Rarity is a statistic applying to all items, that loosely indicates their value and the difficulty with which they are obtained. An item's Rarity is indicated in-game by the color of its name text, as displayed, for example, when rolling the cursor over the item in an inventory slot. An item's Rarity can be raised or lowered by up to two tiers depending on its Modifier.
Tiers[edit | edit source]
Click a rarity color to see a listing of items of that rarity.
|-1||The lowest tier. Only "junk" Fishing items have this as a base rarity: Tin Can, Old Shoe, and Seaweed. This tier mainly accommodates White- or Blue-tier equipment with poor Modifiers, such as a Shameful Iron Broadsword.|
|0||Items without a Rarity value specified in Terraria's game code default to this tier. It is by far the Rarity containing the most items. It includes most furniture; building materials (blocks and walls); early Tools, Weapons, and Armor made from low-tier Ores or Wood; common crafting materials like Gel and Herbs; Paints; and most Vanity items. Items from this tier will be destroyed in Lava, with a few exceptions.|
|1||Weapons and armor crafted from early ores, along with early dropped/looted items like the Shackle and Lucky Horseshoe. Also includes Banners, Trophies, Masks, and pre-Hardmode Dyes. Items in this tier and above will not be destroyed in Lava.|
|2||Midway pre-Hardmode items. These are mostly looted, dropped, or purchased (non-craftable) items, with the exception of Necro armor, Sandgun, Sunglasses, Obsidian Skull, Star Cannon, Diamond Staff, and Tinkerer's Workshop combinations.|
|3||Late-stage pre-Hardmode items: Weapons and armor made of Hellstone, Jungle and Underground Jungle items, Underworld items. Several Hardmode ores, crafting materials, and consumables (Greater Healing Potion and some ammunition items) also fall into this category.|
|4||Early Hardmode items, including those crafted from the six Hardmode Ores spawned from destroying Altars, and item drops from early and/or common Hardmode enemies. Also includes Flasks, and some items that are rare, but still obtainable very early on, such as the Golden Bug Net and Slime Staff|
|5||Mid-Hardmode (pre-Plantera) items, including those acquired after defeating Mechanical Bosses, eg. Flamethrower, Optic Staff, and Hallowed armor. Also includes the more expensive Hardmode NPC purchases like the Clentaminator, and the rarer Hardmode drops, including the special mid-tier Wing ingredients (Tattered Bee Wing, Fire Feather, etc).|
|6||A smaller tier consisting of the rarest pre-Plantera items, mostly purchased or dropped, like the Death Sickle and Coin Gun. Also includes some higher-tier Tinkerer's Workshop combinations, like the Ankh Charm.|
|7||Items acquired around Plantera and Golem, and the Hardmode Underground Jungle. Chlorophyte tools and weapons, Ankh Shield, Temple Key, and some Frost Moon drops.|
|8||Items acquired or crafted from loot obtained in the post-Plantera Dungeon: Shroomite items, Spectre/Ectoplasm items, Biome Chest items like Vampire Knives, Martian Madness, Pumpkin Moon and Frost Moon drops. Betsy and Duke Fishron drops, Shroomite, Beetle, Spectre armor sets, Spectre tool set, The Terra Blade, all Mounts (except for the Minecart), and the Portal Gun.|
|9||This smaller tier contains early items acquired from the Lunar Events, primarily Lunar Fragments and Monoliths, and some Moon Lord drops. Also contains the developer items that can be obtained rarely from Treasure Bags in Expert Mode. For Console and Mobile, only reforged Weapons and Accessories with a base rarity of lime or yellow.|
|10||Items crafted at the Ancient Manipulator from Lunar Fragments and/or Luminite. Also some direct Moon Lord drops, and the Ancient Manipulator crafting station itself. Also includes high Reforges of weapons like the Terra Blade.|
|11||This tier consists of Cyan and Red items that have high-level modifiers. No items currently have this as a base rarity.|
|Expert||This special tier only contains Expert Mode-exclusive items contained in Treasure Bags dropped by Expert Mode bosses, as well as Treasure Bags themselves. In the game code, these items contain other tier numbers, despite displaying the animated rainbow rarity color in-game.|
|Quest||This special tier contains only "quest items" to be turned over to quest-giving NPCs (currently the Dye Trader and Angler) for rewards. Quest items have no other use, though the Strange Plants can be sold for 20 each.|
Notes[edit | edit source]
- Certain Rarity colors appear very similar to each other in-game and are easily confused, eg. Green/Lime, Orange/Light Red.
- Using the Announcement Box to display a quest item with a prefix that increases rarity by 1 will make it gray rarity. This means that amber rarity is tier -2.
| Game mechanics |
|Combat||Attack speed • Autoswing • Combat Targeting • Critical hit • Damage • Knockback • Minions • Velocity|
|Environment||Ambient objects • Day and night cycle • Environment • Event • Map size • Moon • Music • NPC despawning • NPC spawning • Status messages • Wind • World Seed|
|Interface||Minimap • Logo • Title messages|
|Items||Consumable • Crafting stations (By Hand) • Crossover content • Explosion-proof objects • Mining speed • Modifiers • NPC drops • Placement • Pickaxe Power • Rarity • Storage • Tooltips • Use time • Value|
|Game||Achievements • Settings (desktop version) Config.json • Camera mode • Data IDs • Difficulty • Expert mode • Game controls • Lighting mode • NPC names|
|Multiplayer||Chat • Multiplayer|
|Player||Aggro • Breath meter • Buffs and Debuffs • Character styles • Death • Defense • Drowning • Fall damage • Ghost • Hairstyles • Health • Health regeneration • Inventory • Mana • Player stats • Spawn|