Paint is used to modify the color of objects. Nearly anything can be painted, including blocks, background walls, and furniture, along with non-collectable environment objects like trees, tall grass, flowers, and other ambient growth. Basic Paint is purchased from the Painter NPC. Two of the same color can be combined at a Dye Vat to create "Deep" color versions, which are required in order to paint certain objects.
Paint is applied to blocks and furniture with the Paintbrush, and to walls with the Paint Roller, with each tile consuming one bucket of Paint. The Paint Sprayer will automatically paint items when placing them. Paint can be removed with the Paint Scraper, although it will never be retrieved upon doing so. Destroying a painted block will not drop the Paint item either.
If more than one color is present in the player's inventory, the color in the earliest inventory slot is used first (starting from the top-left slot).
Variations[edit | edit source]
|n/a||Costs 50 , only sold during Hardmode.|
Darkens blocks further than Black Paint.
|n/a||Costs 75 , only sold during Hardmode.|
Turns blocks the opposite of their natural color.
Tools[edit | edit source]
The following tools can be used to apply or remove paint:
|From the Painter||Spectre (+3 range)|
|From the Traveling Merchant|
Notes[edit | edit source]
- Painted blocks and walls will show up in the minimap, letting you mark the map (assuming you use enough Paint of the designated color).
- Painting doors costs less Paint if painting the doors while they are closed, (3 Paint for closed door, 6 for open).
- It is also possible to apply Paint to 3 random spots of an open door, close it, and re-open it. This will paint the entire door.
- Painting a light source will not change the color of the light.
- Deep Paint is a more vivid version of its base color, and is also required in order to paint certain objects. These include Statues, trees, and certain background walls (e.g. Cloud Walls), except in the case of White and Gray, which can be used on those objects without crafting the Deep variety first. Objects which are normally white or gray (e.g. Switches) will be at best very faintly colored, unless Deep paints are used.
- Regular and Deep Paint appear to apply their color differently – regular Paint appears to "re-tint" objects, changing existing colors to the new color, while Deep Paint seems to apply its color on top of the object. The inability to paint "monochrome"-colored objects like Gray Bricks with normal Paint seems to be a result of this behavior.
History[edit | edit source]
- Desktop 1.2.4: Painted walls show up properly on the map.
- Desktop 188.8.131.52.1: Fixed a problem with painted tiles not being painted in multiplayer.
- Desktop 184.108.40.206: Fixed a bug that would cause tiles to be painted on multiplayer when they shouldn’t be.
- Desktop 1.2: Introduced.
- Console 1.06: Introduced Shadow Paint, Brown Paint, and Negative Paint.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: Introduced Shadow Paint, Brown Paint, and Negative Paint.
- Mobile 1.2.8631: Fixed a critical issue with painting. ( )
- Mobile 1.2.6508: Introduced.