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Paladin's Hammer

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Paladin's Hammer
  • Paladin's Hammer item sprite
Stack digit 1.png
Damage90 Melee
Knockback9 (Very Strong)
Critical chance4%
Use time14 Very Fast
RarityRarity Level: 8
Sell10 Gold Coin
The Paladin's Hammer in action.
A Second Paladin's Hammer can be thrown before the first hammer returns with precise timing.

Paladin's Hammer is a Hardmode, post-Plantera boomerang with extreme velocity and knockback, though with one of the shortest ranges of any boomerang. Paladin's Hammer has a 6.67% / 10% (1/15 / 1/10) chance to be dropped from Paladins in post-Plantera Dungeon areas with Brick background walls.

Its best Modifier is Godly.

Notes[edit | edit source]

  • Desktop versionConsole versionOld-gen console version It cannot autoswing, unlike most late-game weapons.
  • Increasing melee speed by reforging the weapons also increases its range, as with most boomerangs.
  • While the hammer is clearly visible in darkness, it emits no light.

Tips[edit | edit source]

  • The infinite piercing of Paladin's Hammer makes it very effective against multi-segmented enemies, which it can strike multiple times in one pass. It is similarly effective against enemies that fire destroy-able projectiles, because the hammer can destroy the projectile and damage the caster in one swing.
  • It has similar damage as the Possessed Hatchet. The main differences are that the Paladin's Hammer can pierce, is somewhat faster, does not home in on enemies, and has a lot more knockback.
  • When paired with the Dragon armorConsole VersionOld-gen console versionMobile Version3DS Version set and Fire Gauntlet, this weapon can become a highly powerful weapon, possibly dealing a higher DPS than the Terra Blade.
  • Due to its high speed, this weapon is effective for clearing the cobwebs out of a Spider Nest while simultaneously removing or severely damaging any enemies in the vicinity.

Trivia[edit | edit source]

  • The hammer is a common choice of weapon for paladins in many fantasy games, though they are not often thrown.
  • The hammer's throwing function is similar to Mjölnir, the magical hammer wielded by Norse god Thor, which would return to his hand after being thrown.
  • This is the only hammer in the game that has no function as a tool, but still activates the "Stop! Hammer Time!" achievement.
  • While using auto-fire in the mobile version, the character will always throw 2 hammers.

History[edit | edit source]