From Terraria Wiki
Jump to: navigation, search

Format[edit source]

In all environments pages there are these repetitive "inside the" and "found in the" etc., i think that should be deleted, not sure though --The preceding unsigned comment was added by Bow Artist3 (talk • contribs) at 13:18, May 23, 2011 (UTC).

I agree. Unless we eventually learn a lot more about the specific biomes, I'd say they all get merged here and redirected when searched for. MarekkPie 14:50, 23 May 2011 (UTC)

Merge[edit source]

A merge has recently been suggest for this page. I am against it, simply because it is too soon. I think we have to wait and give those pages a chance to be stand alone. Worst case scenario, we merge later. By merging too soon, we undermine the individual page's chance of becoming a full fledged article. Happypal 15:28, 23 May 2011 (UTC)

I just want to add that I don't like this idea either - having long wordy articles with many many subcategories is fine for some things, but can also be extremely cluttered looking, especially if each section has screenshots and the like. And also, yes, the game is still very in development, lots of things are likely to be added quite soon for each section. --FungusTrooper 15:49, 23 May 2011 (UTC)
As I stated under meteorites, look a the Ore page along with the subsections for how I believe the Environments page should work, a small article with minor notes on the biomes then subpages for each environment. -Shadowclaimer 16:20, 23 May 2011 (UTC)
I'm not saying it would a merge would be the wrong solution, I'm just saying it is too soon for such a big change. Ore is just a block, and there is not much to say about it. An environment, on the other hand, I can see growing into great articles, with images and tons of things. If it turns out I'm wrong, then a merge would indeed be the right solution; merges are easy, un-merges are hard.
That said, I see nothing wrong with presenting the environment page like the ore one, with a little subsection and a link. Happypal 18:39, 23 May 2011 (UTC)

Move[edit source]

I am proposing a move of the pages Deserts, Forests and Floating Islands/(+subpages) to Desert, Forest and Floating Island. Why? apart from the fact that a wiki page about something should be singular, every other environment is also singular. This page (Environment, as of this edit), is also singular. Wikipedia does it this way too for Forest, and even Floating island. It's just the standard way of doing things. Happypal 06:40, 27 May 2011 (UTC)

We aren't Wikipedia, we don't follow Wikipedia rules. -- Wynthyst Curseicon.png talk 06:48, 27 May 2011 (UTC)
What rules do we follow? What is your explanation for Dungeon, Meteorite, Underground, but Deserts, Forests and Floating Islands?
I really don't think anyone cares as long as there are appropriate redirects (which there should be) --Colonel Thirty Two 23:29, 30 May 2011 (UTC)
Those who have an unhealthy obsession with consistency/uniformity care, such as myself :) It's something of a mixed blessing. I know this topic is ancient, but ya... I agree with Happypal in preferring singular to plural. My reasoning, in the hopes of influencing future page titles:
  • keep things as simple as possible;
  • plurality is a longer and more complex variant than singularity;
  • fewer redirect pages;
  • people's eyes aren't constantly catching on the "(Redirected from Foo)" line on their way from the title to the intro paragraph;
  • Wikipedia precedent;
  • there's an inherent beauty in consistency—though I appreciate diversity and variety in art and nature.
I'm certainly tempted to add 'move' templates to dozens of pages, but I'd just end up annoying all the "normal" people out there for whom consistency is a non-issue. I guess I just always like to feel as though some kind of perfection is being approached, which is why I find wiki editing rather addictive, and why I always spend so much time refactoring code. Chibs84 17:58, 11 December 2011 (UTC)

Floating Islands[edit source]

Floating islands aren't really a biome. The entire sky up to a certain hight not above the center of the map is the sky biome. The biome is actually the mostly empty vast space where harpies spawn. The floating islands are just a part of it. --Moxxy 17:01, 2 July 2011 (UTC)

Defining a Biome[edit source]

What exactly defines a Biome? Sometimes removing the background destroys a biome and sometimes removing walls or adding stones destroys a biome. My example is based on the dungeon biome, where i currently have the phenomenia that when i remove walls nothing changes, but when i remove the backwall, the biome gets destroyed. On the contrary, placing enough corrupted stones will make any biome partly corruption, with spawn and music around a certain high (which i have yet to determine, sorry). So what is youre idea? --Preceding unsigned comment added by Faya (talkcontribs)

It's mostly nearby tiles, depth, and occasionally, background walls. For example, a certain number of jungle tiles means it's a Jungle, but at a certain depth, it's an Underground Jungle instead. A Dungeon is a Dungeon when there's 250 Dungeon-only bricks nearby, the player is at 0 ft or lower, and the player's standing in front of an unsafe background wall, not including no background wall. --Lunboks 12:35, 12 September 2011 (UTC)

Corrupted/Hallowed Desert, should they be added?[edit source]

Both basically are real biomes on their own. They even have their own backgrounds and enemies. If at all, it wouldn't be more than a sub-sub-section, but I'm wondering if this should be added at all? - Selbi 22:55, 9 December 2011 (UTC)

Are you sure that they have "own" backgrounds? In my opinion it's just recolored standard desert background with overlayed rainbow in hallowed case.
Yes, they do. "Just a recolor" still makes them a full background design on their own. - Selbi 17:21, 13 December 2011 (UTC)
Personally I think we should put in sub-biome stuff for Hallow/Underground Hallow/Hallowed Desert, Corruption/Underground Corruption/Corrupt Desert, Jungle/Underground Jungle, and Floating Island/Space. --Theothersteve7 20:43, 13 December 2011 (UTC)

Snow Biome's resistance[edit source]

From mine and a friend's experience, I find that Corruption very happily spreads over Snow Biomes; is this right? Every snow-related page claims that snow is resistant to both Hallow and Corruption (it is resistant to Hallow AFAIK)... MKSTAR26 12:31, 18 February 2012 (UTC)

The comment about the Snow Biome being always opposite the jungle is incorrect, at least in the current version. Playing on version on PC, a small Snow Biome generated in my map that was quite close to the jungle. At least, much closer to the jungle than it is to the Dungeon. Approximately halfway between the spawn area and the Jungle, separated by a Forest and a Corruption zone. 05:10, 4 November 2013 (UTC) ~

Artificial biome don't change background?[edit source]

Haven't played too much, just created a jungle right in our settlement, the music changes, sky color became a little more yellow/green, just like in a real jungle biome, and of course, enemies. But the background pictures didn't change, but to be honest, I can't remember if the jungle has its own background. But today I made a western-themed settlement and I put sand all over the place, works fine, vultures and those sand spitting bugs spawned, but the background is still green forest. It would be nice if the background picture will change too, making it really looks like a desert without trees. Anyone got it to work? Should I just put more sand there? I only got 1 tile thick sand, which is enough for creatures/cactus to spawn.

More sand should work. I think the background changes depending on the proportion of a biome on-screen (and perhaps slightly off-screen), so you should get at least enough sand so the bottom row on your screen is sand. Of course, you can just add layers until it changes... -- 02:42, 22 March 2012 (UTC)
Okay, I will give it a try, but does this depends on how big the window is? what if I play in fullscreen? When I created the jungle, I only put 1 layer of mud on the original dirt ground, but it works fine, maybe because of those trees and grass?

EDIT: Tried with Map Editor, it works, now I just need to find out how many sand block do I exactly need.

Reorganization[edit source]

I'm working on reorganizing and recategorizing this page as of 1.21. Now that many biomes are fully implemented the distinction between major and themed doesn't make as much sense to me. I am thinking of breaking up the page into Surface, Underground and Hardmode biomes, but I won't make any changes until I test it out first. I also want this page to include easy links to special biomes and unique features (like the pyramid) since it's a directory page, right? -- Camelotcrusade (talk) 20:01, 5 October 2013 (UTC)

There, I reorganized it! I hope you find it easier to follow now. -- Camelotcrusade (talk) 00:11, 6 October 2013 (UTC)

Jungle Biome requirements changed[edit source]

I believe the requirements for a jungle biome have been changed to 300 jungle grass, vines, or bushes. To test this, I created a 40x2 mud platform and planted jungle grass seeds on it. Even after all 80 blocks had grass on them, and the platform was overgrown with vines, bushes, and grasses, nothing jungle related spawned. I then increased the size to 100x2 and still nothing spawned. Then I increased again to 150x2 and once that grass grew, jungle mobs started spawning. I wanted to test that bushes and vines still counted for determining the biome, so I decreased the size to 125x2 and kept everything trimmed. Mobs stopped spawning when the jungle was cut back, and started spawning again when it became overgrown again. 02:55, 8 July 2015 (UTC)

How large was your test area? I built a Jungle grass mini-arena with just around 80 mud blocks (about 20 for sidewalls and 40 for the ground), and I believe that even with all vines trimmed and bushes cut, I retain the Jungle music and background inside it, as well as the ability to use Abeemination to summon Queen Bee. I will see if I can re-verify the number of blocks a bit more carefully, but I am completely convinced it does NOT need 300. Esaelon (talk) 16:56, 8 July 2015 (UTC)
The test area I created was a 40x2 mud block platform completely covered with jungle grass. I should point out that what prompted me to make this test area was the fact that I created a fishing tank made with about 90 mud blocks with jungle grass and was not able to catch jungle related fish, such as neon tetras. When I created the 80 block test area and got nothing, I was convinced that 80 blocks wasn't enough. Perhaps there is two levels of biome, a bare minimum one where you can perform basic biome related functions, and a higher threshold where you start actually spawning monsters and being able to catch biome fish. 00:40, 11 July 2015 (UTC)
Regarding the spawning of fish, my experience has been that if you are at a location where your background / music changes to the biome, and there isn't another higher-priority biome in range of you, then you can catch the relevant fish. How the game handles biomes for fishing and for monster spawning seems subtly different, but I have not figured out how monster spawn determination works at all, yet. Esaelon (talk) 01:35, 11 July 2015 (UTC)

Snow Biome rename?[edit source]

I've noticed that the Angler quest descriptions in 1.3, where it refers to where to locate quest fish, refer to the Snow biome as 'Tundra'. Given this appears to be the official name for the biome, should we rename all references to it on the wiki? Esaelon (talk) 05:09, 9 July 2015 (UTC)

Weird shadow biome[edit source]

I once saw this weird biome we’re everything was black I don’t know why it was there but it was very unique Hantedarmor2345 (talk) 15:14, 18 February 2020 (UTC)