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AI TypeFighter AI
Damage100 / 200 (melee)
120 / 180 (hammer)
Max Life5000 / 10000
KB Resist100%
Immune toPoisonedConfusedVenom
BannerPaladin BannerPaladin BannerDesktop VersionConsole Version
Coins 5 Gold Coin

Paladins are rare, resilient Hardmode enemies that spawn in the Dungeon after Plantera is defeated. They throw hammer projectiles rapidly that can pass through blocks and inflict extreme damage. Paladins are most likely to spawn in Dungeon areas with Dungeon Brick Walls.

Paladins are immune to knockback, as well as the Poisoned, Venom, and Confused debuffs.

It is one of the few enemies that can be detected by the Lifeform Analyzer.

Notes[edit | edit source]

  • Paladins are exceptionally tough enemies. Their projectile attack is unusually versatile for a non-boss enemy and inflicts extreme damage. A Paladin has more health than Skeletron, immunity to knockback, and as much defense as the Moon Lord and Duke Fishron (first form), making them difficult to kill and dangerous to try to slip past or ignore.
  • Although Paladins have a visual height of 4 tiles, they can pass through 3 tile-tall corridors.
  • Paladins cannot throw hammers while moving.
  • Paladins are much less likely to attack players outside their line-of-sight.
  • On the Mobile version Mobile version, Paladins are not immune to the Confused debuff.

Tips[edit | edit source]

  • A Paladin's attack will be interrupted if it takes damage, with quickly firing weapons stopping it from attacking entirely.
    • Most melee weapons are capable of hitting fast enough, although the Paladin's knockback immunity as well as other enemies may make this tough to pull off.
    • Fast-firing ranged weapons can also be used, however, other enemies may get in the way, allowing the Paladin to attack. Consider using piercing or exploding shots. A Piranha Gun is exceptionally effective.
    • Magic weapons with piercing capabilities can be used to great effect. Notable examples are the Heat Ray, Nettle Burst, or Magical Harp. Once obtained, a Shadowbeam Staff can also be used.
    • Summoning weapons are extremely capable of taking the Paladin out. On the Desktop version Desktop version, if the Paladin is targeted, the minions will almost always hit it fast enough to halt its attacks. The player can then focus on taking out other enemies and staying safe.
  • As Paladins usually cease to attack as soon as their line of sight is blocked, closed doors and walls (which may include openings with a width of one block) are a safe barrier. Weapons that are capable of attacking through blocks or those that fit through small holes (e.g. Scourge of the Corruptor, Nimbus Rod, or Death Sickle) can be used to defeat Paladins with little risk.
  • Fighting it in smaller hallways is not recommended, as this leaves no room for dodging, and often leads to a quick death. If you were to fight a Paladin in a longer, two-way corridor, you may be able to kill the Paladin by continuously attacking as you back away from it. This can still be dangerous, though, as any additional enemies that sneak up from behind can worsen the situation.
  • The damage taken from touching a Paladin is weaker than its thrown hammers, unless in Expert modeDesktop VersionConsole Version.

Trivia[edit | edit source]

  • The Paladin visibly holds the items that it drops: Paladin's Hammer and Paladin's Shield.
  • The Paladin's sounds are identical to the Possessed Armor's.

History[edit | edit source]