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Super Dart Trap
|Debuff tooltip||Slowly losing life|
The Super Dart Trap is a post-Plantera trap found inside the Jungle Temple, and, rarely, outside the Temple's door. Like its lesser counterpart, the Dart Trap, it fires a dart when activated via wire, which costs no ammunition, but a 3-second ( 3 1/3 seconds, 3.33 seconds) cooldown period is required between firings. The dart is not affected by gravity and poisons the target, the poison lasting for 15 seconds and dealing 1 damage every half-second. The dart does less damage to the player at close range and roughly 80 damage to an unarmored player at further range.
Notes[edit | edit source]
- As with Dart Traps, a vertical column of Super Dart Traps will only deal the damage of one dart.
- While Super Dart Traps are commonly found in the Jungle Temple, usually only 15 can be found per large world temple.
- If there is a single block directly in front of a Super Dart Trap, the dart will be able to travel through that block.
- Unlike the normal Dart Trap, a Super Dart Trap will not benefit from critical strike chance bonuses.
- The projectile's speed and duration are identical to those of the normal Dart Trap projectile's – it travels at exactly 45 blocks per second, and will break after 60 seconds if it does not strike a block first, giving it a maximum range of 2,700 blocks.
Trivia[edit | edit source]
- The Super Dart Trap's graphic resembles a stylized stone head. Traps involving such heads firing darts out of their mouths are a common sight in popular culture, such as the Indiana Jones movies.
See also[edit | edit source]
History[edit | edit source]
- Desktop 1.3.1:
- Sprite updated.
- Can now be hammered to rotate 90 degrees at a time.
- Desktop 1.2.1: Walls now correctly draw behind Super Dart Traps.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.