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Bubble rate[edit source]

"The Flairon will emit a bubble every 1/20th of a second while it is out. Because of this, it is beneficial to try and run away from the direction you throw it in, to maximize the damage output." Can someone else try and prove this. I did a crude stopwatch test and found that while running away from the flail, I got .65 seconds. As I ran towards the flail, I got 1.05 seconds. This test was done while using the UFO mount. Rorystarkiller13 (talk) 19:47, 21 July 2018 (UTC)

In which version was bubble generation rate changed from every third to every fourth frame?[edit source]

In it was still every third frame: if ((int)[1] % 3 == 0 && this.owner == Main.myPlayer). In it was every fourth: if ((int)[1] % 4 != 0 || this.owner != Main.myPlayer) return;. If someone has sources from between these versions, please check and update history. 09:52, 26 October 2018 (UTC)