Status messages

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Status messages display as chat lines in the lower-left of the game screen when certain conditions apply.

NPCs[edit | edit source]

  • When an NPC spawns, the message "[NPC name] the [NPC class] has arrived!" displays.
  • In the Mobile version Mobile version, when the requirements for an NPC have been fulfilled, but there is no housing for the NPC, the message "[NPC name] would like to settle down" may display.

Bosses[edit | edit source]

When most bosses are summoned, the message "[boss name] has awoken!" displays. When a boss spawns randomly on its own, without having been summoned by a player, the corresponding message below is displayed a few in-game hours before it appears:

Message Boss
"You feel an evil presence watching you..." Eye of Cthulhu
"You feel a quaking from deep underground..."
"You feel vibrations from deep below...."
The Destroyer
"This is going to be a terrible night..." The Twins
"You feel the air getting colder around you..."
"The air is getting colder around you..."
Skeletron Prime
  • When a boss has been defeated, the message "[boss name] has been defeated!" displays.

Events[edit | edit source]

Message Event
"The Blood Moon is rising..." Blood Moon
"Slime is falling from the sky!"
"Slime has stopped falling from the sky."
Slime Rain
"Looks like [NPC name] is throwing a party!"
"Looks like [NPC name], [NPC name] and [NPC name] are throwing a party!"
"Party time's over!"
Party
"The old one's army is approaching!" Old One's Army
"A Solar Eclipse is happening!" Solar Eclipse
"A Goblin Army is approaching from the [east/west]!"
"A Goblin Army has arrived!"
Goblin Army
"The Frost Legion is approaching from the [east/west]!"
"The Frost Legion has arrived!"
Frost Legion
"Pirates are approaching from the [east/west]!"
"The Pirates have arrived!"
Pirate Invasion
"Martians are invading!" Martian Madness
"Celestial creatures are invading!" Lunar Events
  • When some events are completed, the message "[event name] has been defeated!" displays.

Other[edit | edit source]

Message Trigger Effect
"Spawn point set!" Player right-clicks a properly placed Bed. The player's spawn point is set to the Bed's location, as long as the bed is in a valid house.
"Spawn point removed!" Player right-clicks a properly placed Bed. The player's spawn point is set to the Spawn's location.
"Beach Ball was hit [number] times before touching the ground!" Player "hits" a Beach Ball more than 10 times without it touching the ground. Supports scoring a game played with the Ball.
"A horrible chill goes down your spine..." Player breaks one Shadow Orb or Crimson Heart. Alerts all players to the breakage (which may be off-screen).
"Screams echo around you..." Player breaks a second Shadow Orb or Crimson Heart.
"A meteorite has landed!" Has a chance after breaking one Shadow Orb or Crimson Heart. A meteor has crashed into your world.
"The ancient spirits of light and dark have been released." The Wall of Flesh is defeated for the first time. The current world converts to Hardmode, and The Hallow and Underground Corruption/Crimson generate.
"Your world has been blessed with [ore name]!" An Altar is destroyed. A Hardmode ore generates in the world.
"The jungle grows restless..." All three Mechanical Bosses have been defeated for the first time. Plantera's Bulbs begin spawning in the Underground Jungle.
"Screams are echoing from the dungeon..." Plantera is defeated for the first time. New enemy types begin spawning in the Dungeon.
"Your mind goes numb…" First of four Celestial Towers are destroyed. Alerts all players to the tower's death (which may be offscreen).
"You are overwhelmed with pain…" Second of four Celestial Towers are destroyed.
"Otherworldly voices linger around you…" Third of four Celestial Towers are destroyed.
"Impending doom approaches…" Either the last of four Celestial Towers are destroyed, or the Player uses a Celestial Sigil. Starts the 60 second Moon Lord summon countdown.