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The Difficulty mode is a character setting selected during character creation. In the Desktop, Console, and Old-gen console versions, there are three options: Softcore, Mediumcore and Hardcore, all changing the penalty upon death. Once a character has been created, its difficulty cannot be changed. There are no options on Mobile and .
On Desktop and Console, there is also a choice between Normal and Expert mode when creating a new world. This is a separate setting that applies to the world, rather than the character, and similarly cannot be changed once the world has begun generating.
Softcore[edit | edit source]
Softcore is the default ( ) / only ( ) character mode and is generally considered the easiest.
Softcore characters drop half (3/4) of their coins when killed by an enemy, which can be retrieved upon respawning, but may also be collected by other players in multiplayer or by enemies in Expert mode . Softcore characters respawn at their spawn point, 7 / 15 (15 / 30) seconds after death, on singleplayer / multiplayer, respectively.
Mediumcore[edit | edit source]
Mediumcore characters drop all of their items upon death, including all coins and ammo. These can be retrieved upon respawning, but any items may also be collected by other players in multiplayer and coins by enemies in Expert. Mediumcore characters still respawn at their spawn point, 7 / 15 (15 / 30) seconds after death, on singleplayer / multiplayer, respectively.
Hardcore[edit | edit source]
Hardcore characters die permanently, and drop all of their items upon death, including coins and ammo, which other players can then collect in multiplayer.
Death causes a Hardcore character to become a Ghost that can continue to observe the world but not affect it. Ghosts can fly, pass through walls, and continue to chat with other multiplayer users, but cannot interact with the environment in any way and cannot open a world. Other players are not able to see Ghosts.
Once a dead Hardcore character quits the current world, that character is permanently deleted. Items the character placed in chests will not be deleted, but items the character had in portable storage will be deleted.
World modes[edit | edit source]
- Normal mode: This is the regular world mode.
- Expert mode: Intended for experienced players, Expert mode worlds contain the same enemies, but with increased stats, and some have altered behavior patterns that make them more difficult to defeat. Loot drops are more frequent, however. As a special reward, bosses drop Treasure Bags which, in addition to the normal boss loot, also contain special items only available in Expert mode.
Expert mode brings numerous other changes. See Expert mode for a more complete list.
Notes[edit | edit source]
- The coins drop is rounded up.
- Difficulty modes and world modes are unrelated to Hardmode, which is a change to the world that occurs after the Wall of Flesh has been defeated.
- In the Old-gen console version, Softcore mode is called "normal mode" and Mediumcore is called "Difficult". Hardcore is still called "hardcore".
Tips[edit | edit source]
- Softcore mode is considered the standard Terraria experience. Higher difficulties offer no reward other than increased difficulty for its own sake, with one purely cosmetic exception.
- Mediumcore characters may want to keep their second-best equipment in a chest in case of death.
- Hardcore mode can be utilized to freely explore a world by dying and flying through the ground and sky as a Ghost.
- In an Expert mode world, enemies can steal the player's coins and despawn, which can be a tremendous setback.
History[edit | edit source]
- Desktop 188.8.131.52: The proper items will now drop on Mediumcore/Hardcore deaths.
- Desktop 184.108.40.206: Fixed bug where Hardcore characters couldn't open the menu after death.
- Desktop 220.127.116.11: Mediumcore characters now correctly drop ammo on death.
- Desktop 1.0.5: Hardcore mode introduced.
- Desktop-Release: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.