Space
Space is the layer making up the top of the world, above the Surface. Gravity is decreased in Space, which means the player can jump higher and will fall slower, similar to the Featherfall effect. The sky is dark and stars are visible, even when the sun is still up. There are no naturally occurring blocks or objects in Space, although Floating Island or Living Tree parts may extend into it.
Despite being at such high altitudes, players that enter Space do not experience any consequences. They will neither incur the Suffocation debuff nor will the breath meter appear.
Fallen Stars spawn in Space and can appear inside structures made at high altitudes. Harpies and, in Hardmode, Wyverns and Arch Wyverns
spawn in Space. Additionally, Martian Probes
are more likely to spawn in Space and common enemies such as slimes and Zombies can also appear in Space, given a viable area to spawn on.
The Forest Pylon can be used in Space.
Contents[edit | edit source]
Notes[edit | edit source]
- There is no definite border between the Surface and Space. The transition is smooth; there are different altitude thresholds for the biome's features listed in the table below. These thresholds are based on the area between the surface line and the top of the world. Since the distance between the two differs from world to world due to the randomized world generation, it is impossible to give exact altitudes in feet. Instead, the thresholds can be expressed more accurately in percentages of said area.
Altitude Notes 100% Top of the world > 83.33% Gravity is decreased; amount is in relation to altitude[1] > 80% The Depth Meter declares the area to be "Space"[2] > 65% Space-exclusive enemies spawn (pre-Hardmode)[3] > 55% Space-exclusive enemies spawn (Hardmode)[3] > 50% Space-exclusive fishing loot can be caught[4] 0% Surface line (0 ft, "Level" on the Depth Meter), the border between the Surface and the Underground
- On the
Console version, the Space Night music track will play no matter what time it is, and on the
Old-gen console version and
version, the Space Day music track will play no matter what time it is.
Achievements[edit | edit source]




Tips[edit | edit source]
- There are numerous ways to reach Space:
- Build a pillar of blocks or any type of Rope.
- Consume a Gravitation Potion or use a Gravity Globe
.
- Equip wings, Rocket Boots or their upgrades, or other jump-boosting accessories to reach higher altitudes, especially when used from a Floating Island or other tall structures.
- Use an Ice Rod as a mode of ascension, or to use as a way to reset wings' flight time midair.
- Fly up while being a ghost from a deceased Hardcore character.
- Note that this does not grant the Into Orbit achievement.
- Construct a railroad that ascends upwards.
- Use a mount that flies, like the Bee or UFO Mount.
Trivia[edit | edit source]
- The Space music of the
Old-gen console version and
version used to be exclusive to only those versions, but has since been implemented into the
Desktop version and
Mobile version as the Space Day theme.
History[edit | edit source]
- Desktop 1.4.0.5: The Forest Pylon can now be used in Space.
- Desktop 1.4.0.1: Introduced a new Space Day track originating from the Old-gen console version of Terraria. The original 1.2 track now plays at night.
- Desktop 1.3.4: No longer rains in space.
- Desktop 1.2: Now has its own unique music.
- Desktop 1.1:
- When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity. The sky will also turn dark.
- New enemy: Wyvern
- Desktop 1.0.4: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.
References[edit | edit source]
- ↑ Information taken from the
Desktop 1.4.1.2 source code, method
inUpdate()
.Terraria.Player.cs
- ↑ Information taken from the
Desktop 1.4.1.2 source code, method
inDrawInfoAccs()
.Terraria.Main.cs
- ↑ 3.0 3.1 Information taken from the
Desktop 1.4.1.2 source code, method
inSpawnNPCs()
.Terraria.NPC.cs
- ↑ Information taken from the
Desktop 1.4.1.2 source code, method
inFishingCheck()
.Terraria.Projectile.cs