Rain occurs randomly and affects all surface biomes for its duration. Each Rain event begins at a random time and lasts for 24 in-game hours (24 real-world minutes), spanning both day and night portions. When a player is in a Snow Biome during Rain, it appears as a Blizzard, causing snowfall volume to increase.
Rain does not actually produce new Water tiles, doesn't cause existing Water levels to rise, and has no effect on Lava or Honey tiles, but it does spawn some unique enemies or enemy variants, and certain Critters behave differently. Some comical effects include Zombies wearing rain coats; Slimes carrying umbrellas; and Goldfish walking upright on land, using their tail fins to casually shuffle about (swimming goldfish will exit water and walk, and walking goldfish will also spawn anew on land).
On the Desktop version and Console version, rain has three different variations; Light Rain, regular Rain, and Heavy Rain. The heavier the rainfall, the dimmer the sunlight will be, with heavy rain causing noticeable darkness. These variations are only graphical, can be detected with a Weather Radio, and can change multiple times throughout a single storm.
Other effects include:
- There is a +20% Fishing Power bonus in all liquid bodies during Rain.
- Waterleaf blooms.
- Worms spawn frequently in Forest biomes.
- NPCs remain in their Houses, as if it were night.
Contents[edit | edit source]
Notes[edit | edit source]
- Normal Snow biome monsters will continue to spawn during a Blizzard.
- Rain can interfere with a Blood Moon or Solar Eclipse because of the additional enemies that spawn, making certain enemies from those events rarer.
- If Rain coincides with a Blood Moon, walking Goldfish will still turn into Corrupt Goldfish, which do not walk upright in rain like normal goldfish do.
- The Weather Radio will detect if it is raining on surface (regardless of the player's position).
- The rainfall animation is blocked by blocks. This makes no difference to the blooming of Waterleaf, but does prevent the spawning of Worms.
Trivia[edit | edit source]
- Rain's animation stops when you exit the screen in windowed mode (unlike other animations).
- When it is raining and snowing at the same time, the snow animation stops, but not the rain animation.
- You can create 'rain' using Rain Cloud, though this has nothing to do with the Rain event and is purely aesthetic.
- Occasionally, on the Mobile version, lightning and subsequent thunder will occur during rain. This causes nothing but an aesthetic flash of light and sound.
- If Rain coincides with a Blood Moon, Rain will appear to be red-colored.
- If you exit to the title screen during Rain, it might show fog.
See also[edit | edit source]
References[edit | edit source]
- Actual chances for Rain/Blizzard are 1 in 475,200 per game tick. There are 60 ticks per real-world second, or in-game minute. So, throughout a full in-game day, the chance of rain is about 16.6%. This is equivalent to a storm occurring every six in-game days, or every 2 hours and 24 minutes in real-time.
History[edit | edit source]
- Desktop 1.3.4: The Blizzard weather event now has a new, unique ambient sound when active. It no longer rains in the space biome.
- Desktop 1.3.3: Blizzards now have a new visual effect.
- Desktop 1.2.3: Slightly reduced chance of rain. Optimized rain performance. Fixed minor bug with rain sounds.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.