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My Guide has not respawned after death!

My Guide Died during a blood moon and has not respawned. I have an extra room and all but still no guide. Can someone help me?

Make sure the house is still valid after the invasion, and that enough time has passed for him to respawn. It's hard to give any more advice than that or tell if it's a bug or not, as we don't know the specifics of your case- you'd probably do better to seek this kind of advice at the forums.

Drowning?

On the world I'm currently using, there's a large, deep pool near the NPC housing. Whenever the Traveling Merchant spawns, he tends to quickly walk into this pool , where he dies moments later. My main house is a few thousand blocks away, too far away for enemies to spawn and kill him, but also too far to reliably confirm the cause of his death. I've had other NPCs die without explanation, all near large bodies of water, but the Traveling Merchant is the most consistent- and conveniently, he leaves his hat when he dies, marking the place of his death, and it's always at the bottom of the lake. I think it's worth testing whether or not submerged NPCs lose health and drown like players now. Gearzein (talk) 11:22, 2 July 2015 (UTC)

I've just tested it; NPCs that remain submerged too long now gradually lose health and eventually die. This isn't an expert feature either; this is a normal, pre-hardmode world. I don't know if this test is sufficient for verifiability but if nothing else I'm removing the claim that they're immune to drowning from the page. Gearzein (talk) 11:35, 2 July 2015 (UTC)
The Nurse can be considered "immune" to drowning; she can throw health kits at herself for 20 HP. She starts doing this as soon as she's damaged, including damage from drowning. The problem is, her "health kits" heal her at the exact same rate she loses HP, so she can't drown. She also can't heal herself if hurt by a zombie in the pool, but eh. Commandhat (talk) 21:47, 6 July 2015 (UTC)

Tax Collector NPC?

Is the Tax Collector Hardmode only, or not? On the NPCs page, he appears in the Hardmode category, but in the table that appears under "Character's pages", he's listed as Pre-Hardmode. Here's a print screen of the table I'm talking about: http://imgur.com/QPHHd3l IcerOut (talk) 20:47, 6 July 2015 (UTC)

It requires Hardmode. I've just corrected the nav box (the table at the bottom of the page). Equazcion (talk) 20:51, 6 Jul 2015 (UTC)

It'd be great to get two columns, one for damage, and the other for defense. I'll see if I can add it in myself easily enough, but if not, someone else should

73.35.196.238 06:57, 8 July 2015 (UTC)Magyk Bob

There seems to be an issue with this because I have all the npc's. I even turn my date on my computer ahead to make sure I got Santa Claus, even though it was stated that you don't need him. They also state that there's 22 npc's in all. That's not true either because I counted them up on the main page on this wiki. And before you start about the Taxman, I also have him and it's still on 21 npc's. Why won't this work?

Should we note hardmode NPCs that don't require the world to be hardmode?

The Pirate, Steampunker, and Santa Claus, specifically, are considered hardmode NPCs because the requirements involve a hardmode boss or event to be defeated, but the world does not technically I have to be hardmode to accomplish that, you can find an item to summon the boss/event and bring it to a non-hardmode world to get the NPC to spawn. I was thinking, maybe we could make a note of this on the main NPC page, maybe using a a dagger (†) and a footnote along the lines of "† NPC can be acquired in a non-hardmode world as long as the conditions are met." Would that be a good idea, do you think? Knight9910 (talk) 21:16, 21 July 2015 (UTC)

Santa

the santa NPC is listed under the NPCs that move into town but he is a temporary NPC. So I am not sure if he needs a house built for him or not. Zefiewings (talk) 18:46, 3 September 2015 (UTC)

Santa does need a house or he wont spawn.--Martingolding96 (talk) 15:35, 1 May 2016 (UTC)
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