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Paladin's Hammer

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Paladin's Hammer
  • Paladin's Hammer item sprite
Stack digit 1.png
Statistics
Type
Damage90Melee
Knockback9 (Very Strong)
Critical chance4%
Use time15 Very Fast
Velocity14
Extra updates2
TooltipA powerful returning hammer
RarityRarity level: 8
Sell100000*10 Gold Coin.png
Projectile created
  • Paladin's Hammer (friendly)
    Paladin's Hammer (friendly)
The Paladin's Hammer in action.
A second Paladin's Hammer can be thrown before the first hammer returns with precise timing.

Paladin's Hammer is a Hardmode, post-Plantera boomerang with extreme velocity and knockback, though with one of the shortest ranges of any boomerang. Paladin's Hammer has a 6.67% / 9.78% (1/15 / 22/225) chance to be dropped from Paladins in post-Plantera Dungeon areas with Brick background walls.

Its best modifier is Godly or Demonic. Both modifiers increase its average damage output by the same amount.

Notes[edit | edit source]

  • Old-gen console version It cannot autoswing, unlike most late-game weapons.
  • Increasing melee speed by reforging the weapon also increases its range, as with most boomerangs.
  • While the hammer is clearly visible in darkness, it emits no light.
  • In Expert modeDesktop VersionConsole VersionMobile Version, a Paladin has a chance of 1/450 or 0.22% to drop two Paladin's Hammers at a time, and a chance of 7/1125 or 0.62% to drop both a Paladin's Hammer and a Paladin's Shield. Note that both of these chances are already included in the 9.78% (22/225) stated above.

Achievements[edit | edit source]

Achievement Stop! Hammer Time!.png
Stop! Hammer Time! • "Obtain your first hammer via crafting or otherwise."
Obtain a Hammer. Desktop VersionConsole VersionMobile Version

Tips[edit | edit source]

  • The infinite piercing of Paladin's Hammer makes it very effective against multi-segmented enemies, which it can strike multiple times in one pass. It is similarly effective against enemies that fire destroy-able projectiles, because the hammer can destroy the projectile and damage the caster in one swing.
  • It has similar damage as the Possessed Hatchet. The main differences are that the Paladin's Hammer can pierce, is somewhat faster, does not home in on enemies, and has a lot more knockback.
  • When paired with the Dragon armorOld-gen console version3DS Version set and Fire Gauntlet, this weapon can become a highly powerful weapon, possibly dealing a higher DPS than the Terra Blade.
  • Due to its high speed, this weapon is effective for clearing the Cobwebs out of a Spider Cave while simultaneously removing or severely damaging any enemies in the vicinity.

Trivia[edit | edit source]

  • The hammer is a common choice of weapon for paladins in many fantasy games, though they are not often thrown.
  • The hammer's throwing function is similar to Mjölnir, the magical hammer wielded by Norse god Thor, which would return to his hand after being thrown.
  • This is the only hammer in the game that has no function as a tool, but still activates the "Stop! Hammer Time!" achievement.

History[edit | edit source]