Paladin's Shield

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Paladin's Shield
  • Paladin's Shield item sprite
  • Paladin's Shield equipped
Stack digit 1.png
Statistics
TypeAccessoryShield
Defense6
TooltipAbsorbs 25% of damage done to players on your team
Only active above 25% life
Grants BuffPaladin's ShieldPaladin's Shield
Buff durationInfinite (while conditions are met, and only to other players)
Buff tooltip25% of damage taken will be redirected to another player
RarityRarity Level: 8
Sell6 Gold Coin

Paladin's Shield is a Hardmode post-Plantera accessory. While equipped, and when the wearer's health is above 25%, it grants all nearby players on their team the Paladin's Shield buff: this buff causes 25% of any damage inflicted on them to transfer to the wearer of the shield instead.

In both singleplayer and multiplayer, Paladin's Shield also provides the wearer immunity to knockback (like the Cobalt Shield and its variants), and provides an additional 6 defense.

Paladin's Shield is dropped from Paladins in the post-Plantera Dungeon. In normal mode, the drop chance is 9.33% (14/150). In expert mode, there is a 13.56% (3052/22500) chance to drop at least one Paladin's Shield, with 0.44% (98/22500) chance of dropping two. So if you killed N Paladins, you can expect to get 14% * N Paladin's Shields.

Notes[edit | edit source]

  • If two or more players on the same party equip the Paladin's Shield, only the one closest to the damaged party member will take the split damage. Furthermore, the players equipped with the Shield will not have their own damage shared with others also using the Paladin's Shield - only those party members without the Shield will have their damage mitigated.
  • Damage is split by the Paladin's Shield after the damaged player's defense is factored in, and will split the newly reduced damage instead of the attacker's full damage.
    • Damage received by the wearer of the Shield will undergo yet another reduction, based on the wearer's defense.
      • The wearer will always take at least 1 damage from a teammate being hit.
  • Receiving shared damage will cause the wearer to react as if they had been hit. This means that:
  • Despite the fact that the Paladin's Shield only absorbs damage when the wearer is above 25% health, any split damage exceeding 25% of the wearer's health will kill them if the wearer is at 27% health, for example. Some ways to accomplish this are to receive the split damage from an explosive or, more effectively, a Dungeon Guardian.

History[edit | edit source]