Rockets
Rockets are a Hardmode, post-Plantera type of ammunition which are mainly sold by the Cyborg. The Rocket I variant is also dropped by Plantera when it drops the Grenade Launcher. Most launchers use Rockets as ammunition.
All rocket types have two significant defining traits: area of effect, and the ability to destroy tiles. Rockets I and II have a small area of effect, closest to that of a Bomb or Grenade, while Rockets III and IV have an area similar to the blast radius of Dynamite. Rockets I and III will leave tiles unaffected, while II and IV will break blocks and furniture in their blast radius (except for explosion-proof objects).
A rocket's splash damage will harm its user if they are caught in the blast radius. These explosions will not affect other players unless they have PvP enabled, however.
Contents
Types[edit | edit source]
There are currently 12 /
4 different rockets available in Terraria, all of which are Hardmode-exclusive.
Type | Damage | Availability | Rarity | Source | Normal blast radius | Destroys tiles |
---|---|---|---|---|---|---|
![]() Internal Item ID: 771
|
40 ![]() 35 ![]() |
Always | ![]() |
Purchased from Cyborg (50) | Small | ![]() |
![]() Internal Item ID: 772
|
40 | Blood Moon | ![]() |
Purchased from Cyborg (250) | Small | ![]() |
![]() Internal Item ID: 773
|
65 ![]() 55 ![]() |
Night or Solar Eclipse |
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Purchased from Cyborg (1) | Large | ![]() |
![]() Internal Item ID: 774
|
65 ![]() 69 ![]() |
Solar Eclipse | ![]() |
Purchased from Cyborg (5) | Large | ![]() |
![]() ![]() Internal Item ID: 4445
|
50 | Post-Martian Madness | ![]() |
Purchased from Cyborg (750) | Spread | ![]() |
![]() ![]() Internal Item ID: 4446
|
50 | Post-Martian Madness, During Blood Moon or Solar Eclipse |
![]() |
Purchased from Cyborg (15) | Spread | ![]() |
![]() ![]() Internal Item ID: 4459
|
40 | Always | ![]() |
Purchased from Cyborg (50) | Tiny | ![]() (liquid tiles only)
|
![]() ![]() Internal Item ID: 4447
|
40 | Always | ![]() |
![]() ![]() ![]() |
Tiny | ![]() |
![]() ![]() Internal Item ID: 4448
|
40 | Always | ![]() |
![]() ![]() |
Tiny | ![]() |
![]() ![]() Internal Item ID: 4449
|
40 | Always | ![]() |
![]() ![]() |
Tiny | ![]() |
![]() ![]() Internal Item ID: 4457
|
75 | Always | ![]() |
100 ![]() ![]() ![]() |
Huge | ![]() |
![]() ![]() Internal Item ID: 4458
|
75 | Always | ![]() |
100 ![]() ![]() ![]() |
Huge | ![]() |
Behavior[edit | edit source]
Some rockets have unusual behavior in certain launchers, including transforming rockets into different kinds of projectiles with unusual behaviors. This table lists how some of the basic properties of the rocket variants are affected by the different rocket-using launchers. Additional info on how and why some of these changes happen can be found on the launchers' individual pages.
Image | Name | Rocket II/IV and Mini Nuke II destroy tiles? |
Liquid Rockets function? |
Liquid Rocket blast radius? |
Rocket III/IV blast radius? |
Mini Nuke I/II blast radius? |
Cluster Rocket I/II secondary explosion? |
Cluster Rocket primary blast radius? |
---|---|---|---|---|---|---|---|---|
![]() |
Grenade Launcher Internal Item ID: 758
|
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Tiny | ![]() |
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Small |
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Rocket Launcher Internal Item ID: 759
|
![]() |
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Tiny | ![]() |
![]() |
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Small |
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Proximity Mine Launcher Internal Item ID: 760
|
![]() |
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Tiny | ![]() |
![]() |
![]() |
Small |
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Snowman Cannon Internal Item ID: 1946
|
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Tiny | ![]() |
![]() |
![]() |
Small |
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Electrosphere Launcher![]() Internal Item ID: 2796
|
![]() |
![]() |
Small | ![]() |
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Small |
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Celebration![]() Internal Item ID: 3546
|
![]() |
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Large | ![]() |
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![]() |
Large |
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Celebration Mk2![]() Internal Item ID: 3930
|
![]() |
![]() |
Large | ![]() |
![]() |
![]() |
Large |
Notes[edit | edit source]
- The Snowman Cannon, Jack 'O Lantern Launcher, Electrosphere Launcher, Celebration, and Celebration Mk2 do not damage the user.
- All rockets stack up to 999.
History[edit | edit source]
- Desktop 1.4.0.1: Wet Rocket, Dry Rocket, Lava Rocket, Honey Rocket, Cluster Rocket I and II, and Mini Nuke I and II added.
- Desktop 1.3.0.1: Rocket I damage increased from 35 to 40, Rocket III from 55 to 65, Rocket IV from 60 to 65.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.