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m (ce, {{item infobox}}: consistent image styling (the separator that is placed by the template automatically isn't actually an hr, it's caused by using separate li elements; also added a note about that to the infobox doc))
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* The Player Above sensor detects players in a 5×10-tile area above the sensor. In [[multiplayer]], it will not send another signal if a player enters the detection zone while another player is already in it.
 
* The Player Above sensor detects players in a 5×10-tile area above the sensor. In [[multiplayer]], it will not send another signal if a player enters the detection zone while another player is already in it.
 
** It will also trigger on the position of dead players until they respawn. This fact may be relevant in situations where the player is likely to be killed near the sensor.
 
** It will also trigger on the position of dead players until they respawn. This fact may be relevant in situations where the player is likely to be killed near the sensor.
  +
**It will not trigger if placed while the player is inside the detection area.
   
 
== History ==
 
== History ==

Revision as of 01:57, 13 February 2021

PC versionConsole versionMobile versiontModLoader versiontModLoader 1
PC/Console/Mobile/tModLoader/tModLoader 1.3-Legacy-Only Content: This information applies only to the PC, Console, Mobile, tModLoader, and tModLoader Legacy versions of Terraria.
Sensors
  • Logic Sensor (Day) Logic Sensor (Night) Logic Sensor (Player Above)

    Liquid Sensor (Water) Liquid Sensor (Lava) Liquid Sensor (Honey) Liquid Sensor (Any)

  • Sensors placed
Auto-use
Stack digit 9Stack digit 9Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️ (1 wide × 1 high)
Use time15 (Very fast)
RarityRarity level: 1
Research5 required

Sensors are Hardmode mechanisms that emit a signal under specific circumstances. There are 7 different types of sensors, split into 2 sub-categories: Logic Sensors and Liquid Sensors.

Types

Sensor Tooltip
Logic Sensor (Day) Logic Sensor (Day)
Internal Item ID: 3613
Activates once day starts
Logic Sensor (Night) Logic Sensor (Night)
Internal Item ID: 3614
Activates once night starts
Logic Sensor (Player Above) Logic Sensor (Player Above)
Internal Item ID: 3615
Activates whenever players are over it, deactivates otherwise
Liquid Sensor (Water) Liquid Sensor (Water)
Internal Item ID: 3726
Activates whenever occupied by water, deactivates otherwise
Liquid Sensor (Lava) Liquid Sensor (Lava)
Internal Item ID: 3727
Activates whenever occupied by lava, deactivates otherwise
Liquid Sensor (Honey) Liquid Sensor (Honey)
Internal Item ID: 3728
Activates whenever occupied by honey, deactivates otherwise
Liquid Sensor (Any) Liquid Sensor (Any)
Internal Item ID: 3729
Activates whenever occupied by liquid, deactivates otherwise

Crafting

Recipes

ResultIngredientsCrafting station
Liquid Sensor (Any)Liquid Sensor (Any)
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Liquid Sensor (Honey)Liquid Sensor (Honey)
Liquid Sensor (Lava)Liquid Sensor (Lava)
Liquid Sensor (Water)Liquid Sensor (Water)
Logic Sensor (Day)Logic Sensor (Day)
Logic Sensor (Night)Logic Sensor (Night)
Logic Sensor (Player Above)Logic Sensor (Player Above)

Notes

  • The Player Above sensor detects players in a 5×10-tile area above the sensor. In multiplayer, it will not send another signal if a player enters the detection zone while another player is already in it.
    • It will also trigger on the position of dead players until they respawn. This fact may be relevant in situations where the player is likely to be killed near the sensor.
    • It will not trigger if placed while the player is inside the detection area.

History