Shadowbeam Staff

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Shadowbeam Staff
  • Shadowbeam Staff item sprite
Stack digit 1.png
Damage60 Desktop version / 55 Old-gen console version3DS version / 53 Console VersionMobile version (Magic)
Knockback3.25 (Weak)
Mana7 Desktop, Console, and Mobile versions / 6 Old-gen console version3DS version
Critical chance4%
Use time15 (Very fast)
Velocity606 (effective)
TooltipCreates a shadow beam that bounces off walls
Rarity08*Rarity level: 8
Research1 required
Projectile created
  • Shadow Beam (friendly)
    Shadow Beam (friendly)
The Shadowbeam Staff in action.

The Shadowbeam Staff is a Hardmode, post-Plantera magic weapon that is similar to the Necromancer's standard attack, creating a purple beam that travels instantaneously to its maximum distance (approximately 108 tiles), bounces off blocks, is unaffected by gravity, and emits a moderate amount of light for its entire length. It has a 5*1/20 (5%) / 7.38*59/800 (7.38%) chance to drop from Necromancers in the Hardmode Dungeon.

The Shadowbeam Staff's projectile can travel far and pierce an unlimited number of enemies, but for each enemy struck, the beam loses Desktop version 10% / Console VersionOld-gen console versionMobile version3DS version 20% of its damage. Each enemy will only take damage once, regardless of how many times the beam bounces to hit them again.

Its best modifier is Mythical.

Tips[edit | edit source]

  • The Shadowbeam Staff is very effective in the Dungeon or other enclosed underground areas, where the beam can ricochet multiple times and pin down targets. Its ability to quickly light up an entire room can also help in navigating these areas.
  • The Shadowbeam Staff is capable of draining mana very quickly. NebulaDesktop, Console, and Mobile versions or Spectral armor (Old-gen console version3DS version), a Mana Flower, Magic Cuffs, or Celestial Cuffs may help slow mana consumption.
  • Using the Shadowbeam Staff with Spectre armor (with the Spectre Hood) can easily keep the player alive, even in PvP situations.
  • Due to its infinite piercing, it is useful against worm-type enemies like The Destroyer, but only the first few hits for each shot will do significant damage.
  • When fired against a hammered slope, the beam will hug the slope and follow it up, instead of ricocheting off. This can be used to create safe areas for invasions where you can still attack enemies, but they can not attack you.

History[edit | edit source]

  • Desktop 1.4.1:
    • Damage increased from 53 to 60.
    • Use time decreased from 16 to 15.
    • Damage reduction for each target hit reduced from 20% to 10%.
  • Desktop
    • Damage decreased from 55 to 53.
    • Mana cost increased from 6 to 7.
    • Drop chance increased from 2.5% to 5%.