Summon weapons

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Not to be confused with Summoning items.
For a sortable list of all available summon weapons, along with their stats for comparison, see List of summon weapons.

Summon weapons are a type of weapon that spawns secondary characters that will aid the player during battle by automatically attacking enemies within range. They cannot be hurt or killed, and deal summon damage.

Most summon weapons fall into one of three categories: Minions, Sentries, and Whips. Minions are mobile characters that follow the player, while sentries remain stationary. Additionally, the set bonuses of the Stardust armor, Chlorophyte armor, and Forbidden armor will summon an entity to fight for the player in a manner similar to minions.

Whips are related weapons that deal summon damage without summoning any minions. Hitting an enemy with a whip causes a player's minions and sentries to target it immediately. Some whips have bonus effects which can be activated by minions, but not by sentries.

There are currently 26 summon weapons on the Desktop version Desktop version, 25 on the Mobile version Mobile version, 19 on the Console version Console version, 11 on the Old-gen console version Old-gen console version, and 5 on the 3DS version 3DS version.

Targeting graphic for moving targets (pre 1.4)
Targeting graphic for stationary targets (pre 1.4)

Minions[edit | edit source]

Minions are mobile characters. They follow the player indefinitely until the player dies, summons a replacement minion, manually cancels their buff, or exits the world. There are several different minions available, some of which can walk or fly, and attack using melee or ranged means. A minion costs mana to summon initially, but follows the player indefinitely thereafter at no further cost.

Minions provide an ongoing source of damage against enemies which requires little or no attention from the player. The common limit of all minions is that each has a limited rate of attack and damage, but the different types also have various limits to their movement and/or attacks.

Minions follow players in a manner similar to Pets, flying and passing through blocks as necessary to keep pace with the player's movements, though most cannot move through blocks for the purposes of attacking. Exceptions are the minions summoned by the Tempest Staff, Xeno Staff, Desert Tiger Staff, Stardust Dragon Staff, and Terraprisma, which can attack through blocks.

On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, it is possible to press Open / Activate with a minion summoning item. This will direct the respective minion to target the entity nearest to the cursor. As long as the minions have their target within their line of sight, they will specifically attack it. The targeted enemy will show swirling purple particles which will trail behind a moving enemy, or circle in front of a stationary one (see images).

By default, a player can only have a single minion summoned at once. Various boosts can raise the player's minion capacity ("slots"), allowing multiple simultaneous minions. With minion cap boosts in effect, the same minion can be summoned multiple times, or several different Minions can be summoned. Minion cap boosts do not affect pets or light pets. If the minion cap later drops below the number of minions in use, minions are randomly chosen and dismissed until the number of minions is below the current cap. Minions vanish when their player leaves the world, and are not re-summoned when the player re-enters that or another world.

The Spider Staff (On the Old-gen console version Old-gen console version and 3DS version 3DS version), Optic Staff, Stardust Dragon Staff, and Desert Tiger Staff have special minion capacity logic. See their pages for details.

Sentries[edit | edit source]

Sentries are stationary characters. Unlike minions, sentries do not follow the player, and will instead remain rooted in place. In normal use, sentries will last for a fixed two minutes before vanishing; unlike minions, they can persist even after their owner dies. (But see "Tavernkeep's sentries" below for their special use in the Old One's Army event.)

By default, a player can only have a single sentry summoned at once. Tavernkeep armor and Old One's Army accessories (see below) can raise the player's sentry capacity, allowing multiple simultaneous sentries. Note that these accessories do not stack with each other, so the maximum sentry limit is 5: 1 by default, +1 from an accessory, and +3 from armor. With sentry cap boosts in effect, the same sentry can be summoned multiple times, or several different sentries can be summoned. On the Old-gen console version Old-gen console version and 3DS version 3DS version, the player is limited to only summoning one of each sentry type, with no way to raise the cap.

A waiting sentry goes into a reuse cooldown after attacking, before it can try to attack again. This cooldown is bypassed initially on summoning, which can dramatically increase sentry attack speed at the cost of greater mana expense. Since sentries do not suffer from Mana Sickness, this can be a viable way to deliver high damage at long range when using a sentry that attacks instantly.

Whips[edit | edit source]

Whips are unlike other Summon weapons, and instead act more like a traditional weapon. When used, whips will perform a normal attack which costs no mana, swiping in a wide cone towards the cursor or wherever aimed. Whips deal Summon damage, and as such cannot deal a critical hit. All whips can pierce infinitely in their range, but will deal progressively less damage to each additional enemy they hit, until they start dealing 1 damage. Whips all vary in size as well. The severity of damage loss from piercing and the size of whips typically goes down and up, respectively, as whips get stronger.

Despite being Summon weapons, whips are affected by some effects which only work on Melee weapons, only get Melee modifiers, and have a limited range like Melee weapons. Whips are affected by any boosts to Melee speed, as well as Flasks and the autoswing feature of Feral Claws and its upgrades. Whips are not affected by boosts to Melee damage or the Titan Glove's boost to Melee weapon size.

The main feature of whips is how they make minions and summons target the enemy hit, the same way that other Summoning weapons can target enemies. Whips can only target enemies by hitting them, unlike those other Summon weapons. The enemy targeted will always be the last enemy hit by the whip, usually the furthest enemy away from the player that gets hit.

The main feature of whips is their summon tag damage, which increases the damage of each minion hit by a set amount. Two endgame whips also feature summon tag critical strike chance, which enables summons to deal critical hits. This summon tag critical strike chance cannot be increased by any other boosts to critical strike chance. Summon tag effects will only affect minions, not sentries. Sentries will not have their damage increased or gain the ability to deal critical hits through whips.

Some whips feature unique buffs and debuffs, aside from the common debuffs of Poisoned and On Fire! that two whips can inflict. Two whips feature debuffs which activate an effect when the enemy with the debuff is hit by a minion. Like summon tag effects, these debuffs will only activate when hit by a minion, not a summon. Desktop versionThese two debuffs are also universal; even universally immune enemies like The Destroyer can be affected by whip debuffs. The buffs that whips have are mostly boosts to Melee speed, which get progressively more potent for stronger, later whips. These Melee speed buffs aren't exclusive to the whips that grant them, and will actually affect not only other whips, but also Melee weapons in general. Cool Whip currently features the only buff that doesn't affect Melee speed; its buff creates a damaging projectile that lasts for 3 seconds after the last time the whip hit something.

List of Minions[edit | edit source]

Pre-Hardmode[edit | edit source]

Item Minion Damage Source Bonus
Finch StaffFinch StaffDesktop and Mobile versions Baby FinchBaby FinchDesktop and Mobile versions 7 Found in Living Wood Chests.

Starting item in Journey Mode.

Does not trigger invulnerability
Flinx StaffFlinx StaffDesktop version FlinxFlinxDesktop version 8 Crafted: 6 Flinx Fur + 10 Gold Bar ( @ Work Bench )
or
6 Flinx Fur + 10 Platinum Bar ( @ Work Bench )
n/a
Slime StaffSlime Staff Baby SlimeBaby Slime 8 Dropped by most Slimes and Slimed Zombie. n/a
Vampire Frog StaffVampire Frog StaffDesktop and Mobile versions Vampire FrogVampire FrogDesktop and Mobile versions 13 Dropped by Zombie Merman and Wandering Eye Fish. n/a
Hornet StaffHornet StaffDesktop, Console, Old-gen console, and Mobile versions HornetHornet 11 Crafted: 14 Bee Wax ( @ Iron Anvil / Lead Anvil ) Inflicts the Poisoned debuff to most enemies.
Imp StaffImp StaffDesktop, Console, Old-gen console, and Mobile versions ImpImpDesktop, Console, Old-gen console, and Mobile versions 17 Crafted: 17 Hellstone Bar ( @ Iron Anvil / Lead Anvil ) Inflicts the On Fire! debuff to most enemies.

Hardmode[edit | edit source]

Item Minion Damage Source Bonus
Blade StaffBlade StaffDesktop and Mobile versions Enchanted DaggerEnchanted DaggerDesktop and Mobile versions 6 Dropped by Queen Slime. Ignores 25 defense.

Does not trigger invulnerability.

Spider StaffSpider StaffDesktop, Console, Old-gen console, and Mobile versions SpiderSpider 26 Crafted: 16 Spider Fang ( @ Iron Anvil / Lead Anvil ) Inflicts the Venom debuff.

Console VersionOld-gen console version3DS versionEach spider counts for 75% of a slot, though the player still cannot summon one with less than a full slot remaining.

Sanguine StaffSanguine StaffDesktop and Mobile versions Sanguine BatSanguine Bat 35 Dropped by Dreadnautilus. The bats stay in the same position in relation to the player, only moving when attacking.
Optic StaffOptic StaffDesktop, Console, Old-gen console, and Mobile versions TwinsTwins 30 Crafted: 1Black Lens + 2 Lens + 12 Hallowed Bar + 20 Soul of Sight ( @ Mythril Anvil / Orichalcum Anvil ) Both Twins are spawned as 1 minion.
Pirate StaffPirate StaffDesktop, Console, Old-gen console, and Mobile versions PiratePirate 40 Dropped by Pirates and Flying DutchmanDesktop, Console, and Mobile versions. Does not trigger invulnerability.
Pygmy StaffPygmy Staff PygmyPygmy 34 Dropped by Plantera. Inflicts Poisoned or Venom debuff to most enemies.
Desert Tiger StaffDesert Tiger StaffDesktop and Mobile versions Desert TigerDesert TigerDesert TigerDesert TigerDesktop and Mobile versions 41 Found in Desert Chest. Will change form at 4 and 7 summoned minions. It will increase damage and the tigers speed for each summon for up to 9 summons.

Does not trigger invulnerability.

Raven StaffRaven Staff RavenRaven 55 Dropped by Pumpking. Does not trigger invulnerability.
Deadly Sphere StaffDeadly Sphere StaffDesktop, Console, and Mobile versions Deadly SphereDeadly SphereDesktop, Console, and Mobile versions 50 Dropped by Deadly Sphere. n/a
Xeno StaffXeno StaffDesktop, Console, and Mobile versions UFOUFODesktop, Console, and Mobile versions 36 Dropped by Martian Saucer. Attacks are instantaneous and cannot miss.
Tempest StaffTempest Staff SharknadoSharknado 50 Dropped by Duke Fishron. Both Sharknado and Mini Sharkrons can hit an enemy
Stardust Dragon StaffStardust Dragon StaffDesktop, Console, and Mobile versions Stardust DragonStardust DragonDesktop, Console, and Mobile versions 40 Crafted: 18 Stardust Fragment ( @ Ancient Manipulator ) Each extra minion summoned adds a segment to the main Dragon, increasing damage

Flies through blocks to attack enemies.

Stardust Cell StaffStardust Cell StaffDesktop, Console, and Mobile versions Stardust CellStardust CellDesktop, Console, and Mobile versions 60 Crafted: 18 Stardust Fragment ( @ Ancient Manipulator ) Launches additional projectiles at enemies the player hits.
TerraprismaTerraprismaDesktop and Mobile versions TerraprismaTerraprismaDesktop and Mobile versions 90 Dropped by Empress of Light if all damage is dealt during the day. Flies through blocks to attack enemies. Does not detect enemies through blocks when idle.

Does not trigger invulnerability.

List of Sentries[edit | edit source]

Standard[edit | edit source]

Item Minion Damage Source Bonus
Queen Spider StaffQueen Spider StaffDesktop, Console, Old-gen console, and Mobile versions Queen SpiderQueen SpiderDesktop, Console, Old-gen console, and Mobile versions 26 Crafted: 24 Spider Fang ( @ Iron Anvil / Lead Anvil ) Spiders accumulate, inflict Venom debuff.
Staff of the Frost HydraStaff of the Frost Hydra Frost HydraFrost Hydra 100 Found in Ice Chest n/a
Lunar Portal StaffLunar Portal StaffDesktop, Console, and Mobile versions Lunar PortalLunar PortalDesktop, Console, and Mobile versions 50 Dropped by Moon Lord. n/a
Rainbow Crystal StaffRainbow Crystal StaffDesktop, Console, and Mobile versions Rainbow CrystalRainbow CrystalDesktop, Console, and Mobile versions 80 Desktop and Mobile versions / 150 Console Version Dropped by Moon Lord. n/a

Tavernkeep's sentries[edit | edit source]

Desktop versionConsole versionMobile version Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.

Sentries summoned by items from the Tavernkeep are associated with the Old One's Army event. They are purchased with Defender Medals (instead of coins), which are awarded only during the event. At first, they can only be used within the event, where they will remain placed until the end of the event. Each sentry summoned will cost 10 Etherian Mana; at the beginning of the event, the player immediately gets the 10 Etherian Mana for their first sentry, and can collect more as they kill enemies. Sentries summoned with Etherian Mana are not subject to sentry limits (see above). Other sentries can be used in the event, but will have their usual mana cost, duration, and sentry limits.

Each of the Tavernkeep's sentry summon weapons come in three tiers: Rod, Cane, and Staff; with the Staff being the most expensive and the most powerful. The Tavernkeep's various armor sets each enhance one of his four sentry types; see his article for full details.

After the event is completed once, these can be used outside the event, and will then function as normal sentries, costing ordinary mana to summon (5 points per tier) and lasting the usual two minutes. Etherian Mana cannot be used outside the event, so the usual sentry limits apply: By default only one sentry can be summoned at once, but armor sold by the Tavernkeep, and accessories dropped by event bosses such as Ogres, can raise a player's sentry limit. This limit increase does include non-Tavernkeep sentries such as the Queen Spider. Again, the accessories do not stack with each other.

Item Minion Damage Source Bonus
Lightning Aura RodLightning Aura Rod Lightning AuraLightning Aura 4 Sold by Tavernkeep. n/a
Flameburst RodFlameburst Rod Flameburst TowerFlameburst Tower 17 Sold by Tavernkeep. n/a
Explosive Trap RodExplosive Trap Rod Explosive TrapExplosive Trap 24 Sold by Tavernkeep. n/a
Ballista RodBallista Rod BallistaBallista 27 Sold by Tavernkeep. n/a
Lightning Aura CaneLightning Aura Cane Lightning Aura 2Lightning Aura 11 Sold by Tavernkeep. n/a
Flameburst CaneFlameburst Cane Flameburst Tower 2Flameburst Tower 42 Sold by Tavernkeep. n/a
Explosive Trap CaneExplosive Trap Cane Explosive Trap 2Explosive Trap 59 Sold by Tavernkeep. n/a
Ballista CaneBallista Cane Ballista 2Ballista 67 Sold by Tavernkeep. n/a
Lightning Aura StaffLightning Aura Staff Lightning Aura 3Lightning Aura 34 Sold by Tavernkeep. n/a
Flameburst StaffFlameburst Staff Flameburst Tower 3Flameburst Tower 88 Sold by Tavernkeep. n/a
Explosive Trap StaffExplosive Trap Staff Explosive Trap 3Explosive Trap 126 Sold by Tavernkeep. n/a
Ballista StaffBallista Staff Ballista 3Ballista 140 Sold by Tavernkeep. n/a

List of whips[edit | edit source]

This content is transcluded from Whips § Types.

Name Damage Special Range
(tiles)
Use Time KB Rarity HM Sell Source
Leather Whip Leather WhipDesktop and Mobile versions 14 4 Summon Tag Damage
Damage reduced by 50% each hit in a single swing.
11 30 0.5 01*Rarity level: 1 No 3 Purchased from Zoologist
Snapthorn SnapthornDesktop and Mobile versions 18 6 Summon Tag Damage
Hitting enemies increases attack speed with the Jungle's Fury buff.
Damage reduced by 40% each hit in a single swing.
15 30 1 03*Rarity level: 3 No 1 12 Stinger + 3 Vine + 3 Jungle Spores ( @ Iron Anvil / Lead Anvil )
Spinal Tap Spinal TapDesktop version 29 7 summon tag damage
Your summons will focus struck enemies
Performs better against multiple targets than most whips
Damage reduced by 15% each hit in a single swing.
18 30 2 02*Rarity level: 2 No 150 90 Bone + 55 Cobweb ( @ Work Bench )
Firecracker FirecrackerDesktop and Mobile versions 40 Instead of increasing minion damage, a struck enemy is surrounded by fiery energy which explodes the next time a minion attacks it, dealing three times the minion's usual damage.
Damage reduced by 34% each hit in a single swing.
18 30 2 04*Rarity level: 4 Yes 3 Dropped from the Wall of Flesh, 12.5*1/8 (12.5%) chance.
Cool Whip Cool WhipDesktop and Mobile versions 50 Hitting enemies summons a snowflake minion that attacks that enemy and any nearby enemies, doing 10 damage. The snowflake ignores armor.
Damage reduced by 30% each hit in a single swing.
19.5 30 1.5 04*Rarity level: 4 Yes 4 8 Soul of Light + 8 Soul of Night + Frost Core ( @ Mythril Anvil / Orichalcum Anvil )
Durendal DurendalDesktop and Mobile versions 55 9 Summon Tag Damage
Hitting enemies increases attack speed with the Durendal's Blessing buff.
Damage reduced by 20% each hit in a single swing.
18 30 2 05*Rarity level: 5 Yes 460 12 Hallowed Bar ( @ Mythril Anvil / Orichalcum Anvil )
Dark Harvest Dark HarvestDesktop and Mobile versions 100 Hitting an enemy adds dark energy to it. When minions attack an enemy with dark energy, the dark energy flares and damages nearby enemies (not the original target) for 10 damage per hit.
Hitting enemies increases attack speed with the Harvest Time buff.
Damage reduced by 10% each hit in a single swing.
18 30 3 08*Rarity level: 8 Yes 10 Dropped from Pumpking, (1.56-12.5%) chance.
Kaleidoscope KaleidoscopeDesktop and Mobile versions 180 20 Summon Tag Damage
+10% Summon Tag Critical Strike
Damage reduced by 10% each hit in a single swing.
24 30 4 08*Rarity level: 8 Yes 5 Dropped from Empress of Light, (25%) chance.
Morning Star Morning StarDesktop and Mobile versions 180 5 Summon Tag Damage
+5% Summon Tag Critical Strike
Damage reduced by 5% each hit in a single swing.
16 45 11 08*Rarity level: 8 Yes 6 Dropped by the Rusty Armored Bones in the Post-Plantera Hardmode Dungeon, (0.5%) chance.

Armor Summons[edit | edit source]

Certain armor sets will summon a unique minion when the full set is worn:

  • All armor summons can be obtainable on Desktop version Desktop, and the Stardust Guardian is also obtainable on Console version Console and Mobile version Mobile. The Leaf Crystal (see bottom of this section) is obtainable on all platforms.
  • Each player can only have one armor minion that remains active as long as the armor is worn, and can be directed by double-pressing the ▼ Down key.
  • They do not count against either minion or sentry caps.
  • See also the Leaf Crystal from Chlorophyte armor; This is not controllable like a minion, but does provide ongoing attacks against nearby enemies.
Item Minion Damage Source
Forbidden armorForbidden armorDesktop, Console, and Mobile versions Forbidden SignForbidden SignDesktop, Console, and Mobile versions 25 Crafted: 3 Forbidden Fragment / 46 ( Adamantite Bar or Titanium Bar )
Stardust armorStardust armorDesktop, Console, and Mobile versions Stardust GuardianStardust GuardianDesktop, Console, and Mobile versions 20 Crafted: 36 Luminite Bar / 45 Stardust Fragment

Boost gear[edit | edit source]

Basegame Armor[edit | edit source]

Appearance / Name Total Minion Boost(s) Head Chest Legs Total Defense Source
Flinx Fur CoatFlinx Fur CoatDesktop version
  • +1 minion capacity
  • +5% minion damage
n/a 1 n/a 1 Crafted: 8 Flinx Fur + 10 ( Gold Bar or Platinum Bar )
Bee armorBee armorDesktop, Console, Old-gen console, and Mobile versions
  • +2 minion capacity
  • +23% minion damage

4

5

4

  • 13
Crafted: 30 Bee Wax
Obsidian armorObsidian armorDesktop, Console, and Mobile versions
  • +1 minion capacity
  • +43% minion damage
  • +50% whip speed and whip size
4 6 5 15 Crafted: 60 Obsidian + 30 Silk + 20 ( Shadow Scale or Tissue Sample )
Forbidden armorForbidden armorDesktop, Console, and Mobile versions
  • +2 minion capacity
  • +25% minion damage
  • +Ancient Storm

6

12

8

  • 26
Crafted: 3 Forbidden Fragment + 46 ( Adamantite Bar or Titanium Bar )
Spider armorSpider armorDesktop, Console, Old-gen console, and Mobile versions
  • +3 minion capacity
  • +28% minion damage

5

8

7

  • 20
Crafted: 36 Spider Fang
Hallowed armorHallowed armor
(with Hood)
  • +3 minion capacity
  • +10% minion damage
  • +7% (all) damage
1 15 11
  • 27
Crafted: 54 Hallowed Bar
Tiki armorTiki armor
  • +4 minion capacity
  • +30% minion damage

6

17

12

  • 35
Sold by Witch Doctor after Plantera has been defeated.
Spooky armorSpooky armor
  • +4 minion capacity
  • +58% minion damage

9

11

10

  • 30
Crafted: 750 Spooky Wood
Stardust armorStardust armorDesktop, Console, and Mobile versions
  • +5 minion capacity
  • +66% minion damage
  • +Stardust Guardian minion

10

16

12

  • 38
Crafted: 36 Luminite Bar + 45 Stardust Fragment

Tavernkeep's Armor[edit | edit source]

Appearance / Name Minion Boost(s) Head Chest Legs Total Defense Source
Apprentice armorApprentice armorDesktop, Console, and Mobile versions
  • Flameburst sentry field of view and range are dramatically increased
  • +2 Sentry capacity
  • +30% Minion damage

7

15

10

  • 32
Sold by Tavernkeep
Monk armorMonk armorDesktop, Console, and Mobile versions

8

22

16

  • 46
Sold by Tavernkeep
Huntress armorHuntress armorDesktop, Console, and Mobile versions

7

17

12

  • 36
Sold by Tavernkeep
Squire armorSquire armorDesktop, Console, and Mobile versions
  • Ballista sentry projectiles pierce more targets
  • Grants Ballista Panic buff when you take damage, doubling the fire rate of Ballista sentries for 3 seconds.
  • +2 Sentry capacity
  • +30% Minion damage

12

27

17

  • 56
Sold by Tavernkeep
Dark Artist armorDark Artist armorDesktop, Console, and Mobile versions
  • +3 Sentry Capacity
  • +60% minion damage
  • Greatly enhances Flameburst effectiveness

7

21

14

  • 42
Sold by Tavernkeep
Shinobi Infiltrator armorShinobi Infiltrator armorDesktop, Console, and Mobile versions
  • +3 Sentry Capacity
  • +60% minion damage
  • Greatly enhances Lighting Aura effectiveness

10

26

18

  • 54
Sold by Tavernkeep
Red Riding armorRed Riding armorDesktop, Console, and Mobile versions
  • +3 Sentry Capacity
  • +60% minion damage
  • Greatly enhances Explosive Traps effectiveness

8

24

16

  • 48
Sold by Tavernkeep
Valhalla Knight armorValhalla Knight armorDesktop, Console, and Mobile versions
  • +3 Sentry capacity
  • +60% Minion damage
  • Greatly enhances Ballista effectiveness

14

30

20

  • 64
Sold by Tavernkeep

Accessories[edit | edit source]

Item Boost(s) Source
Pygmy NecklacePygmy Necklace
  • +1 Minion capacity
Sold by Witch Doctor at night when Pygmy Staff in inventory and Plantera has been defeated.

(As of Desktop version1.4.1. is available in Pre-Hardmode)

Summoner EmblemSummoner EmblemDesktop, Console, and Mobile versions
  • +15% Minion damage
Dropped by Wall of Flesh.
Putrid ScentPutrid ScentDesktop, Console, and Mobile versions
  • +5% (all) damage
  • In multiplayer, makes enemies less likely to target you over other players.
Dropped by Corrupt Mimic
Apprentice's ScarfApprentice's ScarfDesktop, Console, and Mobile versions
  • +1 Sentry capacity
  • +10% Minion damage
Dropped by OgreDesktop, Console, and Mobile versions.
Monk's BeltMonk's BeltDesktop, Console, and Mobile versions
  • +1 Sentry capacity
  • +10% Minion damage
Dropped by OgreDesktop, Console, and Mobile versions.
Huntress's BucklerHuntress's BucklerDesktop, Console, and Mobile versions
  • +1 Sentry capacity
  • +10% Minion damage
Dropped by OgreDesktop, Console, and Mobile versions.
Squire's ShieldSquire's ShieldDesktop, Console, and Mobile versions
  • +1 Sentry capacity
  • +10% Minion damage
Dropped by OgreDesktop, Console, and Mobile versions.
Avenger EmblemAvenger Emblem
  • +12% (All) Damage
Crafted:

(Desktop, Console, and Mobile versions) 1 Warrior Emblem or 1 Summoner Emblem or 1 Ranger Emblem or 1 Sorcerer Emblem + 5 Soul of Might + 5 Soul of Sight + 5 Soul of Fright
or
(Old-gen console version3DS version) 1 Warrior Emblem + 1 Ranger Emblem + 1 Sorcerer Emblem

Hercules BeetleHercules Beetle
  • +15% Minion damage
  • Increases Minion Knockback by 2
Sold by Witch Doctor in Jungle when Pygmy Staff in inventory and Plantera has been defeated.

(As of Desktop version1.4.0.1 Pygmy Staff no longer required to purchase)

Necromantic ScrollNecromantic Scroll
  • +1 Minion capacity
  • +10% Minion damage
Dropped by Mourning Wood.
Papyrus ScarabPapyrus Scarab
  • +1 Minion capacity
  • +15% Minion damage
  • Increases Minion Knockback by 2
Crafted: 1 Hercules Beetle + 1 Necromantic Scroll
Moon StoneMoon Stone
  • +10% (All) Damage
  • +10% Whip and Melee speed
  • Increases Minion Knockback by 0.5

(Bonuses only activate during the Night or a Solar Eclipse)

Desktop versionDoes not stack with Celestial Stone or Celestial Shell

Dropped by Vampire.
Sun StoneSun Stone
  • +10% (All) Damage
  • +10% Whip and Melee speed
  • Increases Minion Knockback by 0.5

(Bonuses only activate during the Day)

Desktop versionDoes not stack with Celestial Stone or Celestial Shell

Dropped by Golem.
Celestial StoneCelestial Stone
  • +10% (All) Damage
  • +10% Whip and Melee Speed
  • Increases Minion Knockback by 0.5

Desktop versionDoes not stack with Celestial Stone or either Sun or Moon Stone

Crafted: 1 Sun Stone + 1 Moon Stone
Celestial ShellCelestial ShellDesktop, Console, and Mobile versions
  • +10% (All) Damage
  • +10% Whip and Melee speed
  • Increases Minion Knockback by 0.5

In Werewolf form, at Night or during a Solar Eclipse:

  • +5.1% Whip and Melee speed, total of +15.1% at Night.

Desktop versionDoes not stack with Celestial Stone or either Sun or Moon Stone

Crafted: 1 Celestial Stone + 1 Moon Shell
Destroyer EmblemDestroyer Emblem
  • +10% (All) Damage
Crafted: 1 Avenger Emblem + 1 Eye of the Golem


Additionally, any accessories which boost melee speed also boost whip speed, and the autoswing property of Feral Claws and its upgrades applies to whips. There are some melee accessories which have small boosts only to whips, not to the summons themselves.


Item Whip and Melee Boost(s) Source
Feral ClawsFeral Claws
  • +12% Whip and Melee speed
  • All Whips and Melee Weapons now Autoswing
Found in Ivy Chests, Jungle Crates and Bramble Crates
Power GlovePower Glove
  • +12% Whip and Melee Speed
  • Increased weapon size/range
  • All Whips and Melee Weapons now Autoswing
Crafted: Feral Claws + Titan Glove
Berserker's GloveBerserker's GloveDesktop and Mobile versions
  • +12% Whip and Melee speed
  • All Whips and Melee Weapons can now Autoswing
  • +7 Defense
  • In Multiplayer, enemies are more likely to target you

Aggro effects make this better in singleplayer, where aggro doesn't matter.

Crafted: Power Glove + Flesh Knuckles
Moon CharmMoon Charm
  • +5.1% Whip and Melee Speed

(Boost only activates at Night or during a Solar Eclipse)

(Does not stack with Celestial Shell)

Dropped by Werewolf on a Full Moon
Mechanical GloveMechanical Glove
  • +12% Whip and Melee speed
  • Increased weapon size/range
  • Increased knockback
  • All Whips and Melee Weapons now Autoswing
Crafted: Power Glove + Avenger Emblem
Fire GauntletFire Gauntlet
  • +12% Whip and Melee damage and speed
  • Increased weapon size/range
  • Increased knockback and fire damage
  • All Whips and Melee Weapons now Autoswing
Crafted: Mechanical Glove + Magma Stone

Buffs[edit | edit source]

Buff From Minion Boost(s)
Well FedWell Fed Foods
  • +5% (All) Damage
  • Increases Minion Knockback by 0.5
Plenty SatisfiedPlenty SatisfiedDesktop and Mobile versions Foods
  • +7.5% (All) damage
  • +0.75 minion knockback
Exquisitely StuffedExquisitely StuffedDesktop and Mobile versions Foods
  • +10% (All) damage
  • +1 minion knockback
WrathWrath Wrath PotionWrath Potion
  • +10% (All) Damage
Cute Fishron MountCute Fishron MountDesktop, Console, and Mobile versions Shrimpy TruffleShrimpy TruffleDesktop, Console, and Mobile versions
  • +15% (All) Damage - (In Water / Under 50% Health)
Feral BiteFeral BiteDesktop, Console, and Mobile versions Some BatsBats and Duke FishronDuke Fishron
  • +20% (All) Damage
Damage NebulaDamage NebulaDesktop, Console, and Mobile versions Damage BoosterDamage BoosterDesktop, Console, and Mobile versions
  • +15%/30%/45% (All) damage for 8 seconds
Summoning (buff)Summoning Summoning PotionSummoning Potion
  • +1 Minion capacity
BewitchedBewitchedDesktop, Console, and Mobile versions Bewitching TableBewitching TableDesktop, Console, and Mobile versions
  • +1 Minion capacity
Weapon Imbue: ConfettiWeapon Imbue: Confetti Flask of PartyFlask of Party
  • Melee and whip attacks cause a burst of confetti
Weapon Imbue: Cursed FlamesWeapon Imbue: Cursed Flames Flask of Cursed FlamesFlask of Cursed Flames
Weapon Imbue: FireWeapon Imbue: Fire Flask of FireFlask of Fire
  • Melee and whip attacks inflict On Fire! debuff on enemies
Weapon Imbue: GoldWeapon Imbue: Gold Flask of GoldFlask of Gold
  • Melee and whip attacks inflict Midas debuff on enemies
Weapon Imbue: IchorWeapon Imbue: Ichor Flask of IchorFlask of Ichor
  • Melee and whip attacks inflict Ichor debuff on enemies
Weapon Imbue: NanitesWeapon Imbue: Nanites Flask of NanitesFlask of Nanites
  • Melee and whip attacks inflict Confused debuff on enemies
Weapon Imbue: PoisonWeapon Imbue: Poison Flask of PoisonFlask of Poison
  • Melee and whip attacks inflict Poisoned debuff on enemies
Weapon Imbue: VenomWeapon Imbue: Venom Flask of VenomFlask of Venom
  • Melee and whip attacks inflict Venom debuff on enemies


Achievement[edit | edit source]

Achievement You and What Army.png
You and What Army? • “Command nine summoned minions simultaneously.”
Have nine minions summoned at the same time. Desktop, Console, and Mobile versions

Notes[edit | edit source]

  • While all Summon weapons can obtain the Mythical modifier, the Ruthless modifier offers the most effective minion boost by solely increasing the minion's damage per hit the most. The reduced mana cost, increased speed, critical strike chance, and knockback provided by Mythical are less useful because Summon weapons use mana only once (on the initial summoning rather than the minion attacks themselves), minions cannot deal critical hits, and their knockback is negligible even with modifiers. One exception is the Slime Staff and Desktop version Flinx Staff and Finch Staff because rounding reveals that their damage bonuses are identical.
    • Weapon speed is not very useful for minion or sentry-summoning weapons, as it will only decrease the time it takes to summon something. Minions/sentries won't attack faster with a speed-boosting modifier.
  • Minions will never attack other players, making them useless in PvP. Some minion weapons can still damage players if specifically targeted (Frost Hydra, Rainbow Crystal Staff), or if they deal incidental contact damage (Ravens).
  • All mounts that can attack are classified as summon damage. This includes the following: Painted Horse Mount, Majestic Horse Mount, Dark Horse Mount, Goat Mount, Pirate Ship Mount, Tree Mount, Santank Mount, Slime Mount, Winged Slime Mount, Basilisk Mount, Unicorn Mount, and Scutlix Mount.
  • Only some minions have piercing attacks: Slime, Imp, Twins, the Stardust Dragon, Terraprisma, and all three Ballistas. This may be relevant if a player is using other piercing weapons.
  • Console VersionOld-gen console version3DS version Once summoned, the minion's attack will not change even if the player adds or removes damage enhancing equipment (or buffs). It is worthwhile to load up all available damage bonuses and buffs (for both minion damage and damage in general) before summoning minions, even if you have no intention of using that equipment in the field. (No longer applies as of 1.4)
  • It is not necessary to upgrade an Avenger Emblem to a Destroyer Emblem for the purpose of minion damage, since they cannot deal critical hits. However, the Destroyer Emblem will also benefit all those other weapons you might be using besides your minions. Of course, if you have both emblems, their damage bonuses do stack.
  • Minions will not attack the Cultists at the Dungeon if they are not yet hostile to the player as the result of another attack. Minions that deal contact damage can still deal incidental contact damage to Cultists without specifically targeting them, which will then cause them to become hostile.
  • Note that when trying to obtain the "You And What Army" achievement, Spiders do count as full minions, but the Twins do not.
  • Desktop version Desktop version and Mobile version Mobile version As of 1.4, the strategy of summoning minions with accessories that have 'Menacing' prefixes applied and then switching to 'Warding' accessories to efficiently maximize damage and defense no longer works, as minions will now update their damage according to the accessories the player is wearing. This can, however, be useful in some situations.
  • Whips are affected by Melee Speed increases, and can be autoswung with the Feral Claws or its tinkers equipped.

Tips[edit | edit source]

  • Minions do not differentiate between enemies summoned by Statues and normal enemy spawns. This causes them to sometimes interfere with enemy-based engines, as they will zip off to slaughter any statue-summoned enemies in range (The Stardust Dragon is especially prone to this behavior).
  • Console VersionOld-gen console version3DS version Summon weapons are the only weapon type that is not regularly available in the first parts of the game. While the first summon weapon, the Slime Staff is technically the earliest obtainable weapon, it is extremely rare, and is likely to go unseen until far later in the game. It can, however, be farmed by the use of a Slime Statue as soon as the Mechanic shows up.
  • Even if not playing as a Summoner, it is always good to keep a minion around to help pick off minor or weakened enemies. Having a minion taking out some of the passing bats, slimes, zombies, and so on can sharply improve your quality of life while wandering around in the nighttime surface, Caverns, Jungle, and so on. Doubly so if you're trying to build, gather bait, chop wood, or otherwise do something besides fighting -- indeed, for such projects it may be worth adding a second minion to help fend off interruptions.
  • Note that minions will attack Slimes even during the day, when the Slimes are nominally "neutral". In areas where King Slime can spawn in place of a regular slime ( surface layer, outer thirds of the map ), the turnover can lead to repeat visits from the King.
  • All the Tavernkeep's Sentries can be constantly resummoned to automatically refresh their attack. This is, however, less efficient than using a weapon from another class.
  • Console VersionOld-gen console version3DS version In an Expert mode world, summoners can usefully wire a Bat Statue to a switch near the base or spawn zone. Spawning a bat and tanking a few hits (to contract the Feral Bite) lets the player summon their minions with an extra 20% damage bonus, but that's best done while safe at home.
  • Desktop version Desktop version and Mobile version Mobile version The Kaleidoscope whip can prove to be more useful than the Morning Star, as the Kaleidoscope has higher drop rates from a specific boss than the Morning Star, the summon tag damage is higher and it's faster with more critical strike chance, which is better than simply a slightly longer range and more damage. The Morning Star, however, has high knockback and can be useful in events to keep enemies back.

Maximizing minions[edit | edit source]

Minion Count[edit | edit source]

Desktop, Console, and Mobile versions The maximum possible minion capacity is 11. It requires equipping Stardust Armor that also gives you a Stardust Guardian, and the Papyrus Scarab, Necromantic Scroll, and Pygmy Necklace accessories. It also requires being under the temporary effects of the Summoning Potion and the Bewitching Table.

Minion Damage[edit | edit source]

Note that damage is calculated in a two-step process. First the weapon damage itself is adjusted for the weapon modifier (and rounded to the nearest integer). Only after that are all other modifiers added and applied to the weapon damage.

Console VersionOld-gen console version3DS versionDamage bonuses only need to be active while actually summoning the minions. This allows summoning some minions at maximum damage, and then unequipping some of the damage bonus for limit increases, to summon more minions at slightly lower damage.

Desktop and Mobile versionsUpdate 1.4.0.1 changes the damage bonus to be calculated concurrently, meaning any damage bonus that is removed while a minion is active will be removed from the minion. Thus, the following loadout is no longer useful as a "setup" procedure, though it remains a powerful summoner build.

A Ruthless modifier on the minion-summoning staff yields +18% up front.

Other modifiers can be maximized as follows:

Total maximum: +224% (+273%). On top of the bonus for a Ruthless weapon, this will yield approximately +282% (+340%).

Examples[edit | edit source]

  • An ordinary Stardust Cell Staff would summon a Stardust Cell hitting for 60 summon damage. After reforging the staff to have the Ruthless modifier, the staff would summon a Stardust Cell hitting for 60 + 18% = 71 summon damage. After wearing the above gear, eating food, drinking a Wrath Potion, dousing yourself with water while riding the Cute Fishron, getting bitten by a bat (in Expert mode), and picking up a 3-stack of Damage Booster buffs in multiplayer, the staff would summon a Stardust Cell hitting for 265 damage.
  • A Ruthless Stardust Dragon has a modified damage of 47. With a Summoning Potion and Bewitching Table, the above will allow up to six summons (188 base damage). With the above damage bonuses, the resulting dragon will do an average of 609 (701) damage per hit.

The Procedure[edit | edit source]

To achieve "maximum minion power" in single-player, follow the following procedure. (auto-pause will help a lot; comments about extra spiders should be ignored as of 1.4.):

  1. Make sure all the accessories you'll be using are reforged to Menacing, and all the summoning weapons to Ruthless.
  2. In an enclosed area, prepare one or two Bat Statues wired to (staggered) 1-second timer(s).
    • Expert mode: Set up a water pool next to the Bat generator. Make sure you can trigger the statue(s) from within the pool. Select a Shrimpy Truffle as your mount.
  3. Arrange your desired summoning weapons on the hotbar.
  4. Wear your accessories: Papyrus Scarab, Hercules Beetle, Summoner Emblem, Avenger Emblem, Necromantic Scroll. Keep a Pygmy Necklace handy for later.
    • For Expert mode's sixth accessory, just take any of the other "10%" accessories from the list above. When you "ice the cake" below, you'll be trading it for the Pygmy Necklace anyway.
  5. Armor: Start off in Nebula armor, with the mixed set handy (Stardust Helmet, Dark Artist's Robes/Valhalla Knight's Breastplate, Red Riding Leggings). Also keep handy the rest of the Stardust armor set.
  6. Use the potions: Food, Wrath, Summoning. Use a Bewitching Table.
  7. Start the timer(s) to spawn some bats.
    • In Expert mode: Let the bats bite until they inflict Feral Bite before continuing.
    • Kill bats until reaching level 3 Damage Booster. If possible leave some extra damage boosters lying around.
  8. Rush: All of the steps after this need to be finished before the Damage Boosters start to expire. If the 8-second duration runs out, put the Nebula armor back on and kill more bats to replenish it. (Your minions will help.) Then continue again below.
  9. Switch to the mixed armor set as above.
  10. Summon your desired minions. This should result in six minions (or pairs of twins, or Dragon segments, Console VersionOld-gen console version3DS versionor 7 spiders and a ¾ slot) at the maximum of +224% (+273%) damage over the Ruthless damage rating.
    • Minion sources: Default, Stardust Helmet, Papryus Scarab, Necromantic Scroll, Summoning Potion, Bewitching Table.
  11. Console VersionOld-gen console version3DS version To ice the cake with five more minions at slightly lower damage:
    1. Replace the Avenger Emblem (or in Expert mode, the sixth accessory) with the Pygmy Necklace. This brings you down to +212% (+263%) damage. (If you had a ¾ slot, summon that spider now.) Summon another minion.
    2. Wear the Stardust Leggings, and summon another two minions at +209% (+260%) damage.
    3. Wear the Stardust Plate, dropping to +201% (+252%) damage. (If those last three minions were spiders, summon another spider now.) Summon a final two minions.
    4. Note: If the player later loses some of the many extra-slot bonuses in use (removing accessories or armor, letting buffs expire), the minion(s) that vanish will be chosen randomly. Each individual minion will keep the damage bonus in effect when it was summoned.
    5. Results: If your chosen summons are all Stardust Dragon segments, the "icing the cake" phase will likely reduce the damage bonus for the dragon as a whole,Verify but even so this will yield diminishing returns rather than an actual drop in damage. An 11-segment Dragon will end up doing an average of 893 (1045) damage per hit. If all your minions were spiders, you will have 14 of them, half doing the max of 100 (115), the rest trailing down to 93 (109)

Trivia[edit | edit source]

  • All minion summoning items (with the exception of the Terraprisma) and the Tavernkeep's tier three sentry summoning items have the word "Staff" in their names.
    • The Tavernkeep's tier two sentry summon items also all have the word "Cane" in their names. Same goes for the tier one items, which share the word "Rod". This can be used to help tell the difference between the sentry tiers.
    • That said, a number of other magical weapons and tools are also called "Staff" or "Rod". (e.g Nimbus Rod, Frost Staff)
  • The Sharknadoes summoned by the Tempest Staff turn translucent when going through blocks, similar to what Duke Fishron and Pigrons do.