|This page is an archive of past versions of the current page. Do not add new comments here or edit this page.|
- 1 Stray comments
- 2 spawn protection
- 3 clothier
- 4 "Non-player Character" is more than 500% more used than "Non-playable Character"; let's leave it how it was
- 5 Old Man
- 6 Evicting NPCs?
- 7 Respawning NPCs
- 8 Ceiling Height
- 9 Bound NPCs dying
- 10 Generating Bound NPCs
- 11 Should NPC images face left or right?
- 12 NPC names
- 13 Respawning NPC's
- 14 AI
- 15 Alternate Appearances
- 16 Painter Spawn Conditions
Is it possible to rename this page to NPC, as opposed to Npc? -- Michael 20:02, 23 May 2011 (UTC)
- I moved it, I see no issue with moving it to NPC instead since its an acronym. All old links should redirect to NPC now hopefully. -Shadowclaimer 20:05, 23 May 2011 (UTC)
- "Npc" is just a Redirection of "NPC", as you can see if you want to edit the code. There should be a "redirected from npc" though, dunno why it's not there. Bow Artist3 20:07, 23 May 2011 (UTC)
I have an idea for a new NPC , the Blacksmith. To get him you will need to have a full set of any armor and housing, but instead of needing a table and chair he will need an anvil and furnace. -Kunal Char
Needs editing for 1.3.4, blacksmith needs to be added. from finding him myself, if anybody goes to the trouble of adding him w/ out actually finding him themselves, I can say he spawns anywhere, including in hell (found him there while building a WoF fight platform) and when you first talk to him he gives you 5 defender medals. (currency)
I see the NPCs have a listed "damage" value of 10. Has anyone actually seen an NPC deal damage to anything? I get the feeling that it's just somebody copy-pasting but I don't subject my NPCs to a lot of combat. --Theothersteve7 19:08, 1 June 2011 (UTC)
- In the source code their damage value is listed as 10, though I've never seen on actually damage anything. --KoreRekon 19:30, 5 June 2011 (UTC)
how large is it? is it dependent on number of npcs in a spot or the size of thier rooms? 188.8.131.52 00:28, 7 June 2011 (UTC)
someone oughta add him.
"Non-player Character" is more than 500% more used than "Non-playable Character"; let's leave it how it was
184.108.40.206 up and changed the page to define NPC as "Non-playable Character", his only contribution to the wiki. I grabbed some info on the opinions of others concerned with the term and it seemed there is a consensus, so I was comfortable undoing the change.
I think moving this page to Non-playable Character will be better, as "non-player" is not the right term. The term "non-playable" can be 'tweaked' to another player in an online game for example, when "non-player" can only be a computer running that Agent. —The preceding unsigned comment was added by [an irresponsible editor] 14:05, 30 July 2007 (UTC)
- I'm not sure I fully understand your argument; but Wikipedia generally goes by common usage, and it seems that "non-player character" is the more common term [and] seems to adequately cover the concept this article describes. TSP 14:36, 30 July 2007 (UTC)
- PS. in case it wasn't obvious, my edit summary should of course have read "Non-player character' gets 99k Google hits, vs 18k for 'Non-playable character'", not vice versa. TSP 14:37, 30 July 2007 (UTC)
— (Unsigned), Wikipedia article, Talk:Non-player character
It isn't exactly made explicitly clear that the Old Man appears in the world once it's generated, like the Guide, and that you do not have to "attract" him into it as with the other NPCs. He simply spawns at the entrance to the dungeon, and - as far as I can tell from reading the wiki - once you fulfill the conditions, disappears and is replaced by the Clothier, who does appear at your spawn point like the other NPCs. - Spinfx 08:23, 14 July 2011 (UTC)
Is there any way to make an NPC move into another house without destroying a whole bunch of stuff or getting them killed by monsters? I built a big skyscraper structure with tons of stuff in it, but of course one of the NPCs decided to move in (even though there's empty housing elsewhere) and I don't want any of them in there. 220.127.116.11 10:15, 17 September 2011 (UTC)
- Well, I just tried pouring a bucket of lava on the NPC and he moved back in another spot in the same area, where I still don't want him to be, so that's just great. 18.104.22.168 11:49, 17 September 2011 (UTC)
- Avoid combining comfort item and flat surface in that room. -- gamecreator (T|C) -- 11:14, 17 September 2011 (UTC)
- Any better solutions? I have tables & chairs set up in the big structure for aesthetic reasons, so that's kind of annoying to do. 22.214.171.124 11:49, 17 September 2011 (UTC)
~Usually when i move my spawn and i assign the npcs houses, they teleport there at night. i just have to protect them until then. =P~ p.s I have console version -Anonymous
I guess that when an NPC dies, it's not just that a house will still have to be available for them to live in, but you would also have to meet any other requirements as well in order for them to spawn again. For example, the Demolitionist and Arms Dealer would not spawn if you don't have any explosives or guns in your inventory. These would probably be the only NPCs affected this way. If this is true, it would be worth mentioning on the page. Could anybody confirm this theory, or does anyone know if the game simply remembers which NPCs previously spawned?
--Toxik (talk|contribs) 13:25, 10 October 2011 (UTC)
Game remembers which conditions were met but ive been having issues with the guide respawning, no corruption can be near your spawn apparently --126.96.36.199 00:07, 13 December 2011 (UTC)
As of 1.1, it seems that the ceiling of a room needs to be at least 5 blocks high for NPCs to move in. That is, four blocks of space between the floor of the room in which the NPC will be staying, and the ceiling of the room. (Easiest way to do this is to leave one block's worth of space between the top of your head and the ceiling.)
Bound NPCs dying
I found the bound wizard, and "unbound" him. I then Magic Mirrored to my village, where I had a free house. He was slain before he could move in. Does this mean that must refind him and re-un-bind him. He hasn't moved in.--VideoGamePower 04:34, 6 December 2011 (UTC)
No. When he re-spawns, he'll be in a house. 188.8.131.52 17:11, 26 April 2012 (UTC)
Generating Bound NPCs
Does Battle Potion increase the chance a bound NPC will appear while you are exploring the relevant areas ? Apologies this is not signed. I do not edit articles very often but that may change enough soon that I will get an account.
- Yes, spawn rate increasing items/events will increase the spawn rate of bound NPCs as well. --Icke 17:05, 18 December 2011 (UTC)
Should NPC images face left or right?
- I would say face to the left. That is how we find them in the image folder, making it easier to upload new NPC images in the future. --Icke 15:25, 2 January 2012 (UTC)
Here's the full list of random names for all NPCs:
It's the order by which they are listed in the exe. I think they are listed by blocks, in the order Nurse, Mechanic, Merchant, Arms Dealer, Guide, Dryad, Demolitionist, Wizard, Tailor, Goblin. However, I'm not sure about the boundaries of each bloc, at least for the relatively common names like Lucas or Gilbert. The dryad, wizard, goblin tinker and demolitionists have names that are quite easy to delineate, the others, not so much. Figured that this could be useful, even if it's not yet in a form fit for inclusion in the relevant articles.
- Moley-Allison=Nurse, Shayna-Sally=Mechanic, DeShawn-Darryl=Merchant, Jake-Colin=Arms Dealer, Alalia-Xylia=Guide, Dolbere-Darur=Dryad, Dalamar-Xanadu=Demolitionist, Alfred-Ralph=Wizard, Sebastian-Rodrick=Merchant, EDIT: Alfred-Rodrick=Clothier, Grodax-Knub=Goblin Tinkerer --Icke 12:26, 8 January 2012 (UTC)
- Seems reasonable except for the obvious mistakes. ;) Added NPC headers before each range. ~~----
Rodrick could be a reference to Diary of a Wimpy Kid. I mean, Greg's older brother has the same name. 184.108.40.206 15:15, 24 April 2012 (UTC)
Well, It's been almost two weeks since the last of my NPC's got killed in a hardmode bloodmoon, and they still haven't come back. I don't know what to do except for wait becauase i have everything i need for most of them to come back. Is this normal? And what else can i do?
- Wait for daytime, double-check that the homes are suitable. And sign your comments. - 220.127.116.11 02:07, 8 March 2013 (UTC)
Could someone research the NPC AI behavior in a little more detail? For example: Max jump height, underwater behavior, reaction to various mobs, pathfinding, etc? - 18.104.22.168 02:07, 8 March 2013 (UTC)
Does the dye trader have a different appearance on console vs. PC 1.2? He looks like a guy in a turban on the PC 1.2 version. I don't want to change the picture on the main NPC page if this is a variant, however. Should we list two pictures on the directory and/or detail page if more than one version exists? Camelotcrusade (talk) 20:37, 1 October 2013 (UTC)
Painter Spawn Conditions
As of October 2, the page says "The Painter sells paints and equipment used to paint blocks and walls different colors. Acquired when a painting is placed in a suitable house. ". I don't think this is correct. The Painter up on my world showed up right after the Merchant did, on the same day. I don't have anything can be considered a "Painting".
- Something similar happened to me. I had no paintings in my house, four rooms (guide, dye trader & merchant), and the painter suddenly showed up. Cappinator (talk) 07:56, 4 October 2013 (UTC)