Solar Flare armor

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Desktop versionConsole version Desktop/Console-Only Content: This information applies only to the Desktop and Console versions of Terraria.
Solar Flare armor
  • Solar Flare armor equipped (male)
  • Solar Flare armor equipped (female)
Set BonusSolar shields generate over time protecting you, consume the shield power to dash, damaging enemies
Grants BuffSolar BlazeSolar BlazeDesktop VersionConsole Version
Buff tooltipDamage taken reduced by 30%, repel enemies when taking damage
RarityRarity Level: 10
SellNo Value
The Solar Shield "dash" ability in action.

Solar Flare armor is a post-Moon Lord set of armor that provides melee boosts. It is currently the best melee set available on the Desktop version Desktop version and Console version Console version. This armor set also provides the most base defense. Crafting this set requires a total of 36 Luminite Bars (144 Luminite) and 45 Solar Fragments.

In total, Solar Flare armor pieces apply the following boosts:

  • +17% melee critical hit chance
  • +22% melee damage
  • +15% melee speed
  • +15% movement speed
  • Significantly higher chance that enemies will target the wearer

Equipping the full set additionally provides a special set bonus that builds the longer the player avoids damage, up to 3 "charges" (similar to Beetle armor). Each takes 5 seconds to build. The charges provide a flat damage reduction of 30% regardless of the number of charges. The number of charges built are indicated by a shield that appears after the first charge, with 2 and 3 spikes appearing on the shield on the second and third charges, respectively.

Taking damage causes one charge to deplete, and discharges fire explosions around the player that can damage enemies in the vicinity. A charge can also be discharged manually by using the shield's special "dash" attack, activated by double-tapping ◀ Left or ▶ Right. Dashing only consumes a charge if it strikes an enemy, and upon doing so causes a similar explosion.

Each piece equipped (even if hidden by vanity items) also causes the player to emit light, with a higher light level for each additional piece equipped. Additionally, equipping the full set displays both an after-image motion effect and a pulsating effect, similar to Hallowed armor.

Set[edit | edit source]

Solar Flare Helmet
  • Solar Flare Helmet item sprite
Stack digit 1.png
Bonus17% increased melee critical hit chance; Enemies are more likely to target you
Body slotHelmet
Solar Flare Breastplate
  • Solar Flare Breastplate item sprite
Stack digit 1.png
Bonus22% increased melee damage; Enemies are more likely to target you
Body slotShirt
Solar Flare Leggings
  • Solar Flare Leggings item sprite
Stack digit 1.png
Bonus15% increased movement and melee speed; Enemies are more likely to target you
Body slotPants

Crafting[edit | edit source]

Recipe[edit | edit source]

ResultIngredientsCrafting station
Solar Flare BreastplateSolar Flare BreastplateDesktop VersionConsole VersionAncient ManipulatorAncient ManipulatorDesktop VersionConsole Version
Solar Flare HelmetSolar Flare HelmetDesktop VersionConsole Version
Solar Flare LeggingsSolar Flare LeggingsDesktop VersionConsole Version
total: 3 row(s)

Notes[edit | edit source]

  • Beetle armor with Scale Mail and full Beetle Might has over twice the offensive benefits of Solar Flare armor (+44% melee damage and +42% melee speed for Beetle compared to merely +22% melee damage and +15% melee speed for Solar Flare armor). In terms of defense, Solar Flare armor provides slightly more defense than Beetle armor with Beetle Shell.
    • The Beetle armor with shell also provides damage reduction between 15% and 45%. Solar Flare Armor only provides a 30% damage reduction boost.
      • Because of the damage reduction comparisons, for a player who wants to defeat the Dungeon Guardian a player with the Lifeforce and Endurance Buffs with Solar Flare armor will cause the Dungeon Guardian to deal 30 more damage than the player's maximum health with the Lifeforce Potion. A player equipping Beetle armor with shell having the Lifeforce and Endurance Buffs will cause the Dungeon Guardian to deal 495 damage. The player will have only 105 life.
  • Taking Fall damage also triggers the explosion discharge, depleting one shield charge.
  • The shield can be Dyed using the Chestplate Dye Slot.
  • All armors made from Luminite currently have no sell value. This is likely to change in a future patch.
  • If you use the shield's dash ability close to a wall you'll end up going down one block.
  • Holding the Psycho Knife will increase the damage of the dash.
  • The Endurance Potion, Frozen Turtle Shell and Worm Scarf stack with the shield.
  • Set bonus still says "Consume shield power to dash" although it no longer consumes it.
  • Like all armors made from Luminite equipping Solar Armor makes the player give off light, in this case red. Light radius increases with amount of pieces equipped.
  • Before this armor was introduced, wearing Beetle armor with the Beetle Shell would provide the most defense, at 73. The Solar Flare armor beats this by 5 armor points.
  • The dash causes the player to move at 52 miles per hour.
    • This dash will cause the player to move 11 mph faster than the Dungeon Guardian and 1 mph faster than the dash of Biome Mimics when the player is too far away.
  • Solar Flare armor essentially combines the effects of Turtle Armor (damage reflection), Beetle armor (damage absorption), and the Shield of Cthulhu (dash damage).
  • The shield acts somewhat like the Shield of Cthulhu, but does more damage and doesn't knock the player backwards.

See also[edit | edit source]

History[edit | edit source]

  • Desktop Dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a "Solar Radiance" explosion.