Placed items are those that have become fixed parts of the world, requiring a Tool in order to free and pick up. This is in contrast to inventory items or dropped items. Items can be "naturally placed" by the game, which most commonly occurs when a world is first generated. Items can also be placed by the player: When a player builds structures, they are placing items such as Blocks and Furniture.
Foreground vs background placement[edit | edit source]
- Placed foreground objects: A foreground object is something that collides with the character and inhibits movement. Blocks almost entirely comprise the game's foreground objects (Boulders, Teleporters, and closed Doors are some others). Foreground objects can be turned into background ones (and back again) with Actuators.
- Placed background objects: A background object is something that doesn't collide with characters. Characters can move through them freely. These include trees, vines, walls, and furniture. Many background objects are for visual appeal only, though several, such as crafting stations, also have functions.
How to place[edit | edit source]
There are two ways to place items:
- If Autopause is off and your Inventory is open, pick an item from the inventory and press the
- Whether or not autopause is on, if an item is in your Inventory's Hotbar, select it as you would a Weapon or Tool, and press
In either case, this must be done while the mouse cursor is in an appropriate spot for placement of the particular item, and while your character is within a few tiles of the placement location.For example, most Furniture items, like the Work Bench, must be placed on a flat surface of at least 3 Blocks in length. With the Work Bench item selected in your Hotbar, move the mouse cursor to just above a relatively long, flat surface, clear of any other items (grass included), and press the
To free an item and pick it up again, you must use a Pickaxe.
Requirements for placement[edit | edit source]
- An item must be "placeable". Most, but not all, items are placeable. Whether or not an item is placeable is indicated within the game via its tooltip; items that say 'Can be placed' when you hover you mouse cursor over them are placeable.
- The placement area must fit the particular item. While Blocks can be placed in any empty space adjacent to any other Blocks, Furniture items generally have more stringent placement requirements. Most require a solid, flat surface, while some are more versatile (like Torches), or more demanding (like Doors or Candles). After 220.127.116.11 Update, it's easier to find appropriate placement area, using Placement Preview option found in General Options.
Function of placed furniture items[edit | edit source]
- See also: Guide:Getting started#Your very first home.
- Placed Crafting Stations, like the Work Bench and Anvil, expand the player's crafting menu when the character stands near them. The current crafting options can bee seen by opening the inventory (
- Placed Storage items allow you to store and retrieve items by using them with the
- Placed background Walls will allow NPCs to move into your structure, and in many cases, will prevent Enemies from spawning in a structure. See NPC and House for more details on this.
- Placed background Walls will also allow some furniture to be placed on, like Switches, Levers and Torches.
- A placed Bed allows a player to set a new spawn point.
| Game mechanics |
|Combat||Attack speed • Autoswing • Combat Targeting • Critical hit • Damage • Knockback • Minions • Velocity|
|Environment||Ambient objects • Day and night cycle • Environment • Event • Map size • Moon • Music • NPC despawning • NPC spawning • Status messages • Wind • World Seed • Liquids|
|Interface||Minimap • Logo • Title messages • Tips • Texture Packs|
|Items||Consumable • Crafting stations (By Hand) • Crossover content • Explosion-proof objects • Mining speed • Modifiers • NPC drops • Placement • Pickaxe Power • Rarity • Storage • Tooltips • Use time • Value|
|Game||Achievements • Settings (desktop version) • Config.json • Camera mode • Data IDs • Difficulty • Expert mode • Game controls • Lighting mode • NPC names|
|Multiplayer||Chat • Multiplayer|
|Player||Aggro • Breath meter • Buffs and Debuffs • Character styles • Death • Defense • Drowning • Fall damage • Ghost • Hairstyles • Health • Health regeneration • Inventory • Mana • Player stats • Spawn|