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Sniper Rifle

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Sniper Rifle
  • Sniper Rifle item sprite
Stack digit 1.png
Statistics
TypeWeapon
Damage185 Desktop VersionConsole Version / 128 Old-gen console versionMobile Version3DS version Ranged
Knockback8 (Very Strong)
Critical chance29% Desktop VersionConsole Version / 19% Old-gen console versionMobile Version3DS version
Use time35 Slow
Velocity16
TooltipShoots a powerful, high velocity bullet
Right click to zoom out
RarityRarity Level: 8
Sell2 Gold Coin

The Sniper Rifle is a Hardmode, post-Plantera ranged weapon that fires a bullet with extremely high damage and velocity, though at a far slower rate of fire than most ranged weapons, and cannot auto-fire. It also has a "zoom" ability. The Sniper Rifle has a 7.64% / 11.46% chance to be dropped by Skeleton Snipers, who only spawn in Dungeon areas with Slab Walls during Hardmode after Plantera has been defeated.

The Sniper Rifle's "zoom" ability is functionally identical to that of the Rifle Scope, Sniper Scope, and Binoculars'. While the player is holding the right-click button on the Desktop version Desktop version, the right stick on the Console version Console version, holding tap on the Mobile version Mobile version, or moving the C-Stick on the 3DS version 3DS version (New Nintendo 3DS users only), the screen will scroll temporarily in the direction of the cursor. This essentially extends the viewing range in one direction.

The Sniper Rifle has a base Desktop VersionConsole Version 29% / Old-gen console versionMobile Version3DS version 19% critical strike chance as opposed to the usual 4% of weapons. On the Old-gen console version Old-gen console version, Mobile version Mobile version, and 3DS version 3DS version, its use time is 49 (extremely slow).

The Sniper Rifle is the only weapon lacking auto-fire on 3DS version3DS, and one of two lacking auto-fire on Mobile version Mobile, the other weapon being the Phoenix Blaster.

Its best Modifier is Unreal, but due to its already-high critical strike chance, the Ruthless modifier may be preferred to maximize damage instead.

Notes[edit | edit source]

A demonstration of the Sniper Rifle's zoom on a Target Dummy.
  • The Rifle Scope or Sniper Scope can stack with the Sniper Rifle's zoom ability to increase zoom, though only slightly. The exact increase depends on your game screen resolution. For example, at 800x600, view is increased by 3 tiles; at 1680x1050 by 7 tiles; at 1920x1080 by 15 tiles.
  • Musket Balls and Silver Bullets fired from this weapon gain the visual effects (but not damage) of High Velocity Bullets. All other ammo types travel at normal speed, and retain their usual appearance.
  • It has a surprisingly low sell price for its power and rarity, making potential reforge costs lower.
  • Zooming will update the Minimap (the same holds true for the Rifle Scope, Sniper Scope, and Binoculars).
The zoom feature on Mobile.
  • The "zoom" ability works differently on Mobile version Mobile: It magnifies a section on the screen, but does not let you view targets off the normal view.
  • The Sniper Rifle's zoom ability is hard to use on the Mobile version Mobile version, rendering the weapon less useful.
  • The Sniper Rifle increases the spawn area of monsters.

Tips[edit | edit source]

  • The Sniper Rifle pairs especially well with the following bullet types, as they help to compensate for its low rate of fire:
    • Chlorophyte Bullets, as their homing ability will easily land a powerful punch, and you don't really need to aim.
    • Crystal Bullets, as the shards produced will allow multiple targets to be hit at once.
    • Explosive Bullets, which, with splash damage, will similarly hit multiple targets at once. Use with care, as self-damage from the sniper explosive rounds can easily 2-shot most players.
  • The Sniper Rifle's main strengths – damage and critical chance – are boosted even further when utilizing the stealth effect of Vortex armor or Shroomite armor, enabling most non-boss enemies to be killed in one shot.
  • The Sniper Rifle is useful against enemies that teleport when hit, like Diabolists, Necromancers, and Nebula Floaters, due to the high one-shot damage that would usually kill them instantly.
  • Nebula Floaters usually take more shots, but they'd be fought by the player in the open areas. Chlorophyte Bullets are invaluable in this case.
  • It is possible to achieve over 100% critical strike chance with the following setup:
Additionally utilizing the damage bonus of a banner, it is possible to deal a devastating 2280 damage to an enemy in one hit.

Trivia[edit | edit source]

  • Desktop VersionConsole Version The Sniper Rifle has the highest base critical strike chance of any weapon in the game, beating the Obsidian Swordfish by 5%. It is also tied with the Revolver for highest ranged velocity. While it additionally has one of the highest base damages in the game, it is still beaten by the Meowmere, Terrarian, Bunny Cannon, Dynamite, and Explosives.
  • It can be considered a post-Plantera upgrade of the Dart Rifle on the Desktop version Desktop version and Console version Console version. It can be considered a Hardmode upgrade of the Musket on the Old-gen console version Old-gen console version, Mobile version Mobile version, and 3DS version 3DS version.
  • The Sniper Rifle, Uzi, and Venus Magnum all have the same tooltip.
  • A Coin Gun using Platinum coins has the same damage per shot, but it fires 5 times faster, making the effective DPS five times of the Sniper Rifle.
  • Because of how rare Skeleton Snipers are, and its low drop rate, it may take some time and effort to get this weapon, just like many other Unique drops of other Hardmode Dungeon enemies. Regardless, it's worth getting this weapon, because of its sheer power.

History[edit | edit source]

  • Desktop 1.3.0.1:
    • Increased damage from 128 to 185.
    • Critical chance increased from 19% to 29%.
    • Reduced use time from 49 to 35.