Settings

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Desktop Version Desktop-Only Content: This information applies only to the desktop version of Terraria.

Settings are a set of gameplay options available from the game's main menu, by clicking on the "Settings" button.

Settings[edit | edit source]

General[edit | edit source]

Setting Description
Autosave On
- or -
Autosave Off
  • On: Saves your world and character data every 10 minutes in the background during gameplay.
  • Off: Only saves when you click "save and quit" in the Inventory (Esc) screen.
Note that the game will always autosave your character upon death regardless of this setting.

Turning Autosave on (default) has the benefit of keeping your progress saved in case of a crash or power outage, without having to worry about saving manually. Some players prefer to leave this option off, in case a potentially world-altering glitch occurs, or if they would like to experiment in a world without altering it, and be able to go back to its previous state later.

Autopause On
- or -
Autopause Off

For singleplayer only, this setting pauses the game whenever you open your inventory or talk to an NPC. This can be useful, as you can work with your inventory without worrying about being attacked or drowning. However, with autopause on, you can't place items from directly out of inventory (the item must be in the hotbar and selected), nor can you use usable items directly out of inventory.

Map Enabled
- or -
Map Disabled

The Minimap can be enabled or disabled. If you cannot open your minimap and this setting is not there, it may be turned off in your CONFIG.JSON file. Inside that file, you will find "mapenabled", make sure it is set to true . If it is already set to "true", then your PC may simply not be able to handle this feature, due to its memory requirements.

Passwords:
Visible
- or -
Hidden

When set to hidden, password characters entered into the game window, such as those for logging into a multiplayer game, will appear only as asterisks (*).

Activate Set Bonuses:
Up
- or -
Down

The majority of armor set bonuses are passive, meaning they're always active. Some Armor sets include a bonus that must be activated by double-tapping either up or down, depending on the setting found here. Personal note: Double-tapping down may also make you drop through if you're standing on a platform at the time.

Zoom sub-menu*
Zoom Allows you to zoom in on your character to see more detail, up to 200%. The maximum amount you can zoom out is determined by your resolution.
UI Scale Allows you to increase the size of the interface for easier viewing on high resolutions, up to 200%.
  • Available only while in-game.

Interface[edit | edit source]

Setting Description
Pickup Text On
- or -
Pickup Text Off

Determines whether or not to show pop-up text describing the items you pick up. This can be useful so that you don't need to constantly check your inventory to see what was picked up, although the text annoys some players as it covers up parts of the graphics above your character during gameplay.

Event Progress Bar On
- or -
Event Progress Bar Off
- or -
Event Progress Bar Timed
  • On: Shows a progress bar displaying percent of an event completed.
  • Off: Hides the progress bar.
  • Timed: Shows the progress bar, but hides itself if no enemies have been defeated in the past few seconds. Reappears when another enemy is defeated.
Placement Preview On
- or -
Placement Preview Off

Determines whether or not to preview placement of furniture. This can help pinpoint exactly where furniture is placed as opposed to having to break and replace it if improperly placed.

Highlight New Items On
- or -
Highlight New Items Off

Determines whether newly picked up items are highlighted in the inventory. This aids in quickly locating acquired items and disappears when a highlighted item is moused over or the inventory is closed.

Tile Grid On
- or -
Tile Grid Off

Shows a five block wide grid around the cursor if the player is not moving to place blocks more precisely.

Gamepad Instructions On
- or -
Gamepad Instructions Off

Shows on screen how to perform different actions using a gamepad.

Video[edit | edit source]

Setting Description
Go Fullscreen
- or -
Go Windowed
Toggles between full-screen and windowed modes. Playing in windowed mode may slow performance as the game will be rendered only by the CPU.
Resolution sub-menu
Fullscreen Resolution Sets the resolution used for full-screen mode. Has no effect in windowed mode, where resolution is set to the window's size. Higher resolution makes the game look smoother but can slow performance. Note that although resolution can affect the "zoom" from your character (that is, increase the game screen boundaries), it can only do so within the limit of your computer's maximum screen resolution.[1] That is, screens with high max resolution can produce a much greater zoom than screens with lower max resolution, even if it may require third-party software to make Terraria accept abnormally high resolution values (example: RomTerraria, image).
Borderless Windows Enabled
- or -
Borderless Windows Disabled
Sets the window resolution to the native desktop as well as removing the title bar and window frame. This setting can be useful when using and switching between multiple monitors.
Parallax Changes how much the background biome images scrolls in relation to the player's movements. Higher numbers make the background move more, producing a more apparent 3D depth effect. Lower numbers make the background more stationary.
Frame Skip On
- or -
Frame Skip Subtle
- or -
Frame Skip Off
Frame Skip skips unnecessary frames to improve performance and reduce Desynchronization issues in multiplayer.[2]
  • On: Enables a default frameskip function provided by XNA, the programming environment that Terraria is developed in.
  • Subtle: Redigit's revised custom frameskip, developed between version 1.3 and 1.3.1 for monitors and computers capable of more than 60 frames per second (FPS).
  • Off: Redigit's first custom frameskip that has existed since Terraria's original beta version.
Lighting Changes the lighting mode.
Multicore Lighting Sets the number of threads used to render lighting effects. Set this to the number of cores your CPU has for optimal performance (or twice the number of cores for Intel CPUs with hyper-threading available. You can search http://ark.intel.com to see if your CPU has hyper-threading available). Setting this to a higher number than the number of available CPU cores could negatively impact performance.
Quality Switches between low, medium, high, or auto lighting quality. Higher qualities will look better but may slow performance on some computers. Auto continually adapts the quality setting based on your computer's performance (FPS, or "framerate") during gameplay. (The Lighting setting above merely defines the type of lighting, this Quality setting determines actual rendering quality.)
Background On
- or -
Background Off
Switches the biome background images on or off (eg. background trees). Switching these off can improve performance on slower computers.
Blood and Gore On
- or -
Blood and Gore Off

Toggles blood and gore effects. When disabled, entities "bleed" puffs of smoke. This includes things that create blood particles as part of their animation, such as Demon Eyes and Skeletron. Skeletal, and mechanical entities will still burst into body parts when killed. Players may turn Blood and Gore off so the screen isn't littered with enemy pieces. It may also be suitable to disable this setting when involving a younger audience.

Miner's Wobble

Toggles the block effect where when a block isn't fully broken, it grows and shrinks in size for a quarter of a second. See notes.

Effects sub-menu
Storm Effects Enabled
- or -
Storm Effects Disabled

Toggles the background effects seen during Snowstorms and Sandstorms.

Heat Distortion Enabled
- or -
Heat Distortion Disabled

Toggles heat distortion effects seen in the Underworld and Desert.

Waves Quality Increases and decreases wave effects seen on the surface and under the water, but this setting has no effect under Retro or Trippy lighting.
  • Off - Water as it was prior to 1.3.4.
  • Low - Passive water distortion; nothing really interacts with it.
  • Medium - Players and most NPCs create ripples as they pass through water. (Along with other things like the drops of water from the ceiling)
  • High - Projectiles also create ripples and ripples can bounce off walls.[3]

Volume[edit | edit source]

Type Description
Sound

Various sounds like those from using items/weapons, splashing from liquids, using the interface, killing enemies/players,etc. Turn off if you do not like too much noise from fighting events or PvP servers.

Music

The official Terraria music.

Ambient

Occasional background sounds like bubbling lava, Rain/Blizzard/Sandstorm, NPC ambient sounds such as Bird chirping, waterfalls, etc.

Cursor[edit | edit source]

Type Description
Cursor Color

Opens a GUI allowing the player to choose the color of the cursor.

Border Color

Opens a GUI allowing the player to choose the color of the cursor's border.

Smart Cursor Mode:
Toggle
- or -
Hold

Changes the way that the Smart Cursor is activated.

  • Toggle: Smart Cursor is activated when the mapped key (Left Ctrl by default) is pressed once, and deactivated by pressing again.
  • Hold: Smart Cursor is only active when the mapped key is held down.
Smart Cursor Priority:
Pickaxe -> Axe
- or -
Axe -> Pickaxe

Changes the target priority when holding a pickaxe with smart cursor mode.

  • Pickaxe -> Axe: The cursor will always target the nearest tree regardless of pointing direction. It will only target blocks if no tree is reachable.
  • Axe -> Pickaxe: The cursor will target the block in pointing direction. If no block is reachable it will target the nearest tree.
Smart Block Placement:
Filling
- or -
To Cursor
  • Filling: Blocks are placed from the position of the cursor towards the player when Smart Cursor is enabled.
  • To Cursor: Blocks are placed from the players current position towards the cursors position when Smart Cursor is enabled.
Lock On Priority:
Clearest Line
- or -
Target Closest
  • Clearest Line: Enemies are chosen based on line of sight. Enemies obstructed from the players reach by solid objects will have a lower priority. This setting is useful in the Dungeon and other areas with many obstructions. This setting sometimes results in the furthest enemy being targeted.
  • Target Closest: The enemy closest to the player will be targeted regardless of intervening tiles. This setting is useful in flat open areas.

Controls[edit | edit source]

Function Description
Activate Set Bonuses:
Up
- or -
Down
When set to up, Forbidden armor, Stardust armor and Vortex armor set bonus abilities are triggered by double-tapping instead of .
Quick Wall Replace Enabled
- or -
Quick Wall Replace Disabled

When enabled, this setting allows a player to replace an existing wall with one from their inventory, without the need to directly use a hammer to remove the existing wall. The player must have an appropriate hammer to remove the wall in their inventory, as well as the ability to remove the wall normally. Groups of naturally generated walls must still be removed from the edge(see Walls for more information.)

Left Shift Quick Trash Enabled
- or -
Left Shift Quick Trash Disabled

Allows the player to quickly send items to the trash by holding left shift and left clicking the item from the inventory menu. Caution should be exercised to prevent the deletion of important items.

Keybindings

Allows you to change the bindings for the different game controls, both for Keyboard and Mouse or Controller. See game controls for a detailed explanation.

Language[edit | edit source]

You can choose the language to play the game in.

Language

English

Deutsch (German)

Italiano (Italian)

Français (French)

Español (Spanish)

Pусский (Russian)

简体中文 (Simplified Chinese)

Português brasileiro (Brazilian Portuguese)

Polski (Polish)

Other settings[edit | edit source]

Notes[edit | edit source]

The "Miner's Wobble" Effect in action.
Web Covered Chest.png
Outdated
The methods described in this section are outdated,
and will not work in version 1.2.3 and later.
  • Going to your inventory with autopause on while using a weapon or tool and clicking an item would get it stuck and make it drop when you exit your inventory (unless you right-clicked outside of your inventory to drop the item yourself). If this was tried with a consumable item, it would be used as such. Healing items acted uniquely to this bug; they would still heal you, but would not inflict Potion Sickness. Update 1.2 had somewhat tried to fix it, but could still be circumvented by using a tool or weapon with continuous use.

History[edit | edit source]

  • 1.3.5: Professionally translated languages introduced.
  • 1.3.3.2: Miner's Wobble can now be toggled on and off.
  • 1.3.3: Introduced Miner's Wobble.
  • 1.3.0.4: Fixed being unable to leave settings menu under rare and unfortunate circumstances. Fixed parallax not loading correctly.
  • 1.2.4.1:
    • Made Smart Cursor smarter when placing Minecart Tracks.
    • Fixed a bug where Smart Cursor wall would not ignore doors pillar when open.
    • Fixed bug where pressing “Reset to default” in controls would reset the quick mana key to M rather than J.
    • Fixed bug where glowsticks will not be selected when the mouse is near the player in a dry area (Auto Select).
  • 1.2.4:
    • Added Smart Cursor. This can be toggled using control and has an interface option. Smart Cursor makes digging, chopping, placing, and breaking much faster and easier.
    • Changed the Quick Heal to use the best fit healing item instead of the first.
  • 1.2.3.1:
    • Fixed bug where Autopause played bad with Chest renaming (and sign editing a bit).
    • Fixed bug where in-game options Map Control section wasn't blocking input like the regular controls.
  • 1.2.3:
    • Added ingame settings menu.
    • There's now options for the ambient sound. Save and Exit is now in the settings menu.
    • Added sliders for parallax & volume settings.
    • Game now loads at saved resolution and even remembers if you use maximized window.
    • Multicore Lighting added to options menu.
    • When you hover over text in the interface menu the text now turns yellow.
    • Fixed bug where Dust would grow massive when you paused the game.
    • Fixed bug where guide will tell you to press Escape to open inventory even if you changed your keys.
    • Fixed bug where special armor visuals don't apply with auto-pause on (robes / werewolf / merform).
    • Fixed exploit with moving items around in auto-pause.
  • 1.2.0.1: Configuration settings will be set to default to fix problems with loading incorrect configurations from previous versions.
  • 1.2:
    • Map introduced - “M” has been remapped for the map feature.
    • “J” is now the default button for mana use.
  • 1.1.2:
    • Terraria has been translated to German, Italian, French, and Spanish.
    • Terraria now has support for accented letters and multiple keyboard layouts.
    • When first run, Terraria will ask which language to use. This can be changed in the options menu.

References[edit | edit source]

Game mechanics
 
Combat Attack speed • Autoswing • Desktop VersionMobile only.png3DS logo.svgCombat Targeting • Critical hit • Damage • Knockback • Minions • Velocity
Environment Ambient objects • Day and night cycle • Environment • Event • Map size • Moon • Music • NPC despawning • NPC spawning • Status messages • Wind • Desktop VersionWorld Seed • Liquids
Interface Minimap • Logo • Desktop VersionTitle messages • Console VersionMobile only.png3DS logo.svgTips
Items Consumable • Crafting stations (By Hand) • Crossover content • Explosion-proof objects • Mining speed • Modifiers • NPC drops • Placement • Pickaxe Power • Rarity • Storage • Tooltips • Use time • Value
Game Achievements • Desktop Version Settings (desktop version) Desktop VersionConfig.json • Desktop VersionCamera mode • Data IDs • Difficulty • Desktop VersionExpert mode • Game controls • Lighting mode • NPC names
Multiplayer Desktop VersionChat • Multiplayer
Player Aggro • Breath meter • Buffs and Debuffs • Character styles • Death • Defense • Drowning • Fall damage • Ghost • Hairstyles • Health • Health regeneration • Inventory • Mana • Player stats • Spawn