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Pulse Bow

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Desktop versionConsole versionOld-gen console versionMobile version Desktop/Console/Old-gen console/Mobile-Only Content: This information applies only to the Desktop, Console, Old-gen console, and Mobile versions of Terraria.
Pulse Bow
  • Pulse Bow item sprite
Stack digit 1.png
Uses ammoArrows
Damage85 Desktop Version / 65 Console VersionOld-gen console versionMobile Version (Ranged)
Knockback3 (Very weak)
Critical chance11%
Use time20 (Very fast) Desktop Version / 22 (Fast) Console VersionOld-gen console versionMobile Version
Velocity23.25 (not affected by ammo)
TooltipShoots a charged arrow
Rarity8*Rarity level: 8
Research1 required
Projectile created
  • Pulse Bolt
    Pulse Bolt
Pulse Bow in action.

The Pulse Bow is a unique post-Plantera Hardmode bow that auto-fires a high-velocity glowing light blue bolt, which is unaffected by gravity, will pierce enemies, can ricochet, and flies for 3.5 seconds (~480 tiles) before dissipating. It is purchased from the Traveling Merchant for 450000*45

The projectile can pierce or ricochet five times in total, dissipating upon the sixth hit. Each ricochet causes the bolt to pierce one less enemy and vice versa.

Like other bows and repeaters, it can use any arrow type as ammunition. However, the Pulse Bow converts all arrows to its special bolt. Normal effects of various arrow types are canceled, except for their damage statistic. The Pulse Bow has a base 11% critical strike chance as opposed to the usual 4%.

Desktop, Console, and Mobile Versions The Traveling Merchant will use it for self-defense once a world is in Hardmode.

Its best modifier is Unreal.

Notes[edit | edit source]

  • Each ricochet or hit enemy will reduce the projectile's base damage by 10% (20% for Desktop in[1] For example, if used with Wooden Arrows, it will only deal 53 base damage (59% of the original damage) after five ricochets/enemies.
  • The Pulse Bow operates differently compared to other bows. Even though it consumes arrows, its projectiles appear as if they were cast by a magic weapon in that they emit a particle glow, ricochet, pierce, dissipate in midair, and are unaffected by gravity.

Tips[edit | edit source]

  • The Pulse Bow is generally considered one of the best bows in the game, although the Tsunami and Phantasm can outdamage it against single targets.
  • It is an excellent weapon for discovering Floating Islands, due to its high speed and ricochet ability.
  • Its piercing and ricochet abilities make it useful in confined spaces, such as the Dungeon.
  • If shot at the right angle, the Pulse Bow's projectiles can ricochet through one-block walls. This appears to happen when the projectile hits a block at an entry angle of 40 to 50 degrees, and is easier to pull off when first bouncing the projectile off of another surface. This useful trick can be used in many situations to attack enemies behind cover.
  • Because the Pulse Bow cancels additional arrow effects, damage is the only factor that should be considered in choosing an arrow type. The highest base damage of 104 can currently be achieved with Venom Arrows.
  • The Endless Quiver will work as usual, allowing the Pulse Bow to fire bolts indefinitely.
  • This weapon is very similar to the Stake Launcher, both firing piercing projectiles unaffected by gravity and suitable for crowd control on flat arenas. Their DPS (with Venom Arrows) is approximately equal, but the Pulse Bow is affected by the Archery Potion, pushing its damage higher, while the Stake Launcher is not (note: as of Desktop Version the Archery Potion also affects the stake launcher). On the other hand, Stakes can hit up to ten enemies, while pulse bolts only manage six, and their damage decreases each time it pierces.

Trivia[edit | edit source]

  • The Pulse Bow's color scheme is similar to that of Shroomite equipment.

History[edit | edit source]

  • Desktop
    • Damage increased from 65 to 85.
    • Use time decreased from 22 to 20.
    • Damage reduction for each target hit increased from 10% to 20%.

References[edit | edit source]

  1. Information taken from the Desktop version Desktop source code, function HandleMovement() in Terraria.Projectile.cs There may be inaccuracies, as the current Desktop version Desktop version is