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Status messages display as chat lines in the lower-left of the game screen when certain conditions apply.

They all have one of the six or so colors that the game uses and a player can replicate them in chat using this formula [c/XXXXXX:]. Write the text you want to color after the colon and enter a hexadecimal color code in the place of "XXXXXX". For more see Announcement Box.

NPCs[]

  • When an NPC (excluding the Old Man and Skeleton Merchant) spawns, the message "<Name of NPC> the <type of NPC> has arrived!" displays. The hex code is: 327DFF.
  • On the Nintendo 3DSNintendo 3DS version version, when the requirements for an NPC have been fulfilled, but there is no housing for the NPC, the message "<Name of NPC> would like to settle down." may display.
  • When an NPC dies, the message "<Name of NPC> the <type of NPC> was slain..." is displayed.
    • When the Angler, the Princess, or a town pet dies, the message "<Name of Angler/Pet/Princess> has left!" is displayed instead.
    • In both cases the hex code is: FF1919.
  • When the Traveling Merchant departs, the message "<Name of NPC> the Traveling Merchant has departed!" is displayed. The hex code is: 327DFF.

Bosses[]

When most bosses are summoned, the message "<Name of boss> has awoken!" displays. When a boss spawns randomly on its own, without having been summoned by a player, the corresponding message below is displayed a few in-game hours before it appears:

Message Boss Hex
"You feel an evil presence watching you..." Eye of Cthulhu 32FF82
"You feel vibrations from deep below..."
"You feel a quaking from deep underground..."
The Destroyer 32FF82
"This is going to be a terrible night..." The Twins 32FF82
"The air is getting colder around you..."
"You feel the air getting colder around you..."
Skeletron Prime 32FF82
  • When a boss has been defeated, the message "<Name of boss> has been defeated!" (or "<Name of boss> have been defeated!") displays.

Events[]

When most events are summoned or spawn on their own, the corresponding message below is displayed:

Message Event Hex
"The Blood Moon is rising..." Blood Moon 32FF82
"Slime is falling from the sky!"
"Slime has stopped falling from the sky."
Slime Rain
"Looks like <name of NPC> is throwing a party"
"Looks like <name of NPC> & <name of NPC> are throwing a party"
"Looks like <name of NPC>, <name of NPC>, and <name of NPC> are throwing a party"
"Party time's over!"
Party FF00A0
"The old one's army is approaching!"
"The old one's army has been defeated!"
Old One's Army AF4BFF
"A solar eclipse is happening!" Solar Eclipse AF4BFF
"A goblin army is approaching from the west!"
"A goblin army is approaching from the east!"
"A goblin army has arrived!"
"A goblin army has been defeated!"
Goblin Army AF4BFF
"The Frost Legion is approaching from the west!"
"The Frost Legion is approaching from the east!"
"The Frost Legion has arrived!"
"The Frost Legion has been defeated!"
Frost Legion AF4BFF
"Pirates are approaching from the west!"
"Pirates are approaching from the east!"
"The pirates have arrived!"
"The pirates have been defeated!"
Pirate Invasion AF4BFF
"Martians are invading!"
"The martians have been defeated!"
Martian Madness AF4BFF
"Celestial creatures are invading!" Lunar Events AF4BFF
"The spirit of Christmas spreads cheer..."
"The spirit of Christmas fades..."
Christmas
"The spirit of Halloween penetrates the air..."
"The spirit of Halloween rests..."
Halloween

Multiplayer[]

Message Trigger
"<player name> has enabled PvP!"
"<player name> has disabled PvP!"
The player has toggled PvP.
"<player name> has joined the red party."
"<player name> has joined the green party."
"<player name> has joined the blue party."
"<player name> has joined the yellow party."
"<player name> has joined the pink party."
The player has joined the respective team.
"<player name> is no longer on a party." The player has left their team.
"<player name> has joined."
"<player name> has left."
The player has joined/left the world.

Other[]

Message Trigger Effect Hex
"Spawn point set!" Player presses  Interact on a properly placed Bed not yet set as their spawn point. The player's spawn point is set to the Bed's location, as long as the bed is in a valid house. FFF014
"Spawn point removed!" Player presses  Interact on a properly placed Bed already set as their spawn point. The player's spawn point is set to the spawn's location. FFF014
"Beach Ball was hit <number of times> times before touching the ground!" The Beach Ball touches the ground after having been hit more than 10 times. Supports scoring a game played with the ball. FFF014
"<player name> sunk the Golf Ball in a hole in one!"
"<player name> sunk the Golf Ball in <number of strokes> strokes!"
The player hits a Golf Ball at least once, which lands in a Golf Cup. Supports playing the Golf minigame. FFF014
"The book's knowledge empowers your villagers!" The Advanced Combat Techniques item is used. The stats of town NPCs are boosted. 32FF82
"The license teleports away to the cat delivery service..."
"The license teleports away to the dog delivery service..."
"The license teleports away to the bunny delivery service..."
A Cat, Dog, or Bunny License is used, respectively. Allows a Cat, Dog, or Bunny to move into valid housing, respectively. 32FF82
"A horrible chill goes down your spine..." The player breaks the first, fourth, seventh, etc. Shadow Orb or Crimson Heart. Alerts all players to the breakage (which may be off-screen). 32FF82
"Screams echo around you..." The player breaks the second, fifth, eighth, etc. Shadow Orb or Crimson Heart. 32FF82
"A meteorite has landed!" Has a chance after defeating the Eater of Worlds or Brain of Cthulhu or breaking a Shadow Orb or Crimson Heart. A meteor has crashed into the world. 32FF82
"The ancient spirits of light and dark have been released." The Wall of Flesh is defeated for the first time. The current world converts to Hardmode. The Hallow, Underground Hallow, and the Underground Corruption/Crimson generate.
"Your world has been blessed with Cobalt!"
"Your world has been blessed with Mythril!"
"Your world has been blessed with Adamantite!"
"Your world has been blessed with Palladium!"
"Your world has been blessed with Orichalcum!"
"Your world has been blessed with Titanium!"
An Altar is destroyed. The respective Hardmode ore generates in the world.
"The jungle grows restless..." All three mechanical bosses have been defeated for the first time. Plantera's Bulbs begin spawning in the Underground Jungle. 32FF82
"Ancient forces prevent you from accessing this location . . ." The player tries to enter the locked Jungle Temple using a Pylon. The teleportation fails.
"Screams are echoing from the dungeon..." Plantera is defeated for the first time. New enemy types begin spawning in the Dungeon.
"Your mind goes numb..." The first of the four Celestial Pillars is destroyed. Alerts all players to the pillar's destruction (which may be off-screen).
"You are overwhelmed with pain..." The second of the four Celestial Pillars is destroyed.
"Otherworldly voices linger around you..." The third of the four Celestial Pillars is destroyed.
"Impending doom approaches..." Either the last of the four Celestial Pillars is destroyed or the player uses a Celestial Sigil. Starts the 60-second Moon Lord summon countdown. 32FF82

Trivia[]

  • In the Mobile version Mobile version, the message "<Name of NPC> would like to settle down" used to display when the requirements for an NPC were fulfilled, but there was no housing for the NPC. This was removed in the 1.3.0.7 update.
  • Although the King Slime can spawn naturally, it does not have a message.
  • When a message appears (for something that is about to happen) and the world is exited, the event/boss summon will not occur after reopening the world after.
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