Sand Elemental

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Sand Elemental
Sand Elemental.png
Statistics
TypeEnemy
EnvironmentSandstorm
AI TypeSand Elemental AI
Damage40 / 80
Max Life5000 / 10000
Defense30
KB Resist95% / 96%
BannerSand Elemental BannerSand Elemental BannerDesktop VersionConsole Version
Immune toPoisonedConfusedFrostburnVenom
Drops
Coins15000*1 Gold Coin.png 50 Silver Coin.png
The Sand Elemental's Ancient Storm Attack

The Sand Elemental is a rare Hardmode enemy which spawns in the Desert during a Sandstorm. They are immune to the Poisoned, Venom, Confused, and Frostburn debuffs.

They drop Forbidden Fragments, the main ingredient for the Forbidden armor as well as the Spirit Flame.

Sand Elementals attack by summoning three Ancient Storms randomly around the general location of the player. The distance between them varies, and they remain stationary for their lifespan. Sand Elementals can't travel through blocks, and they fly in a non-linear pattern. They attempt to move towards the player and get faster as their health depletes.

It is one of the few entities that can be detected by the Lifeform AnalyzerDesktop VersionConsole VersionMobile Version.

Tips[edit | edit source]

  • The Ancient Storms cannot pass through blocks. Standing underneath a platform of solid blocks will make the Elemental unable to hit you with its Ancient Storms.
  • Using the Rod of Discord to teleport to the other side of the Ancient Storms may be useful; however, it inflicts the debuff Chaos State after repeated use so be careful how often you use it.

Trivia[edit | edit source]

  • Elementals are magical entities who embody/personify a force of nature. Historically, elementals personify one of the four Classical elements: earth, water, air or fire (sometimes plant, but never Aether). Dungeons & Dragons introduced elementals that were fusions, and other unconventional elementals.
  • The Sand Elemental is the only Hardmode surface Desert enemy that has no Corruption, Crimson and Hallow variations.

See also[edit | edit source]

History[edit | edit source]