The Star Cannon is a gun that fires Fallen Stars. Stars are launched from the cannon at 52.5 blocks (105 feet) per second and persist for exactly 1 minute after being launched, ultimately traveling 3150 blocks, or 6300 feet, and piercing through enemies along the way. After the star reaches this point, or when it impacts a solid block, it dissipates into light-emitting particles.
The Star Cannon cannot obtain modifiers that affect knockback.
Its best Modifier is Demonic.
- In practice, the Star Cannon only does 56 / 61 damage, as fired Fallen Stars have a damage value of -1.
- The Star Cannon, given enough ammo, can do tremendous amounts of damage, and is by far the best pre - hardmode ranged weapon, in terms of DPS. The Star Cannon is still useful well into mid - hardmode, being better than the Megashark in base damage.
- A skybridge can be used to farm Fallen Stars efficiently.
- The Star Cannon is a good weapon for boss fights and PvP. It is arguably the strongest pre-Hardmode ranged weapon, however its ammo being Fallen Stars hinders its overall practicality.
- 1.2.4: Damage decreased from 62 to 57.
- Damage increased from 55 to 62.
- Fixed bug where boosting Star Cannon's damage to over 100 would cause fired stars to drop during night.
- Speed slightly decreased but still Very Fast.
- Damage reduced further from 60 to 55.
- 1.1: Speed increased to Very Fast.
- Damage reduced from 75 to 60.
- Rate of fire drastically reduced to Very Slow.