Solar Flare armor

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Desktop versionConsole versionMobile version Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Solar Flare armor
  • Solar Flare armor equipped (male)
  • Solar Flare armor equipped (female)
Stack digit 1.png
Defense78 (set)
Set BonusSolar shields charge over time to protect you & let you dash
A charge is used to damage enemies you touch
Consumed charges explode & damage enemies
Rarity10*Rarity level: 10
Sell3150 (set)
Grants Buff
BuffSolar BlazeSolar BlazeDesktop, Console, and Mobile versions
Buff tooltipDamage taken reduced by 30%, repel enemies when taking damage
The Solar Shield "dash" ability in action.

Solar Flare armor is a post-Moon Lord set of armor which provides melee boosts. It is currently the final melee set available on the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version. This armor set also provides the most base defense. Crafting this set requires a total of 36 Luminite Bars (144 Luminite) and 45 Solar Fragments.

In total, Solar Flare armor pieces apply the following boosts:

  • Desktop and Mobile versions +26% melee critical hit chance
  • Console Version +17% melee critical hit chance
  • Desktop and Mobile versions +29% melee damage
  • Console Version +22% melee damage
  • +15% melee speed
  • +15% movement speed
  • Desktop and Mobile versions Increased life regeneration(+3 HP/sec)
  • Significantly higher chance that enemies will target the wearer

Equipping the full set additionally provides a special set bonus that builds the longer the player avoids damage, up to 3 "charges" (similar to Beetle armor). Each takes 3Desktop and Mobile versions/5Console Version seconds to build. The charges provide a fixed damage reduction of 20%Desktop and Mobile versions/30%Console Version regardless of the number of charges. The number of charges built is indicated by a shield that appears after the first charge, with 2 and 3 spikes appearing on the shield on the second and third charges, respectively.

Taking damage causes one charge to deplete, and discharges fire explosions around the player that can damage enemies in the vicinity. A charge can also be discharged manually by using the shield's special "dash" attack, activated by double-tapping ◀ Left or ▶ Right. Dashing only consumes a charge if it strikes an enemy, and upon doing so causes a similar explosion. Regardless of depleted charges, a player can only dash once per second (this may be a hardcoded limit, or the result of a limit on starting a dash while one is already active).

The set bonus also grants 12% base damage reduction, which stacks multiplicatively with the damage reduction from the shield. Desktop and Mobile versions

Each piece equipped (even if hidden by vanity items) also causes the player to emit light, with a higher light level for each additional piece equipped. Additionally, equipping the full set displays both an after-image motion effect and a pulsating effect, similar to Hallowed armor.

Set[edit | edit source]

Solar Flare Helmet
  • Solar Flare Helmet item sprite
Stack digit 1.png
Body slotHelmet
Tooltip26% increased melee critical strike chance
Grants minor life regeneration
Enemies are more likely to target you
Rarity10*Rarity level: 10
Research1 required
Solar Flare Breastplate
  • Solar Flare Breastplate item sprite
Stack digit 1.png
Body slotShirt
Tooltip29% increased melee damage
Grants minor life regeneration
Enemies are more likely to target you
Rarity10*Rarity level: 10
Research1 required
Solar Flare Leggings
  • Solar Flare Leggings item sprite
Stack digit 1.png
Body slotPants
Tooltip15% increased movement and melee speed
Grants minor life regeneration
Enemies are more likely to target you
Rarity10*Rarity level: 10
Research1 required

Crafting[edit | edit source]

Recipes[edit | edit source]

ResultIngredientsCrafting station
Solar Flare BreastplateSolar Flare BreastplateDesktop, Console, and Mobile versionsAncient ManipulatorAncient ManipulatorDesktop, Console, and Mobile versions
Solar Flare HelmetSolar Flare HelmetDesktop, Console, and Mobile versions
Solar Flare LeggingsSolar Flare LeggingsDesktop, Console, and Mobile versions
total: 3 row(s)

Notes[edit | edit source]

  • Taking fall damage also triggers the explosion discharge, depleting one shield charge.
  • The shield can be dyed using the chest dye slot.
  • Console VersionAll armors made from Luminite currently have no sell value.
  • Using the shield's dash in front of a wall causes the player to descend one tile.
  • Holding the Psycho Knife will increase the damage of the dash.
  • The Endurance Potion, Frozen Turtle Shell and Worm Scarf stack with the shield.
  • The set bonus still says "Consume shield power to dash" although it no longer consumes it.
  • Desktop and Mobile versionsThe Solar Blaze buff tooltip still displays "Damage taken reduced by 30%" even though it is only reduced by 20% for a total of 32%.
  • Like all armors made from Luminite, equipping Solar Flare armor makes the player emit light, in this case, red. Light radius increases with the number of pieces equipped.
  • The dash causes the player to move at 52 mph.
    • This dash will cause the player to move 11 mph faster than the Dungeon Guardian and 1 mph faster than the dash of Biome Mimics when the player is too far away.
  • It has the highest Defense of the four Luminite Armor types.

Tips[edit | edit source]

  • Beetle armor with Scale Mail and full Beetle Might have over twice the offensive benefits of Solar Flare armor (+44% melee damage and +42% melee speed for Beetle compared to merely +22% melee damage and +15% melee speed for Solar Flare armor). In terms of defense, Solar Flare armor provides slightly more defense than Beetle armor with Beetle Shell, but provides 15% less damage reduction and has an activation cooldown of 5 seconds rather than 3. Solar Flare armor always reduces damage taken by 30%, whereas Beetle armor has a maximum damage reduction of 45%. Console Version
    • Due to this, the Dungeon Guardian deals 30 more damage to players with Solar Flare armor, given they have the Lifeforce and Endurance buffs active. With these buffs and Beetle armor with Shell, the Dungeon Guardian deals 495 damage.
  • The fire explosions are affected by melee bonuses and can critically hit.

Trivia[edit | edit source]

  • The shield acts somewhat like the Shield of Cthulhu, but does more damage, dashes further and does not knock the player backward.
  • Solar Flare armor essentially combines the effects of Turtle armor (damage reflection), Beetle armor (damage absorption), and the Shield of Cthulhu (dash damage).
  • Before this armor was introduced, wearing Beetle armor with the Beetle Shell would provide the most defense, at 73. The Solar Flare armor exceeds this by 5 defense points.

See also[edit | edit source]

History[edit | edit source]

  • Desktop
    • Each armor piece now provides 1 HP/s of health regeneration.
    • The helmet set now provides +26% critical strike chance instead of +17%, and the chestplate provides +29% melee damage instead of +22%.
    • Instead of 30% damage reduction whenever you have charges, you now have 12% damage reduction at all times, and 20% additional damage reduction while charges are active.
    • Recharge time between shield charges reduced by 1 second
  • Desktop Dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a "Solar Radiance" explosion.