Rain

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BiomeBannerRain.png
Goldfish walk around on land during Rain.

Rain occurs randomly[1] and affects all surface biomes for its duration. Each Rain event begins at a random time and lasts for 24 in-game hours (24 real-world minutes), spanning both day and night portions. When a player is in a Snow Biome during Rain, it appears as a Blizzard, causing snowfall volume to increase.

Rain is primarily an aesthetic Surface effect: It displays Rain/Blizzard graphics, darkened ambient sun/moon light, and altered music. There are however some functional effects.

Rain does not actually produce new Water tiles, doesn't cause existing Water levels to rise, and has no effect on Lava or Honey tiles, but it does spawn some unique enemies or enemy variants, and certain Critters behave differently. Some comical effects include Zombies wearing rain coats; Slimes carrying umbrellas; and Goldfish walking upright on land, using their tail fins to casually shuffle about (swimming goldfish will exit water and walk, and walking goldfish will also spawn anew on land).

On the Desktop version Desktop version and Console version Console version, rain has three different variations; Light Rain, regular Rain, and Heavy Rain. The heavier the rainfall, the dimmer the sunlight will be, with heavy rain causing noticeable darkness. These variations are only graphical, can be detected with a Weather Radio, and can change multiple times throughout a single storm.

Other effects include:

  • There is a +20% Fishing Power bonus in all liquid bodies during Rain.
  • Waterleaf blooms.
  • Worms spawn frequently in Forest biomes.
  • NPCs remain in their Houses, as if it were night.
  • If Rain coincides with a Blood Moon, Rain will appear to be red-colored.
  • Old-gen console version If you exit to the title screen during Rain, it might show fog.

See below for a complete list of unique Rain spawns, including Hardmode spawns.

Contents[edit | edit source]

Rain
Characters Unique Drops
Flying FishFlying Fish
Umbrella SlimeUmbrella Slime
Raincoat ZombieRaincoat Zombie

During Hardmode:

Angry NimbusAngry Nimbus(Uncommon)
Rainbow SlimeRainbow Slime(The Hallow, rare)

During Hardmode blizzards:

Ice GolemIce Golem(Uncommon)

Banners:

Flying Fish BannerFlying Fish Banner
Umbrella Slime BannerUmbrella Slime Banner
Raincoat Zombie BannerRaincoat Zombie Banner
Angry Nimbus BannerAngry Nimbus Banner
Rainbow Slime BannerRainbow Slime BannerDesktop VersionConsole Version
Ice Golem BannerIce Golem BannerDesktop VersionConsole Version
From Zombie variant:
Rain HatRain Hat
Rain CoatRain Coat

From Umbrella Slime:

Umbrella HatUmbrella Hat

From Angry Nimbus:

Nimbus RodNimbus Rod

From Rainbow Slime:

Rainbow BrickRainbow Brick
From Ice Golem:
Ice FeatherIce Feather
Frost CoreFrost CoreDesktop VersionConsole VersionOld-gen console versionMobile Version
Frost StaffFrost Staff

Notes[edit | edit source]

  • Occasionally, on the Mobile version Mobile version, lightning and subsequent thunder will occur during rain. This causes nothing but an aesthetic flash of light and sound.
  • You can create 'rain' using Rain Cloud, though this has nothing to do with the Rain event and is purely aesthetic.
  • Rain's animation stops when you exit the screen in windowed mode (unlike other animations).
  • When it is raining and snowing at the same time, the snow animation stops, but not the rain animation.
  • Normal Snow Biome monsters will continue to spawn during a Blizzard.
  • Rain can interfere with a Blood Moon or Solar Eclipse because of the additional enemies that spawn, making certain enemies from those events rarer.
  • If Rain coincides with a Blood Moon walking Goldfish will still turn into Corrupt Goldfish, which don't walk upright in rain like normal goldfish do.
  • Angry Nimbuses are more likely to spawn if you are in a location where few other enemy types can spawn. If you are on a platform high enough above the rest of the terrain that ground enemies don't spawn, but not so high that harpies start to spawn, you may see more Nimbuses. This may also be because Nimbuses are clouds so they spawn more often at a certain height.
  • Chances for Rain/Blizzard are 1 in 475,200 per game tick. There are 60 ticks per real-world second, or in-game minute. So, throughout a full in-game day, the chance of rain is about 16.6%. This is equivalent to a storm occurring every six in-game days, or every 2 hours and 24 minutes in real-time.
  • The Weather RadioDesktop VersionConsole Version will detect when it's raining on surface (wherever the player is).
  • The rainfall animation is blocked by blocks. This makes no difference to the blooming of waterleaf, but does prevent the spawning of worms.

See also[edit | edit source]

References[edit | edit source]

  1. Actual chances for Rain/Blizzard are 1 in 475,200 per game tick. There are 60 ticks per real-world second, or in-game minute. So, throughout a full in-game day, the chance of rain is about 16.6%. This is equivalent to a storm occurring every six in-game days, or every 2 hours and 24 minutes in real-time.

History[edit | edit source]

  • Desktop 1.3.4: The Blizzard weather event now has a new, unique ambient sound when active. It no longer rains in the space biome.
  • Desktop 1.2.3: Slightly reduced chance of rain. Optimized rain performance. Fixed minor bug with rain sounds.