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Type Enemy
Environment Jungle
AI Type Plant
Damage 25 / 50 (44) Desktop only.png
Max Life 60 / 120 (132) Desktop only.png
Defense 10
KB Resist 100%
Immune to: Confused.pngPoisoned.pngVenom.png
Snatcher Banner.png
Coins 90 Copper Coin
Internal NPC ID: 56
Console only.png Mobile only.png 3DS logo.svg Console/Mobile/3DS
Exclusive Variant
Dragon Snatcher
Dragon Snatcher.png
Type Enemy
Damage 50?
Max Life 200
Defense 20?
Dragon Snatcher Banner.png
Coins 25 Silver Coin
Item (Quantity) Rate
Cabbage Console only.pngMobile only.png3DS logo.svg

The Snatcher is an enemy that appears in the surface Jungle. Its appearance is very similar to the Underground Jungle's Man Eater, and its AI is identical.

The Snatcher is rooted to the ground, but resides in the background. It is therefore able to move through walls, and is immune to knockback. Players should be cautious in the Jungle, as a hidden Snatcher can catch them by surprise. While they are weaker than Man Eaters, they still hit quite hard and should not be underestimated. Caution should be advised even when the player seems to be out of the Snatcher's reach, as they can extend their stems and thus improve their reach rapidly.

The Console only.png Console versions and Mobile only.pngMobile versions of Terraria also feature the Dragon Snatcher, which is stronger by a good amount, making surface areas extremely dangerous for low-level characters.

Snatchers are immune to the Poisoned, Venom, and Confused debuffs.

Differences from Man Eaters[edit | edit source]

  • The Snatcher's body color is a green vine, as opposed to the brown/pinkish vine of the Man Eater's.
  • Snatchers don't drop Vines, whereas Man Eaters do.
  • Snatchers can extend their stems only about half as far as Man Eaters.
  • Snatchers spawn in surface Jungle biomes as opposed to Underground Jungle biomes. Man Eaters begin spawning between 700 to 1,000 feet below 0 depth, depending on the world size.

Notes[edit | edit source]

  • Mining the block that a Snatcher is rooted on kills it instantly; however, this method of dispatching a Snatcher never yields any dropped items.

History[edit | edit source]

  • 1.3.5: Sprite updated.
  • Can now drop its own respective banner.
  • 1.0.6:
    • Life reduced from 100 to 60.
    • Snatchers are now drawn above tiles rather than behind them.
    • They now extend their stems at random, rather than when the player is moving rapidly.
  • 1.0.5:
    • They now pass through blocks.
    • Now immune to knockback.
    • No longer extend their stems when struck.
  • 1.0.4: Introduced.
Characters: Blue Slime.png Pre-Hardmode Enemies • Pixie.png Hardmode Enemies • Goblin Warrior.png Event Enemies • Skeletron Head.png Bosses
Bunny.png Critters • Guide.png Friendly NPCs • Baby Dinosaur.png Familiars