Numerical miscellany for basic player functions and movement.
Health[edit | edit source]
Health represents a player's ability to remain alive. All characters start with 100 Health, or five red hearts, upon creation. Health decreases when the player takes damage; when the player reaches zero health, they die. Players can increase their health through the use of Life Crystals to a maximum of 400, or 20 hearts. After this point, Life Fruit can be used to convert red hearts into gold ones worth 25 health, making the natural cap 500 health.
The character gains 20 Health for every Life Crystal used. A maximum of 15 Life Crystals can be used per character, meaning a maximum of 400 Health for a character. As of 1.2, the maximum life is 500 with the use of the Life Fruit, but these can only be obtained in Hardmode. This can be increased temporarily to 600 with the Lifeforce Potion.
Mana[edit | edit source]
Mana is a player's spell-casting ability. Use of Magic Weapons depletes the player's mana; if a player does not have enough mana to pay the cost of using a selected Magic Weapon, it cannot be used. All characters start with 20 Mana upon creation, or one mana star, with each star being equal to 20 mana. Mana Crystals can be used to increase mana by one star each, to a natural maximum of 200. This limit can further be increased by various Armors, Accessories, Buffs, and Modifiers, up to a maximum of 400.
Defense[edit | edit source]
Defense protects the player from damage. Normally, damage that a player takes is reduced by half of their defense value rounded up, but in Expert mode 75% of a player's defense applies instead. Players start with zero defense, but can gain more by equipping Armor and Accessories, as well as receiving bonuses from certain Buffs. If one's current defense would ordinarily block all incoming damage, they would instead take 1 point of damage.
Horizontal movement[edit | edit source]
All characters start with a horizontal movement speed of 11.36 blocks/sec, or 15 mph (shown by the Stopwatch). While moving, the character will automatically climb any one-block high ledge or hill, and horizontal movement speed is not impeded by doing so (climbing over a pyramid is just as fast as tunneling through it). These values are ignoring the small amount of time it takes to accelerate from a standing position. Horizontal movement speed is capped at 1.6*base speed, or +60%. This limit is removed while moving on top of an Asphalt Block.
- The hook tools, the Grappling Hook, Ivy Whip, Dual Hook, Spooky Hook, Bat Hook, Web Slinger, Skeletron Hand, and gem hooks like the Diamond Hook, reel in the player at a constant speed regardless of speed boosting accessories. The more passive speed boosts a player has, the less noticeable using a hook is to move quickly.
- The Hermes Boots, Spectre Boots, Lightning Boots, and the Frostspark Boots build up to a fixed speed of max speed. Using movement boosts with one of the four boots only speeds up the boots' effect.
|Nothing from below||100%||11.36||22.72|
|/ : Full set||+15%||+1.71||+3.43|
|: Full set with Helmet||+18%||+2.052||+4.104|
|: Full set with Mask||+27%||+3.078||+6.156|
|: Full set while in stealth||-33%||-3.42||-6.84|
|With both buffs (Well Fed, Swiftness):||+89%||+12.723||+25.446|
|With both buffs and all quick (Demon Heart used):||+136%||+15.449||+30.899|
- Modifiers are only applicable to accessories. Five accessories may have these modifiers, meaning +20% horizontal speed possible. Only one of these modifiers may be applied at a time. (See: Reforging)
- Movement speed bonuses are capped at 160% of the regular speed.
- Shooting out of a portal can in theory achieve unlimited speed, but its down to precision timing and shooting yourself through a portal many times.
Vertical movement[edit | edit source]
|It has been suggested that this page/section be rewritten.|
Reason: "Needs info for 1.2 and 1.3"
Players are able to jump once to a height of 6 blocks above foot level with no extra equipment. A Shiny Red Balloon will increase this to 10 blocks. A Cloud in a Bottle will provide a second jump which begins at a similar velocity to the first, and is also affected by the Shiny Red Balloon if the player has both equipped. The Bundle of Balloons can allow the user to triple jump, while also jumping higher like the Shiny Red Balloon, The Fart in a Balloon can also increase the jumps to a quadruple jump when combined with the bundle. The Ivy Whip or Grappling Hook may be used to temporarily "fall" faster by grappling downwards while in water or Cobwebs (they are not significantly faster than falling in air). The Slime Mount provided by the Slimy Saddle allows you to fall much faster through air, but will float on water. The numbers for Rocket Boots are at maximum velocity, not when decelerating.
|6-block jump height
|9-block jump height (6+3)||~24||~48|
|10-block jump height (6+4)||~26.50||~53.00|
|17-block jump height (6+4+7)||~26.50||~53.00|
|94-block jump height (6+88)||~18.84||~37.69|
|97-block jump height (6+88+3)||Varies||Varies|
|98-block jump height (6+88+4)||Varies||Varies|
|105-block jump height (6+88+4+7)||Varies||Varies|
|n-block jump height (6+n)
slow fall speed
|n-block jump height (6+3+n)||?||?|
|n-block jump height (6+4+n)||?||?|
|n-block jump height (6+4+7+n)||?||?|
|n-block jump height (6+88+n)||?||?|
|n-block jump height (6+88+3+n)||Varies||Varies|
|n-block jump height (6+88+4+n)||Varies||Varies|
|n-block jump height (6+88+4+7+n)||Varies||Varies|
Medium movement[edit | edit source]
There are currently 4 mediums in the game other than air: Water, Lava, Cobwebs, and Honey. They all have slowing effects on movement compared to that of air. All wings also reduce fall speed compared to that of air.
|Water & Cobweb||-96.82%||~0.45||~0.9|