Talk:Player stats

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Hermes Boots[edit source]

I believe the Hermes Boots are missing and I for one would love to know how they compare and what does or doesn't stack with them.-- 00:07, 5 June 2011 (UTC)

Seconded. I would like to know the speed numbers of the boots myself. I notice the boots don't stack with any of the speed increasing items, but having items that increase your speed makes it take less time to get to full speed with the boots. Surhotchaperchlorome 16:41, 8 July 2011 (UTC)

Move to guide[edit source]

This article really reads like a guide. It doesn't really have the kind of info that belongs on a wiki page (What will link to it?) and will only get the proper exposure in the guide namespace (IMO) happypal (talk • contribs) 08:09, 2 June 2011 (UTC)

I disagree, actually. It should stay as it is now. Juze User Juze sig icon.jpg 08:22, 2 June 2011 (UTC)
I can see it from both views. I say leave the move tag on it for awhile and let's see how it develops. On one hand player statistics are a mechanic of the game and should be documented in mainspace, on the other, if it becomes more of a guide on how to maximize your statistics for various situations/gameplay styles, it would fit better as a Guide. I would like to see it renamed to the proper Player statistics though. -- Wynthyst Curseicon.png talk 10:31, 2 June 2011 (UTC)
Maybe if we split the article? Keep tips and tricks in a seperate guide and this page to focus on the game mechanics. Juze User Juze sig icon.jpg 14:31, 2 June 2011 (UTC)

Anyone bored/brave enough[edit source]

to do the new items from 1.0.5? mostly the potions as the new acc is 5% movement boost and the guide already shown the math of multiplicative addition instead of sum addition as new players might have assumed. 18:00, 24 June 2011 (UTC)

Shouldn't this be a part of Game mechanics?[edit source]

I mean, it does explain and map out the game mechanic of movement speed. Shouldn't it be in the Game Mechanics section along with attack speed? Surhotchaperchlorome 16:41, 8 July 2011 (UTC)

Emphasis[edit source]

From the content length alone it appears that extra emphasis is being placed on the player's movement rate. This kind of detail should go under Game Mechanics. For most casual players it should be enough to know that there exists modifiers for horizontal/vertical movement as well as attack speed (which isn't in there btw). - Spinfx 00:57, 22 July 2011 (UTC)

Horizontal Movement Table[edit source]

So it occurred to me that Well Fed adds 10% to movement speed. This should be reflected in the table somehow (I added it in a temporary fashion), but I'm not quite certain how. The problem is, tallying up all the combinations, it would double the table size. That would make the table a bit unwieldy.

Another alternative is to somehow combine it with the entry for Anklet of the Wind, since the two bonuses are identical. The calculation would come out the same regardless of which one the player has. Having both would naturally yield a new result. Also, is there a cap to movement speed that should be considered?

I'd love to hear your thoughts. -- TechpriestMagos 22:58, 1 September 2011 (UTC)

Well, we could scrap item combinations altogether and just have a table with "% increase gives these speeds" and then spend a little extra text explaining how to get that % increase. --JonTheMon 23:40, 1 September 2011 (UTC)
We might. I'm going to try something though, see how it works.
Edit: Thinking about it more, you present a good point. Movement speed is a bit more abstract than jumping height, so it's probably not necessary to calculate exact speeds for every possible combination. As far as what to do instead, I'm a bit fuzzy on that. -- TechpriestMagos 01:02, 2 September 2011 (UTC)

Featherfall Potion and Angel/Demon Wings[edit source]

I just thought that maybe someone should add some information about this, as both affect jump height. I have gotten over 700+ feet(350 Blocks) using a Featherfall Potion, Angel wings, Cloud in a Balloon, and Specter boots. On a small world this allowed me to reach the sky from level depth. -- 02:42, 7 December 2011 (UTC)

except that wings already has featherfall (and horseshoe because of featherfall even if you don't trigger the slowfall effect of wings by holding jump after expired flight). i will be doing tests with wings, rocket/spectre, balloon (+cloud), and werewolf. werewolf DOES increase jump height AND movement speed but i cannot dive into code for specific numbers on speed or anything not physical damage, it buffs a lot (all but defense?) of physical related stats. 17:06, 7 December 2011 (UTC)

1.1(.1) stats[edit source]

dived into the coding. don't know what the values represent though.

  • plain jump = 15
  • plain jumpspeed = 5.01
  • balloon = 20
  • balloon jumpspeed = 6.51
  • werewolf = +2
  • werewolf jump speed = +.2
  • no numeric value for double jumping (the two cloud items).

in-game measurements:

  • plain jump = 6 blocks or 12 feet
  • balloon = 10 blocks but 21 feet
  • werewolf = 6 blocks but 13 feet
  • bottle = 9 blocks but 19 feet
  • cloud in balloon = 17 blocks or 34 feet
  • werewolf + balloon = 11 blocks but 23 feet
  • werewolf + bottle = 11blocks or 22 feet
  • werewolf + cloud balloon = 19 blocks or 38 feet

other information:

  • max movement rate is 1.4 (240%?)
  • max attack rate is 4 (500%?)

there was a velocity code part that i couldn't deal with, likely includes gravity because 15 does not = 12 lol. 04:19, 20 December 2011 (UTC)

Accesories and Weapon reforging[edit source]

Someone should make a clear guideline on the boost that 1 speed item, then 2 speed item, then 3, ect... provides to the player -- 20:38, 21 December 2011 (UTC)

the thing is... movement boost values are multiplied together so like 2 +4%'s will be 1.04*1.04*base (sorry didn't code dive this time for base value if it updated from old or what is already listed). 1.04^5 = 1.217 (rounded up) in case anyone was lazy and wanted the max value of 5 speed boost reforged accessories. max speeed boost unless it goes over the cap (not sure how to translate the above code's findings) is 1.19* 1.1 *1.05 * 1.04 *1.04 *1.04 *1.04 *1.04 *1.25 *1.10 *1.05 = 2.414 (rounded by removing extra decimal paces). 23:39, 21 December 2011 (UTC)

Why is water plus cobwebs still listed? Doesn't water destroy cobwebs on contact now? —Preceding unsigned comment added by (talk)

You can have a layer of water with a layer of cobweb above that. --0icke0 (talk) 08:58, 15 June 2013 (UTC)

Add "Frog Leg" to vertical movement section table[edit source]

Frog Leg needs to be added to the vertical movement table. -- KhymChanur (talk) 08:16, 27 May 2014 (UTC)

Regarding Medium Movement[edit source]

I assume the table shows the effect on horizontal movement? What about Vertical Up and Vertical Down? Ferretwings (talk) 22:33, 16 February 2016 (UTC)

Cobwebs in Medium movement section[edit source]

I can see some argument being made for cobwebs being there, but same arguments would apply to a honey block that you've clipped into with actuators or other means. I understand that this info is valuable and shouldn't be removed and also too minor to deserve a separate movement inside blocks section. Ideas? 06:12, 17 May 2016 (UTC)

Deleted Vertical Movement[edit source]

Deleted the Vertical Movement section, as I think that it's harder to rewrite anything if you don't get started. Sam1370 (talk) 15:16, 9 April 2017 (UTC)

Yes, it needs a rewrite, but deleting the entire thing is unneeded. The "rewrite" banner is there specifically to tell readers that they should improve upon it, and the existing content gives them an idea of what it should look like. It may not be much, but it's still better than an empty space. – KM100 (talk) 15:21, 9 April 2017 (UTC)
Oh, I thought "rewrite" meant deleting the whole thing and writing it again. Thanks. Sam1370 (talk) 15:54, 9 April 2017 (UTC)

Health value of golden hearts[edit source]

Regarding this edit: A Life Fruit increases a character's maximum health by 5 HP, that is true. The heart representing that increase is golden. However, it overrode the red heart that was in its place before. A red heart represents 20 HP. That means both values add upp to a total of 25 HP, which is represented by the golden heart. Example:

Displayed hearts Red hearts (1 heart = 20 HP) Golden hearts (1 heart = 25 HP) Total health
15 Life Crystals used:
20 × 20 = 400
+ 0
0 × 25 = 0
400 health
1 Life Fruit used:
19 × 20 = 380
+ 1
1 × 25 = 25
405 health
20 Life Fruits used:
0 × 20 = 0
+ 20
20 × 25 = 500
500 health

With this reason I undid that edit. --Rye greenwood (talk) 20:50, 3 September 2018 (UTC)

Same applies to this edit. --Rye greenwood (talk) 17:09, 24 October 2018 (UTC)