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His Role[]

I think it is safe to assume that his role is collecting taxes. I know it's a stretch. 66.31.171.96 08:33, 15 March 2015 (UTC)

Budd dwyer[]

I think it's kinda weird to include the name of a politician that committed suicide on Live TV. Anyone else? — Preceding unsigned comment added by Loafiestbloke (talkcontribs) at 02:26, 2 July 2015 (UTC)

Misspelling[]

On my copy of the game it says "gall" instead of "call". - MinecraftPhotos4U (talk) 18:11, 6 July 2015 (UTC)

Not sure which version you're playing but the PC source code says "call". Equazcion (talk) 18:14, 6 Jul 2015 (UTC)

Collection duration[]

On the tip it states that with max npcs it would only take 10 minutes to reach 10 gold. However this does not add up as you only get 10.5 silver per minute or 105 silver every 10 minutes. With 20 npcs/(10 SPM) it would take 100 minutes to reach 10 gold and with 21 npcs just over 95 minutes. — Preceding unsigned comment added by 73.202.79.242 at 10:04, 7 July 2015 (UTC)

Quotes[]

The TC's quotes seem to be badly coded. According to the source code, the Dryad, Arms Dealer and Demolitionist quotes are all correct, but cannot actually appear because they get overridden by either the Merchant quote (1/6 chance) or one of the general ones. The "don't know why they bother" quote in the Trivia section is likewise unreachable (off-by-one error in the random selector). -- SDGlyph (talk) 01:22, 14 July 2015 (UTC)

Bugger?[]

https://en.wiktionary.org/wiki/bugger#Verb

I think the word you want there is "bug". 155.143.19.184 10:33, 6 August 2015 (UTC)

It's a direct quote from the game text. You may want to bring this up at the forums instead- the devs might get a good laugh out of it. Gearzein (talk) 11:33, 6 August 2015 (UTC)

Trivia[]

  • The Tax Collector's quote when the Dryad is present implies that the pair had sexual intercourse in exchange for not paying taxes - hence the "fungus growing in strange places."
    • An alternative interpretation of this line could mean that the Dryad did not accept his advances, and made her displeasure known, which is supported by him saying he "tried".

Regarding the previously removed trivia above. I honestly thought the second interpretation was what was being implied when I read the quote in-game for the first time. I think it should be included as it has merit. Shadowsyllvet (talk) 18:55, 9 December 2016 (UTC)

I disagree,"fungus growing in strange places" proves this in the favor of the former.TOTORO01 (talk) 18:59, 9 December 2016 (UTC)
If I had the power to make plants grow and some old man propositioned me, I'd make mushrooms grow out of his orifices as well... That's what I meant. That seems like an equally valid way to get "fungus in strange places". Shadowsyllvet (talk) 19:05, 9 December 2016 (UTC)
Okay, now I understand what you mean, I'll add the trivia not back in.TOTORO01 (talk) 19:16, 9 December 2016 (UTC)

Categorizing Quotes[]

I like the way the quotes are categorized by NPC. I noticed the Dryad#Quotes wasn't categorized in the same way though. Should the other NPC's be edited to match this? Shadowsyllvet (talk) 18:55, 9 December 2016 (UTC) Edit: Misrepresented which NPC wasn't categorized in the same way, changed the link to point to the Dryad. 19:22, 9 December 2016 (UTC)

I like this too, what about categorizing by every factor? i.e. "in a crimson world only" or "in a corrupt world only" (different wording but something along those lines).TOTORO01 (talk) 19:01, 9 December 2016 (UTC)
Hmm, the majority of the world type quotes only differ by the name of the world. When the quote is unique to that type of world, I'd be in favor of a specific category. Shadowsyllvet (talk) 19:09, 9 December 2016 (UTC)
I'll move this to the community noticeboard for more input.TOTORO01 (talk) 19:18, 9 December 2016 (UTC)

Notice[]

A "Player" purifying a tortured soul. ***LITERALLY SHOWS YRIMIR*** Okokup (talk) 18:11, 19 April 2020 (UTC)

Happiness[]

We need happiness values on the page. The Guide has happiness, though you don't pay him anything, so we need happiness for the Tax Collector. I imagine, though, he'll be hard to please. — Preceding unsigned comment added by 114.72.13.21 at 01:24, 20 May 2020 (UTC)

I also think that happiness can increase the total value of possible stored money, I have a tax collector with at least 11 gold. it also shows the platinum coin slot is available in his menu. — Preceding unsigned comment added by EvanPi314 (talkcontribs) at 19:04, 21 May 2020 (UTC)

Limit of 10 gold coins seems to have been changed[]

Playing on Master, I just got 12g49s85c from him TheHourMan (talk) 03:39, 16 June 2020 (UTC)

Agree, I remember seeing something to this effect in the changelogs but can't find it anymore. -- Breathlessblizzard (talk) 06:27, 16 June 2020 (UTC)

Page is confusing IMO[]

I found that his page very unclear/confusing. First it says the tax collector earns 50c per minute per NPC, but just a few lines later it says he earns between 33-66/min, which really makes it sound like his earnings would cap after 2 NPCs. It took me 5 whole minutes to figure out (or rather, just assume) that (probably?) the wiki meant that he gets 33-66/min for each NPC that has a house instead, so 6-18 silver per minute, depending on the game version, happiness and npcs with houses. In my opinion, both paragraphs could have easily been merged for a shorter and clearer description, or at the very least the second part should be clarified.

My suggestion on how his description could be shorter and clearer:

"

When the Tax Collector is present, he will earn and store from 33 to 66 ( always 50) per real-world minute (1 in-game hour) for each present NPC that has a house, including himself; he is able to store between 66666 and 133333 ( always 10). On the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version, his tax limit, current funds and gains per minute will vary depending on his current happiness.

" - (This shortens the description from 3 lines to 2 and makes it much clearer, although there are a little bit too many icons together)


Additionally, some extra useful info could be added, maybe even in the trivia section, such as

"His current funds will be instantly corrected if his happiness changes, and the value you can claim will be updated to reflect these changes" (assuming that's true), and/or

"This means the Tax Collector will gain a final amount of coins per minute between 950 and 1716 once you have all possible NPCs, depending on his happiness, amount of NPCs that have a house and game platform." - Something similar to this is currently mentioned under "Tips", but that is outdated (does not talk about 1.4.0.1) and isn't really a tip

"The amount of time the Tax Collector takes to reach the limit of tax stored on him is equal to 33⅓ hours divided by the amount of NPCs that have a house, including himself. This means once the player has all possible NPCs with their houses, the Tax Collector will be full of coins roughly every one hour and a quarter" - I'd find this one particularly useful to know

TBlazeWarriorT (talk) 05:04, 17 November 2020 (UTC)

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