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Swamp Thing

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Swamp ThingHardmode exclusive
Swamp Thing.pngOld-gen console version and 3DS version
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
AI TypeFighter AI
Damage70/140/210 Desktop, Console, and Mobile versions
80 Old-gen console version3DS version
Max Life450/900/1350 Desktop, Console, and Mobile versions
350 Old-gen console version3DS version
Defense26 Desktop, Console, and Mobile versions
32 Old-gen console version3DS version
KB Resist80%/82%/84%
BannerSwamp Thing BannerSwamp Thing Banner
Immune toVenomPoisoned

The Swamp Thing is a Hardmode enemy that spawns only during a Solar Eclipse, during which it is about as common as a Zombie. It moves very fast and occasionally stops in place, leaving it vulnerable to attacks. Old-gen console version3DS version Swamp Things can open doors.

On the Old-gen console version Old-gen console version and 3DS version 3DS version, the Swamp Thing can drop the Broken Hero Sword, an item needed to craft the Terra Blade. On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, the Swamp Thing will not drop anything besides coins.

Tips[edit | edit source]

  • Rapid-fire weapons or weapons with high knockback help dealing with the Swamp Thing's fast speed.

Trivia[edit | edit source]

  • The Swamp Thing is a fictional character in American comic books published by DC Comics. He first appeared in July 1971 and had his first live adaptation in the 1982 American Technicolor superhero horror film Swamp Thing.[1]
  • When a Swamp Thing is killed on the Old-gen console version Old-gen console version, the remains of a Zombie appear rather than those of itself.
  • The BestiaryBestiary entry for the Swamp Thing: "Creeping from the depths of the darkest swamps, this algae-dripped beast desires to drown away anyone in his path."

References[edit | edit source]

History[edit | edit source]

  • Desktop
    • Sprite updated.
    • No longer drops the Broken Hero Sword.
    • No longer capable of opening Doors.
    • Damage reduced from 80 to 70.
    • Defense reduced from 32 to 26.
    • Health increased from 350 to 450.