|AI Type||Passive AI|
|Damage||81214 (poison syringe) |
- Internal NPC ID: 18
“The Nurse's snarky attitude and poor bedside manner may be scary, but for a price, she will cure all that ails a wounded Terrarian.
— The Bestiary
The Nurse is an NPC that will spawn once the following criteria have been met:
In the Console, Mobile, and versions, healing costs can range from a few Copper to several Silver Coins, depending on how much health the player is missing. She charges Copper equal to 75% of the health restored (e.g.
75*75 for restoring 100 health), plus an additional 750*750 for every active debuff on the player.
In the Desktop version, healing costs are equal to 100% of the health restored, plus an additional
100*1 per active debuff on the player, all multiplied by the Nurse's current Happiness price adjustment, and then doubled if playing on Expert Mode. Also, the Nurse charges increasing amounts of money for healing as the game progresses; these specific increases are detailed below. Thus, at the start of the game, the cost of restoring 100 health can range from 75*75 / 150*150 (with maximum happiness) to 150*150 / 300*3 (with maximum unhappiness), while by endgame it can range from 15000*150 / 30000*3 up to 30000*3 / 60000*6.
In the Desktop version, Console version, and Mobile version, she will fight enemies by throwing poison syringes that will deal 8 / 12 / 14 damage (plus, on Desktop, various stat boosts) and poison enemies for 3–5 seconds. She can also use healing syringes to heal herself and other friendly NPCs for 20 health.
Price Increases[edit | edit source]
The cost of healing changes based on three factors: The Nurse's current Happiness, game progression, and Expert Mode. Happiness affects the Nurse's price by raising or lowering it to within a range of 75% to 150% of its base (in the same way that other NPCs' prices are affected by their happiness). Playing in Expert (or Master) mode further affects prices by permanently doubling them. Progression-based price increases are based on which bosses have been defeated in the current world. These increases are listed in the table below; only the single highest applicable increase is chosen and applied.
|Cost of Healing 100HP[cost 1]|
|Max Happiness||Min Happiness|
|Eye of Cthulhu beaten||3x|
|Eater of Worlds / Brain of Cthulhu beaten||10x|
|Skeletron or Queen Bee beaten||25x|
|Any Mechanical boss beaten||100x|
- The cost of healing 100 health is also equal to the cost of healing 1 debuff. Thus, the cost of healing 100 health and 1 debuff is 2x what is shown in this table; 100 health and 2 debuffs is 3x what is shown; etc.
Living Preferences [edit | edit source]
|Neighbours||Arms Dealer||Wizard||Dryad,Party Girl||Zoologist|
Notes[edit | edit source]
- If the player has full health and the heal option is available, this is because of active debuffs.
- If planning on healing and drinking Ale, make sure to drink the Ale after healing, as Tipsy is technically a debuff and will be cured by the Nurse.
- The Nurse can survive drowning forever due to the fact that she heals herself.
- The Nurse cannot remove Potion Sickness, Water Candle, and Creative Shock, nor does she charge extra for them.
- The Nurse cannot heal herself if the player is talking to her. This can, however, be circumvented with Autopause enabled.
- If a healing syringe thrown by the Nurse does not hit her target, it will begin homing in on them.Verify
Achievement[edit | edit source]
Names[edit | edit source]
The Nurse may have any of the following names:
Quotes[edit | edit source]
Interaction quotes[edit | edit source]
Anytime other than during a Blood Moon:
Before defeating Wall of Flesh:
Before defeating Skeletron:
When Demolitionist is present:
When Arms Dealer is present:
When Tavernkeep is present:
When player is moderately injured (≥33% health, but <66% health):
When player is badly injured (<33% health):
During a Blood Moon:
When player clicks Heal:
During a Party :
During a Thunderstorm:
During a Windy Day:
When in a Graveyard:
Happiness quotes [edit | edit source]
When far from home:
When in a sparse area:
When in the Hallow:
When in the Snow biome:
When near the Arms Dealer:
When near the Wizard:
When near the Dryad:
When near the Party Girl:
When near the Zoologist:
When Happiness is neutral:
Tips[edit | edit source]
- The Nurse can be used as a "healing station" when at low health during a boss fight, by teleporting to the spawn point (using a Magic/Ice Mirror) where the Nurse is present. Autopause can be used to grant more time.
- The Frequent Flyer achievement can be a difficult achievement to obtain (with the exception of desktop versions), as it is very cheap to get healed by the nurse, unless you have a debuff. Having a nearby trap that inflicts a debuff, such as lava or a dart trap, can help a player obtain this achievement very quickly.
Trivia[edit | edit source]
- There appears to be conflict between the Nurse and the Mechanic during a Blood Moon. During this time, the Merchant has a chance of saying, "Oh, great. I can hear <name of Mechanic> and <name of Nurse> arguing from here."
- The Arms Dealer seemingly has romantic interest in her according to his quotes when the Nurse is present. This is also reflected in the Nurse's quote "Hey, has <name of Arms Dealer> mentioned needing to go to the doctor for any reason? Just wondering." The Nurse, despite her apparent feelings for the Arms Dealer, is already in a romantic relationship with someone as noted by the Stylist in her quote, "Mhmm, I heard from <name of Party Girl> that <name of Mechanic>'s friend <name of Nurse> spent her boyfriend's last paycheck on shoes." However, this could most likely be the arms dealer.
- The Nurse is depicted in a painting called "Nurse Lisa", a reference to the famous portrait painting Mona Lisa by the Italian Renaissance artist Leonardo da Vinci.
- When talking to the Nurse while in a crowded area, she will say, "Hey, I dislike the lack of social distancing here." This is a reference to the 2019-2020 Covid-19 coronavirus outbreak that was ongoing at the time of Journey's End launch, and the "social distancing" practice people were encouraged to follow by staying six feet or two meters away from people in public.
- During a Party , when the Nurse dons a party hat, her hairstyle is different. She wears it down instead of up in a ponytail: This makes sense as wearing a party hat while having hair in a ponytail would be cumbersome.
- The Nurse will not say "I don't give happy endings." if the Blood and Gore setting is turned off.
- Although the Zoologist is registered as hated by the Nurse, she doesn't seem to actually hate her. The dialogue indicates that the Nurse hates the Zoologist's unique anatomy more than the Zoologist herself: "I hate treating <Name of Zoologist> the Zoologist, so difficult!"
History[edit | edit source]
- Desktop 184.108.40.206: Now charges increasing amounts of money for healing as the game progresses.
- Desktop 220.127.116.11: Sprite updated.
- Desktop 1.2.3: Nurse no longer charges for or removes heart lantern and campfire buffs. This also applies to the Potion Sickness and Water Candle debuffs.
- Desktop 1.1: Now has random name given to her on spawn. Her deaths will be reported with this name. Also other NPCs will use it in their quotes. No longer spawns a second nurse in multiplayer.
- Desktop 1.0.3: Like other NPCs, can now be killed by enemies.
- Desktop-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Console-Release: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.
References[edit | edit source]
- Information taken from the Desktop 18.104.22.168 source code, function
- Information taken from the Desktop 22.214.171.124 source code, method
aiStyle == 110
- Information taken from the Desktop 126.96.36.199 source code, function