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Summon weapons

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Not to be confused with Summoning items.
For a sortable list of all available summon weapons, along with their stats for comparison, see List of summon weapons.

Summon weapons are a type of weapon that spawns secondary characters that will aid the player during battle by automatically attacking enemies within range. They cannot be damaged or killed, and deal summon damage.

Most summon weapons fall into one of three categories: Minions, Sentries, and Whips. Minions are mobile characters that follow the player, while sentries remain stationary. Additionally, the set bonuses of the Stardust armor, Chlorophyte armor, and Forbidden armor will summon an entity to fight for the player in a manner similar to minions.

Whips are related weapons that deal summon damage without summoning any minions. Hitting an enemy with a whip causes a player's minions to target it immediately. Whips also affect sentries.

There are currently 25 summon weapons on the Desktop version Desktop version, 19 on the Console version Console version and Mobile version Mobile version, 11 on the Old-gen console version Old-gen console version, and 5 on the 3DS version 3DS version.

Targeting graphic for moving targets
Targeting graphic for stationary targets

Minions[edit | edit source]

Minions are mobile characters. They follow the player indefinitely until the player dies, summons a replacement minion, manually cancels their buff, or exits the world. There are several different minions available, some of which can walk or fly, and attack using melee or ranged means. A minion costs mana to summon initially, but follows the player indefinitely thereafter at no further cost.

Minions provide an ongoing source of damage against enemies which requires little or no attention from the player. The common limit of all minions is that each has a limited rate of attack and damage, but the different types also have various limits to their movement and/or attacks.

Minions follow players in a manner similar to Pets, flying and passing through blocks as necessary to keep pace with the player's movements, though most cannot move through blocks for the purposes of attacking. Exceptions are the minions summoned by the Tempest Staff, Xeno Staff, Desert Tiger Staff, and Stardust Dragon Staff, which can attack through blocks.

On the Desktop version Desktop version and Console version Console version, it is possible to press Open / Activate with a minion summoning item. This will direct the respective minion to target the entity nearest to the cursor. As long as the minions have their target within their line of sight, they will specifically attack it. The targeted enemy will show swirling purple particles which will trail behind a moving enemy, or circle in front of a stationary one (see images).

By default, a player can only have a single minion summoned at once. Various boosts can raise the player's minion capacity ("slots"), allowing multiple simultaneous minions. With minion cap boosts in effect, the same minion can be summoned multiple times, or several different Minions can be summoned. Minion cap boosts do not affect pets or light pets. If the minion cap later drops below the number of minions in use, minions are randomly chosen and dismissed until the number of minions is below the current cap. Minions vanish when their player leaves the world, and are not re-summoned when the player re-enters that or another world.

The Spider Staff, Optic Staff, Stardust Dragon Staff, and Desert Tiger Staff have special minion capacity logic. See their pages for details.

Sentries[edit | edit source]

Sentries are stationary characters. Unlike minions, sentries do not follow the player, and will instead remain rooted in place. In normal use, sentries will last for a fixed two minutes before vanishing; unlike minions, they can persist even after their owner dies. (But see "Tavernkeep's sentries" below for their special use in the Old One's Army event.)

By default, a player can only have a single sentry summoned at once. Tavernkeep armor and Old One's Army accessories (see below) can raise the player's sentry capacity, allowing multiple simultaneous sentries. Note that these accessories do not stack with each other, so the maximum sentry limit is 5: 1 by default, +1 from an accessory, and +3 from armor. With sentry cap boosts in effect, the same sentry can be summoned multiple times, or several different sentries can be summoned. On the Old-gen console version Old-gen console version, Mobile version Mobile version, and 3DS version 3DS version, the player is limited to only summoning one of each sentry type, with no way to raise the cap.

A waiting sentry goes into a reuse cooldown after attacking, before it can try to attack again. This cooldown is bypassed initially on summoning, which can dramatically increase sentry attack speed at the cost of greater mana expense. Since sentries do not suffer from Mana Sickness, this can be a viable way to deliver high damage at long range when using a sentry that attacks instantly.

List of Minions[edit | edit source]

Pre-Hardmode[edit | edit source]

Item Minion Damage Acquired / Made From Bonus
Finch StaffFinch StaffDesktop Version Baby FinchBaby Finch 7 Living Wood Chests

Starting item in Journey mode

n/a
Slime StaffSlime Staff Baby SlimeBaby Slime 8

Most Slimes, Slimed Zombie (0.01% or 1/10,000; 0.014% or 1/7000).

Pinky (1% or 1/100; 1.4% or 1/70). See Slimes page for details.

n/a
Vampire Frog StaffVampire Frog StaffDesktop Version Vampire Frog (minion)Vampire Frog 11 Zombie Merman and Wandering Eye Fish (2.22% or 1/45 chance) n/a
Hornet StaffHornet StaffDesktop VersionConsole VersionOld-gen console versionMobile Version HornetHornet 9 14 Bee Wax ( @ Iron Anvil / Lead Anvil ) Inflicts the Poisoned debuff to most enemies.
Imp StaffImp StaffDesktop VersionConsole VersionOld-gen console versionMobile Version ImpImpDesktop VersionConsole VersionOld-gen console versionMobile Version 17 17 Hellstone Bar ( @ Iron Anvil / Lead Anvil ) Inflicts the On Fire! debuff to most enemies.

Hardmode[edit | edit source]

Item Minion Damage Acquired / Made From Bonus
Blade StaffBlade StaffDesktop Version Enchanted DaggerEnchanted DaggerDesktop Version 6 Enchanted Sword (NPC) drop Neglects most of an enemy's defense.
Spider StaffSpider StaffDesktop VersionConsole VersionOld-gen console versionMobile Version SpiderSpider 26 16 Spider Fang ( @ Iron Anvil / Lead Anvil ) Inflicts the Venom debuff.

Console VersionOld-gen console versionMobile Version3DS VersionEach spider counts for 75% of a slot, though the player still cannot summon one with less than a full slot remaining.

Sanguine StaffSanguine StaffDesktop Version Sanguine BatSanguine Bat 35 Dreadnautilus (1/4 (25%) chance) The bats stay in the same position in relation to the player, only moving when attacking.
Optic StaffOptic StaffDesktop VersionConsole VersionOld-gen console versionMobile Version TwinsTwins 30 1Black Lens + 2 Lens + 12 Hallowed Bar + 20 Soul of Sight ( @ Mythril Anvil / Orichalcum Anvil ) Both Twins are spawned as 1 minion.
Pirate StaffPirate StaffDesktop VersionConsole VersionOld-gen console versionMobile Version PiratePirate 40 Pirates (1/2000 (0.05%) chance).

Flying DutchmanDesktop VersionConsole VersionMobile Version (1/100 (1%) chance).

n/a
Pygmy StaffPygmy Staff PygmyPygmy 34 Plantera (1/4 (25%) chance; 1/2 (50%) chance). Inflicts Poisoned or Venom debuff to most enemies.
Desert Tiger StaffDesert Tiger StaffDesktop Version Desert TigerDesert TigerDesert TigerDesert Tiger 33 Desert Chest (Post Plantera Dungeon) Will change form and increase damage at 4 and 7 summoned minions.
Raven StaffRaven Staff RavenRaven 55 Pumpking (1.79% to 14.29% chance depending on wave) n/a
TerraprismaTerraprismaDesktop Version TerraprismaTerraprismaDesktop Version 90 Empress of Light (100% chance during the day) n/a
Deadly Sphere StaffDeadly Sphere StaffDesktop VersionConsole VersionMobile Version Deadly SphereDeadly SphereDesktop VersionConsole VersionMobile Version 50 Deadly SphereDesktop VersionConsole VersionMobile Version (2.5% or 1/40 chance; 3.75% or 1/26 chance). n/a
Tempest StaffTempest Staff SharknadoSharknado 50 Duke Fishron (20% or 1/5 chance) n/a
Xeno StaffXeno StaffDesktop VersionConsole VersionMobile Version UFOUFODesktop VersionConsole VersionMobile Version 36 Martian SaucerDesktop VersionConsole VersionMobile Version (11% or 1/9 chance) Attacks are instantaneous and cannot miss.
Stardust Dragon StaffStardust Dragon StaffDesktop VersionConsole VersionMobile Version Stardust DragonStardust DragonDesktop VersionConsole VersionMobile Version 40 18 Stardust Fragment ( @ Ancient Manipulator ) Each extra minion summoned adds a segment to the main Dragon, increasing damage

Flies through blocks to attack enemies.

Stardust Cell StaffStardust Cell StaffDesktop VersionConsole VersionMobile Version Stardust CellStardust CellDesktop VersionConsole VersionMobile Version 60 18 Stardust Fragment ( @ Ancient Manipulator ) Launches additional projectiles at enemies the player hits.

List of Sentries[edit | edit source]

Standard[edit | edit source]

Item Minion Damage Acquired / Made From Bonus
Queen Spider StaffQueen Spider StaffDesktop VersionConsole VersionOld-gen console versionMobile Version Queen SpiderQueen SpiderDesktop VersionConsole VersionOld-gen console versionMobile Version 26 24 Spider Fang ( @ Iron Anvil / Lead Anvil ) Spiders accumulate, inflict Venom debuff.
Staff of the Frost HydraStaff of the Frost Hydra Frost HydraFrost Hydra 100 Frozen Chest n/a
Lunar Portal StaffLunar Portal StaffDesktop VersionConsole VersionMobile Version Lunar PortalLunar PortalDesktop VersionConsole VersionMobile Version 50 Moon LordDesktop VersionConsole VersionMobile Version (11.11% or 1/9 chance) n/a
Rainbow Crystal StaffRainbow Crystal StaffDesktop VersionConsole VersionMobile Version Rainbow CrystalRainbow CrystalDesktop VersionConsole VersionMobile Version 80 Moon LordDesktop VersionConsole VersionMobile Version (11.11% or 1/9 chance) n/a

Tavernkeep's sentries[edit | edit source]

Desktop versionConsole version Desktop/Console-Only Content: This section's information applies only to the Desktop and Console versions of Terraria.

Sentries summoned by items from the Tavernkeep are associated with the Old One's Army event. They are purchased with Defender Medals (instead of coins), which are awarded only during the event. At first, they can only be used within the event, where they will remain placed until the end of the event. Each sentry summoned will cost 10 Etherian Mana; at the beginning of the event, the player immediately gets the 10 Etherian Mana for their first sentry, and can collect more as they kill enemies. Sentries summoned with Etherian Mana are not subject to sentry limits (see above). Other sentries can be used in the event, but will have their usual mana cost, duration, and sentry limits.

Each of the Tavernkeep's sentry summon weapons come in three tiers: Rod, Cane, and Staff; with the Staff being the most expensive and the most powerful. The Tavernkeep's various armor sets each enhance one of his four sentry types; see his article for full details.

After the event is completed once, these can be used outside the event, and will then function as normal sentries, costing ordinary mana to summon (5 points per tier) and lasting the usual two minutes. Etherian Mana cannot be used outside the event, so the usual sentry limits apply: By default only one sentry can be summoned at once, but armor sold by the Tavernkeep, and accessories dropped by event bosses such as Ogres, can raise a player's sentry limit. This limit increase does include non-Tavernkeep sentries such as the Queen Spider. Again, the accessories do not stack with each other.

Item Minion Damage Acquired / Made From Bonus
Lightning Aura RodLightning Aura Rod Lightning AuraLightning Aura 4 Sold by Tavernkeep. n/a
Flameburst RodFlameburst Rod Flameburst TowerFlameburst Tower 17 Sold by Tavernkeep. n/a
Explosive Trap RodExplosive Trap Rod Explosive TrapExplosive Trap 24 Sold by Tavernkeep. n/a
Ballista RodBallista Rod BallistaBallista 27 Sold by Tavernkeep. n/a
Lightning Aura CaneLightning Aura Cane Lightning Aura 2Lightning Aura 11 Sold by Tavernkeep. n/a
Flameburst CaneFlameburst Cane Flameburst Tower 2Flameburst Tower 42 Sold by Tavernkeep. n/a
Explosive Trap CaneExplosive Trap Cane Explosive Trap 2Explosive Trap 59 Sold by Tavernkeep. n/a
Ballista CaneBallista Cane Ballista 2Ballista 67 Sold by Tavernkeep. n/a
Lightning Aura StaffLightning Aura Staff Lightning Aura 3Lightning Aura 34 Sold by Tavernkeep. n/a
Flameburst StaffFlameburst Staff Flameburst Tower 3Flameburst Tower 88 Sold by Tavernkeep. n/a
Explosive Trap StaffExplosive Trap Staff Explosive Trap 3Explosive Trap 126 Sold by Tavernkeep. n/a
Ballista StaffBallista Staff Ballista 3Ballista 140 Sold by Tavernkeep. n/a

List of whips[edit | edit source]

This content is transcluded from Whips § Types.

Image Name Damage Summon Tag Damage Summon Tag Critical Strike Range
(tiles)
Use Time Knockback Rarity HM-exclusive Sell Source
Leather Whip Leather WhipDesktop Version 14 4 0 11 30 0.5 Rarity level: 1 No 30000*3 Gold Coin.png Purchased from Zoologist
Snapthorn SnapthornDesktop Version 18 6 [1] 0 12 30 1 Rarity level: 3 No 10000*1 Gold Coin.png 12 Stinger + 3 Vine + 3 Jungle Spores ( @ Iron Anvil / Lead Anvil )
Firecracker FirecrackerDesktop Version 40 Special [2] 0 18 30 2 Rarity level: 4 Yes 30000*3 Gold Coin.png Dropped from the Wall of Flesh, 1/8 (12.5%) chance
Cool Whip Cool WhipDesktop Version 50 Special [3] 0 19.5 30 1.5 Rarity level: 4 Yes 40000*4 Gold Coin.png 8 Soul of Light + 8 Soul of Night + Frost Core ( @ Mythril Anvil / Orichalcum Anvil )
Durendal DurendalDesktop Version 55 9 [4] 0 18 30 2 Rarity level: 5 Yes 46000*4 Gold Coin.png 60 Silver Coin.png 12 Hallowed Bar ( @ Mythril Anvil / Orichalcum Anvil )
Dark Harvest Dark HarvestDesktop Version 100 Special [5] 0 18 30 3 Rarity level: 8 Yes 100000*10 Gold Coin.png Dropped from Pumpking
Kaleidoscope KaleidoscopeDesktop Version 165 20 +10% 24 30 4 Rarity level: 8 Yes 50000*5 Gold Coin.png Dropped from Empress of Light
Morning Star Morning StarDesktop Version 180 5 +5% 16 45 11 Rarity level: 8 Yes 60000*6 Gold Coin.png Dropped in the Post-Plantera Hardmode Dungeon
  1. Hitting enemies also increases attack speed with the Jungle's Fury buff.
  2. Instead of increasing minion damage, a struck enemy is surrounded by fiery energy which explodes the next time a minion attacks it, dealing three times the minion's usual damage.
  3. Hitting an enemy with Cool Whip summons an additional minion that attacks that enemy and any nearby enemies, doing 10 damage. The snowflake ignores armor.
  4. Hitting enemies also increases attack speed with the Durendal's Blessing buff.
  5. Hitting an enemy adds dark energy to it. When minions attack an enemy with dark energy, the dark energy flares and damages nearby mobs (not the original target) for 10 damage per hit. Also, attacking enemies increases attack speed with the Harvest Time buff.

Armor Summons[edit | edit source]

Certain armor sets will summon a unique minion when the full set is worn:

  • All armor summons can be obtainable on Desktop version Desktop, and the Stardust Guardian is also obtainable on Console version Console and Mobile version Mobile. The Leaf Crystal (see bottom of this section) is obtainable on all platforms.
  • Each player can only have one armor minion that remains active as long as the armor is worn, and can be directed by double-pressing the ▼ Down key.
  • They do not count against either minion or sentry caps.
  • See also the Leaf Crystal from Chlorophyte armor; This is not controllable like a minion, but does provide ongoing attacks against nearby enemies.
Item Minion Damage Acquired / Made From
Forbidden armorForbidden armorDesktop VersionConsole Version Forbidden SignForbidden SignDesktop VersionConsole Version 25 3 Forbidden Fragment / 46 ( Adamantite Bar or Titanium Bar )
Stardust armorStardust armorDesktop VersionConsole VersionMobile Version Stardust GuardianStardust GuardianDesktop VersionConsole VersionMobile Version 20 36 Luminite Bar / 45 Stardust Fragment

Boost gear[edit | edit source]

Basegame Armor[edit | edit source]

Appearance / Name Total Minion Boost(s) Head Chest Legs Total Defense Acquired / Made From
Bee armorBee armorDesktop VersionConsole VersionOld-gen console versionMobile Version
  • +2 minion capacity
  • +23% minion damage

4

5

4

  • 13
30 Bee Wax
Forbidden armorForbidden armorDesktop VersionConsole Version
  • +2 minion capacity
  • +15% minion damage
  • +Ancient Storm

6

12

8

  • 26
3 Forbidden Fragment / 46 ( Adamantite Bar or Titanium Bar )
Spider armorSpider armorDesktop VersionConsole VersionOld-gen console versionMobile Version
  • +3 minion capacity
  • +28% minion damage

5

8

7

  • 20
36 Spider Fang
Hallowed armorHallowed armor
  • +3 minion capacity
  • +10% minion damage
  • +7% (all) damage
1 15 11
  • 27
54 Hallowed Bar
Tiki armorTiki armor
  • +4 minion capacity
  • +30% minion damage

6

17

12

  • 35
For 1500000*1 Platinum Coin.png 50 Gold Coin.png (set) from Witch Doctor (After Plantera has been defeated)
Spooky armorSpooky armor
  • +4 minion capacity
  • +58% minion damage

9

11

10

  • 30
750 Spooky Wood
Stardust armorStardust armorDesktop VersionConsole VersionMobile Version
  • +5 minion capacity
  • +66% minion damage
  • +Stardust Guardian minion

10

16

12

  • 38
36 Luminite Bar / 45 Stardust Fragment

Tavernkeep's Armor[edit | edit source]

Appearance / Name Minion Boost(s) Head Chest Legs Total Defense Acquired / Made From
Apprentice armorApprentice armorDesktop VersionConsole Version
  • Flameburst sentry field of view and range are dramatically increased
  • +2 Sentry capacity
  • +30% Minion damage

7

15

10

  • 32
Sold by Tavernkeep
Monk armorMonk armorDesktop VersionConsole Version

8

22

16

  • 46
Sold by Tavernkeep
Huntress armorHuntress armorDesktop VersionConsole Version

7

17

12

  • 36
Sold by Tavernkeep
Squire armorSquire armorDesktop VersionConsole Version
  • Ballista sentry projectiles pierce more targets
  • Grants Ballista Panic buff when you take damage, doubling the fire rate of Ballista sentries for 3 seconds.
  • +2 Sentry capacity
  • +30% Minion damage

12

27

17

  • 56
Sold by Tavernkeep
Dark Artist armorDark Artist armorDesktop VersionConsole Version
  • +3 Sentry Capacity
  • +60% minion damage
  • Greatly enhances Flameburst effectiveness

7

21

14

  • 42
Sold by Tavernkeep
Shinobi Infiltrator armorShinobi Infiltrator armorDesktop VersionConsole Version
  • +3 Sentry Capacity
  • +60% minion damage
  • Greatly enhances Lighting Aura effectiveness

10

26

18

  • 54
Sold by Tavernkeep
Red Riding armorRed Riding armorDesktop VersionConsole Version
  • +3 Sentry Capacity
  • +60% minion damage
  • Greatly enhances Explosive Traps effectiveness

8

24

16

  • 48
Sold by Tavernkeep
Valhalla Knight armorValhalla Knight armorDesktop VersionConsole Version
  • +3 Sentry capacity
  • +60% Minion damage
  • Greatly enhances Ballista effectiveness

14

30

20

  • 64
Sold by Tavernkeep

Accessories[edit | edit source]

Item Minion Boost(s) Acquired / Made From
Pygmy NecklacePygmy Necklace
  • +1 Minion capacity
Witch Doctor (Pygmy Staff in inventory, Plantera has been defeated, at night)
Hercules BeetleHercules Beetle
  • +15% Minion damage
  • Increases Minion Knockback by 2
Witch Doctor (Pygmy Staff in inventory, Plantera has been defeated, in Jungle biome)
Apprentice's ScarfApprentice's ScarfDesktop VersionConsole Version
  • +1 Sentry capacity
  • +10% Minion damage
Dropped by OgreDesktop VersionConsole Version.
Monk's BeltMonk's BeltDesktop VersionConsole Version
  • +1 Sentry capacity
  • +10% Minion damage
Dropped by OgreDesktop VersionConsole Version.
Huntress's BucklerHuntress's BucklerDesktop VersionConsole Version
  • +1 Sentry capacity
  • +10% Minion damage
Dropped by OgreDesktop VersionConsole Version.
Squire's ShieldSquire's ShieldDesktop VersionConsole Version
  • +1 Sentry capacity
  • +10% Minion damage
Dropped by OgreDesktop VersionConsole Version.
Necromantic ScrollNecromantic Scroll
  • +1 Minion capacity
  • +10% Minion damage
Mourning Wood (2% to 20% chance depending on wave)
Papyrus ScarabPapyrus Scarab
  • +1 Minion capacity
  • +15% Minion damage
  • Increases Minion Knockback by 2
1 Hercules Beetle / 1 Necromantic Scroll
Summoner EmblemSummoner EmblemDesktop VersionConsole VersionMobile Version
  • +15% Minion damage
Wall of Flesh (12.5% chance)
Avenger EmblemAvenger Emblem
  • +12% (All) Damage
1 Warrior Emblem or 1 Summoner Emblem or 1 Ranger Emblem or 1 Sorcerer Emblem / 5 Soul of Might / 5 Soul of Sight / 5 Soul of Fright (Desktop VersionConsole VersionMobile Version)

1 Warrior Emblem / 1 Ranger Emblem / 1 Sorcerer Emblem (Old-gen console version3DS Version)

Destroyer EmblemDestroyer Emblem
  • +10% (All) Damage
1 Avenger Emblem / 1 Eye of the Golem
Sun StoneSun Stone
  • +10% (All) Damage
  • Increases Minion Knockback by 0.5
  • (bonuses only activate during the day)
Golem (12.5% or 1/8 chance)
Moon StoneMoon Stone
  • +10% (All) Damage
  • Increases Minion Knockback by 0.5
  • (bonuses only activate during the night or a Solar Eclipse)
Vampire (2.86% chance; 4.29% chance)
Celestial StoneCelestial Stone
  • +10% (All) Damage
  • Increases Minion Knockback by 0.5
1 Sun Stone / 1 Moon Stone
Celestial ShellCelestial ShellDesktop VersionConsole VersionMobile Version
  • +10% (All) Damage
  • Increases Minion Knockback by 0.5
1 Celestial Stone / 1 Moon Shell

Buffs[edit | edit source]

Buff From Minion Boost(s)
Well FedWell Fed Foods
  • +5% (All) Damage
  • Increases Minion Knockback by 0.5
WrathWrath Wrath PotionWrath Potion
  • +10% (All) Damage
Cute Fishron MountCute Fishron MountDesktop VersionConsole VersionMobile Version Shrimpy TruffleShrimpy TruffleDesktop VersionConsole VersionMobile Version
  • +15% (All) Damage - (In Water / Under 50% Health)
Feral BiteFeral BiteDesktop VersionConsole VersionMobile Version Some BatsBats and Duke FishronDuke Fishron
  • +20% (All) Damage
Damage NebulaDamage NebulaDesktop VersionConsole VersionMobile Version Damage BoosterDamage BoosterDesktop VersionConsole VersionMobile Version
  • +15%/30%/45% (All) damage for 8 seconds
Summoning (Buff)Summoning Summoning PotionSummoning Potion
  • +1 Minion capacity
BewitchedBewitchedDesktop VersionConsole VersionMobile Version Bewitching TableBewitching TableDesktop VersionConsole VersionMobile Version
  • +1 Minion capacity


Achievement[edit | edit source]

Achievement You and What Army.png
You and What Army? • "Command nine summoned minions simultaneously."
Have nine minions summoned at the same time. Desktop VersionConsole VersionMobile Version

Notes[edit | edit source]

  • While all Summon weapons can obtain the Mythical modifier, the Ruthless modifier offers the most effective minion boost by solely increasing the minion's damage per hit the most. The reduced mana cost, increased speed, critical strike chance, and knockback provided by Mythical are less useful because Summon weapons use mana only once (on the initial summoning rather than the minion attacks themselves), minions cannot deal critical hits, and their knockback is negligible even with modifiers. One exception is the Slime Staff because rounding reveals that their damage bonuses are identical.
  • Minions will never attack other players, making them useless in PvP. Some minion weapons can still damage players if specifically targeted (Frost Hydra, Rainbow Crystal Staff), or if they deal incidental contact damage (Ravens).
  • All mounts that can attack are classified as summon damage. This includes the following: Painted Horse Mount, Majestic Horse Mount, Dark Horse Mount, Goat Mount, Pirate Ship Mount, Tree Mount, Santank Mount, Slime Mount, Basilisk Mount, Unicorn Mount, and Scutlix Mount.
  • Only some minions have piercing attacks: Slime, Imp, Twins, the Stardust Dragon, and all three Ballistas. This may be relevant if a player is using other piercing weapons.
  • Console VersionOld-gen console versionMobile Version3DS Version Once summoned, the minion's attack will not change even if the player adds or removes damage enhancing equipment (or buffs). It is worthwhile to load up all available damage bonuses and buffs (for both minion damage and damage in general) before summoning minions, even if you have no intention of using that equipment in the field. (No longer applies as of 1.4)
  • It is not necessary to upgrade an Avenger Emblem to a Destroyer Emblem for the purpose of minion damage, since they cannot deal critical hits. However, the Destroyer Emblem will also benefit all those other weapons you might be using besides your minions. Of course, if you have both emblems, their damage bonuses do stack.
  • Minions will not attack the Cultists at the Dungeon if they are not yet hostile to the player as the result of another attack. Minions that deal contact damage can still deal incidental contact damage to Cultists without specifically targeting them, which will then cause them to become hostile.
  • Note that when trying to obtain the "You And What Army" achievement, Spiders do count as full minions, but the Twins do not.

Tips[edit | edit source]

  • Minions do not differentiate between enemies summoned by Statues and normal enemy spawns. This causes them to sometimes interfere with enemy-based engines, as they will zip off to slaughter any statue-summoned enemies in range (The Stardust Dragon is especially prone to this behavior).
  • Console VersionOld-gen console versionMobile Version3DS Version Summon weapons are the only weapon type that is not regularly available in the first parts of the game. While the first summon weapon, the Slime Staff is technically the earliest obtainable weapon, it is extremely rare, and is likely to go unseen until far later in the game. It can, however, be farmed by the use of a Slime Statue as soon as the Mechanic shows up.
  • Even if not playing as a Summoner, it is always good to keep a minion around to help pick off minor or weakened enemies. Having a minion taking out some of the passing bats, slimes, zombies, and so on can sharply improve your quality of life while wandering around in the nighttime surface, Caverns, Jungle, and so on. Doubly so if you're trying to build, gather bait, chop wood, or otherwise do something besides fighting -- indeed, for such projects it may be worth adding a second minion to help fend off interruptions.
  • Note that minions will attack Slimes even during the day, when the Slimes are nominally "neutral". In areas where King Slime can spawn in place of a regular slime ( surface layer, outer thirds of the map ), the turnover can lead to repeat visits from the King.
  • All the Tavernkeep's Sentries can be constantly resummoned to automatically refresh their attack. This is, however, less efficient than using a weapon from another class.
  • Console VersionOld-gen console versionMobile Version3DS Version In an Expert mode world, summoners can usefully wire a Bat Statue to a switch near the base or spawn zone. Spawning a bat and tanking a few hits (to contract the Feral Bite) lets the player summon their minions with an extra 20% damage bonus, but that's best done while safe at home.

Maximizing minions[edit | edit source]

Minion Count[edit | edit source]

Desktop VersionConsole VersionMobile Version The maximum possible minion capacity is 11. It requires equipping Stardust Armor that also gives you a Stardust Guardian, and the Papyrus Scarab, Necromantic Scroll, and Pygmy Necklace accessories. It also requires being under the temporary effects of the Summoning Potion and the Bewitching Table.

Minion Damage[edit | edit source]

Note that damage is calculated in a two-step process. First the weapon damage itself is adjusted for the weapon modifier (and rounded to the nearest integer). Only after that are all other modifiers added and applied to the weapon damage.

Console VersionOld-gen console versionMobile Version3DS VersionDamage bonuses only need to be active while actually summoning the minions. This allows summoning some minions at maximum damage, and then unequipping some of the damage bonus for limit increases, to summon more minions at slightly lower damage.

Desktop VersionUpdate 1.4.0.1 changes the damage bonus to be calculated concurrently, meaning any damage bonus that is removed while a minion is active will be removed from the minion. Thus, the following loadout is no longer useful as a "setup" procedure, though it remains a powerful summoner build.

A Ruthless modifier on the minion-summoning staff yields +18% up front.

Other modifiers can be maximized as follows:

Total maximum: +224% (+273%). On top of the bonus for a Ruthless weapon, this will yield approximately +282% (+340%).

Examples[edit | edit source]

  • An ordinary Stardust Cell Staff would summon a Stardust Cell hitting for 60 summon damage. After reforging the staff to have the Ruthless modifier, the staff would summon a Stardust Cell hitting for 60 + 18% = 71 summon damage. After wearing the above gear, eating food, drinking a Wrath Potion, dousing yourself with water while riding the Cute Fishron, getting bitten by a bat (in Expert mode), and picking up a 3-stack of Damage Booster buffs in multiplayer, the staff would summon a Stardust Cell hitting for 265 damage.
  • A Ruthless Stardust Dragon has a modified damage of 47. With a Summoning Potion and Bewitching Table, the above will allow up to six summons (188 base damage). With the above damage bonuses, the resulting dragon will do an average of 609 (701) damage per hit.

The Procedure[edit | edit source]

To achieve "maximum minion power" in single-player, follow the following procedure. (auto-pause will help a lot; comments about extra spiders should be ignored as of 1.4.):

  1. Make sure all the accessories you'll be using are reforged to Menacing, and all the summoning weapons to Ruthless.
  2. In an enclosed area, prepare one or two Bat Statues wired to (staggered) 1-second timer(s).
    • Expert mode: Set up a water pool next to the Bat generator. Make sure you can trigger the statue(s) from within the pool. Select a Shrimpy Truffle as your mount.
  3. Arrange your desired summoning weapons on the hotbar.
  4. Wear your accessories: Papyrus Scarab, Hercules Beetle, Summoner Emblem, Avenger Emblem, Necromantic Scroll. Keep a Pygmy Necklace handy for later.
    • For Expert mode's sixth accessory, just take any of the other "10%" accessories from the list above. When you "ice the cake" below, you'll be trading it for the Pygmy Necklace anyway.
  5. Armor: Start off in Nebula armor, with the mixed set handy (Stardust Helmet, Dark Artist's Robes/Valhalla Knight's Breastplate, Red Riding Leggings). Also keep handy the rest of the Stardust armor set.
  6. Use the potions: Food, Wrath, Summoning. Use a Bewitching Table.
  7. Start the timer(s) to spawn some bats.
    • In Expert mode: Let the bats bite until they inflict Feral Bite before continuing.
    • Kill bats until reaching level 3 Damage Booster. If possible leave some extra damage boosters lying around.
  8. Rush: All of the steps after this need to be finished before the Damage Boosters start to expire. If the 8-second duration runs out, put the Nebula armor back on and kill more bats to replenish it. (Your minions will help.) Then continue again below.
  9. Switch to the mixed armor set as above.
  10. Summon your desired minions. This should result in six minions (or pairs of twins, or Dragon segments, Console VersionOld-gen console versionMobile Version3DS Versionor 7 spiders and a ¾ slot) at the maximum of +224% (+273%) damage over the Ruthless damage rating.
    • Minion sources: Default, Stardust Helmet, Papryus Scarab, Necromantic Scroll, Summoning Potion, Bewitching Table.
  11. Console VersionOld-gen console versionMobile Version3DS Version To ice the cake with five more minions at slightly lower damage:
    1. Replace the Avenger Emblem (or in Expert mode, the sixth accessory) with the Pygmy Necklace. This brings you down to +212% (+263%) damage. (If you had a ¾ slot, summon that spider now.) Summon another minion.
    2. Wear the Stardust Leggings, and summon another two minions at +209% (+260%) damage.
    3. Wear the Stardust Plate, dropping to +201% (+252%) damage. (If those last three minions were spiders, summon another spider now.) Summon a final two minions.
    4. Note: If the player later loses some of the many extra-slot bonuses in use (removing accessories or armor, letting buffs expire), the minion(s) that vanish will be chosen randomly. Each individual minion will keep the damage bonus in effect when it was summoned.
    5. Results: If your chosen summons are all Stardust Dragon segments, the "icing the cake" phase will likely reduce the damage bonus for the dragon as a whole,Verify but even so this will yield diminishing returns rather than an actual drop in damage. An 11-segment Dragon will end up doing an average of 893 (1045) damage per hit. If all your minions were spiders, you will have 14 of them, half doing the max of 100 (115), the rest trailing down to 93 (109)

Trivia[edit | edit source]

  • All minion summoning items (with the exception of the Terraprisma) and the Tavernkeep's tier three sentry summoning items have the word "Staff" in their names.
    • The Tavernkeep's tier two sentry summon items also all have the word "Cane" in their names. Same goes for the tier one items, which share the word "Rod". This can be used to help tell the difference between the sentry tiers.
    • That said, a number of other magical weapons and tools are also called "Staff" or "Rod".
  • The Sharknadoes summoned by the Tempest Staff turn translucent when going through blocks, similar to what Duke Fishron and Pigrons do.