- As I mentioned on Talk:Herbs, I mistakingly created this page as I believed none of this type had been previously created. My suggestion would be to merge Herbs into Plants as it features more information. --ILiaWneK 18:06, 25 June 2011 (UTC)
Normal and Blooming Pictures (moved from herbs talk page)[edit source]
I believe it would be a good idea for each herb page to have a picture of each plant in bloom and not in bloom so it is easier for someone looking for the plant to identify them. Plants such as fireblossom, death weed are rarely in bloom while others like daybloom and moonglow are often in both phases. If anyone could get pictures of each phase for each of the 6 herbs it would be a great help. --18.104.22.168 14:50, 25 June 2011 (UTC)
- I agree. --ILiaWneK 18:00, 25 June 2011 (UTC)
Mechanics of Herb Growth[edit source]
Spent some time with this yesterday and I don't see it explained anywhere on the wiki.
Herbs have two distinct mechanics - time to grow and a bloom condition. When an herb is planted, it is in an "immature" state. Then a randomized period of time passes that varies by the herb - Blinkroot's is the shortest, Daybloom's is pretty long. Once the plant has reached "mature" state, at any time thereafter, if the blooming condition is met the flower will bloom. I have never seen a plant in mature, unbloomed state while the blooming condition was met.
Does everyone agree with that? Does anyone have something to add to it? --Theothersteve7 14:08, 27 June 2011 (UTC)
- I've been poking around the code and it looks like every game tick (not sure how long one of those is) the game picks at random 0.0015% of surface tiles and 0.003% of underground tile to update. If an "immature" herb is chosen then normally there is a 1 in 50 chance of that herb becoming "mature”. The plant then has to meet certain requirements to “blossom”. The exception to this is Blinkroot which will become “mature” as soon as it is chosen for update. Every time it is updated from then on it will toggle between blossomed and “mature”. That’s why Blinkroot grows so fast, it skips the 1 in 50 chance. The other herbs should all grow at the same rate. Hope that makes sense. Olrad 15:30, 30 June 2011 (UTC)
- Would that mean herbs underground on average mature more quickly? If I'm reading this correctly, underground herb farms will be naturally about twice as efficient. (Granted, I'm not making too much effort with the math, at the moment.) If so, it would be worth noting. -- Rhombus (T♦C) 23:02, 8 September 2011 (UTC)
Now, this isn't really major, but on the page it says that blinkroot only grows underground, which is incorrect. Blinkroot grows on any dirt that doesn't have grass on it. I use my skybridge as a huge blinkroot farm. The problem is, I don't know how to change the wierd infobox thing that it's in. So, if someone could change it, that would be great.
- I've also experienced this. I built a low bridge over an area of corruption and found Blinkroot growing on it after a while. As such, altitude seems to be less relevant - it only applies in that bare dirt and mud don't often occur naturally at other levels. -- Rhombus (T♦C) 23:06, 8 September 2011 (UTC)
Max Length[edit source]
Is there a maximum length for vines and thorns, or will vines on a sky island eventually reach the ground? --Havvy 12:29, 4 September 2011 (UTC)
Separate pages?[edit source]
Cacti and Thorny Bushes are rather distinct plants and have had a variety of updates to their names. Their version history shows up on their biome pages, at the moment, which seems a bit odd. It would be tricky to integrate on the Plants page. Considering how Trees have their own article and are somewhat comparable (more so to cacti than bushes), it doesn't seem unreasonable to give the latter pages of their own. -- Rhombus (T♦C) 23:02, 12 September 2011 (UTC)
Hallowed grass picture[edit source]
Vines images[edit source]
image uploading place can be found here. i personaly think they should be added as picture to vines section of this page.
-22.214.171.124 20:54, 12 December 2011 (UTC)
- Uploaded. --Nailer
Crystal Shards[edit source]
Should Crystal Shards be deemed "plants"? They are collectible resources that "grow" naturally on suitable terrain (cavern-layer pearlstone). I'm tempted to lump them in with mushrooms, as they seem to have the most mechanics in common (they don't have seeds like herbs or grass, they don't bloom like herbs, they don't convert blocks like grass, and they only grow in a specific layer, like mushrooms or glowing mushrooms). Thoughs? --Manxome 23:08, 16 December 2011 (UTC)
- If we add the crystal shards then we should also add the Jungle Spores. Also, I'd vote against including them in a "plants" page due to the seemingly mineral nature of the crystal shards, but mushrooms aren't plants but fungi and they are included in this page nevertheless, so that argument is moot. --126.96.36.199 23:25, 16 December 2011 (UTC)
Does anyone know what conditions allow sunflowers to grow? Natural sunflowers (i.e. those generated with the world) will slowly multiply if left alone, but I've not seen placed sunflowers reproduce. --Sinister Stairs 01:38, 14 February 2012 (UTC)
- Are you certain that natural sunflowers multiply? I haven't noticed them do so. --Manxome 02:16, 14 February 2012 (UTC)
- I haven't played Terraria this week to take screenshots as proof, but yes, I've had sunflowers multiply in a couple of my worlds. The Other Wiki supports my claim: "Sunflowers also have the ability to spawn more sunflowers in a small area, but the chance is very low. This will only occur on grassy dirt blocks." --Sinister Stairs 15:09, 17 February 2012 (UTC)
No corruption vines?[edit source]
- Are you sure? I've looked through TileID.cs, the image files, and generated a world, and I cannot seem to find any. 4e696e6a6f795844 (talk) 22:03, 15 December 2016 (UTC)
- No Corruption vines, just Crimson and Hallow. I tested it personally to see how long the vines get. 10 tiles for Crimson and Hallow, 0 for Corruption. – Ferretwings (talk) 06:16, 16 December 2016 (UTC)