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The Hallow is a Hardmode surface biome. It is characterized by pastel-colored fairytale graphics, with cyan-colored grass, multicolored trees, and a large rainbow in the background, as well as similarly whimsical-looking (though dangerous) enemies. The Underground Hallow biome can be found directly beneath a naturally-generated Hallow biome.
The Hallow does not exist in newly-generated worlds. It is generated along with a large Underground Hallow biome when the Wall of Flesh is defeated for the first time and the world converts to Hardmode. This initial conversion can replace preexisting sections of the world's "evil biome" (Corruption or Crimson). If areas of Jungle or Glowing Mushroom biome are included in the conversion area, stone will be converted but the (mud based) grasses will be unaffected.
Once generated, Hallow spreads in a manner similar to the evil biomes; Pearlstone, Pearlsand, and dirt blocks growing Hallowed grass will spread Hallow to neighboring blocks, causing Hallow enemies to spawn over ever-larger areas. Hallow can also be seeded in new areas via Hallowed Seeds, Holy Water, or Blue Solution. See below or the Biome spread page for more details.
The Dryad can tell the player the percentage of Hallow and Corruption/Crimson in the world.
Contents[edit | edit source]
- Empress Wings
- Prismatic Dye
- Stellar Tune
- Empress of Light Mask
- Empress of Light Trophy
- Terraprismaif 100% of damage is dealt at daytime
- Treasure Bag (Empress of Light)(Drops Soaring Insignia. Expert Mode and Master Mode only)
- Jewel of Light(Master Mode only)
- Empress of Light Relic(Master Mode only)
Spread[edit | edit source]
The Hallow spreads itself, similar to the evil biomes. This means that it slowly converts certain susceptible tiles that are in the vicinity of existing Hallowed blocks. Defeating Plantera for the first time reduces the speed of the Hallow's spread by
50*1/2 (50%). Hallow can convert Crimson (but not Corruption) grass blocks, but otherwise cannot convert blocks already claimed by an evil biome. This can result in areas where the Hallow and an evil biome intertwine closely. If Hallow is introduced into a pre-Hardmode world, its spread will be very limited, similarly to the evil biomes.
NPC happiness [edit | edit source]
For more information, see NPC happiness.
Notes[edit | edit source]
- An artificial Hallow biome requires at least 125 Hallowed blocks, such as Hallowed grass, Pearlstone, Pearlsand, or Pink Ice.
- In Hardmode, all enemies in the Hallow have a chance of dropping a Hallowed Key.
- Making an artificial Hallow biome in a pre-Hardmode world (for example via Blue Solution) will change the background and music, though no Hallow enemies will spawn.
- However, oddly, Lightning Bugs will still spawn during night.
- The Hallow does not have an alternate version, unlike the Corruption (which is the Crimson).
- The Hallow can be considered a good place to house NPCs due to the fact that it stops the spread of Corruption or Crimson, which do not allow NPCs to live within a 45-tile radius.
- The Corruption or Crimson is unable to overlap the Hallow.
- The Hallow can spread to Grass and Flower Walls.
- The Hallow will sometimes not spawn on the Surface; only underground.
- Based on the source code, the Dryad considers the Hallow to be "good", as opposed to the Corruption or Crimson, which she considers "bad." However, she does not consider the world to be "pure" until all three are eradicated.
- Again, on beginning Hardmode the Hallow can overlay the Jungle, and this will convert stone but not Jungle grass. Due to the Jungle being mostly Mud, this can lead to there not being enough Hallow blocks present to consistently spawn the biome's enemies. However, the Pearlstone present can still produce small fragments of Hallow biome, which can show pink water and enrage Plantera.
Achievement[edit | edit source]
Trivia[edit | edit source]
- The verb to hallow means to make holy, indicating that the name Hallow likely means holy land.
- – According to the official game lore, the Hallow is created once the world's guardian (the Wall of Flesh) is defeated. It is complete, extreme purity that serves to cure threats that attempt to disrupt the natural balance of good and evil.
Gallery[edit | edit source]
This content is transcluded from Biome backgrounds § The Hallow.
Every Hallow background has a rainbow in it.
Hallowed Desert[edit | edit source]
When the Hallow spreads through desert, it becomes Hallowed Desert. It is very similar to the Hallow: the music theme is the same, the enemies are the same (except for the Light Mummy and Crystal Thresher), and the background is slightly different.
See also[edit | edit source]
History[edit | edit source]
- Desktop 188.8.131.52:
- Desktop 1.2.1: The Crimson and Hallow can now counteract each other.
- Desktop 184.108.40.206: Hardmode Crimson, Corruption, and Hallow spread is now slowed after killing Plantera instead of any mechanical boss.
- Desktop 1.1: Introduced.
- Console 1.02:
- The Crimson and Hallow can now counteract each other.
- Hardmode Crimson, Corruption, and Hallow spread is now slowed after killing Plantera instead of any mechanical boss.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced with changes up to Desktop 1.2.1.
- Mobile 1.2.6508:
- The Crimson and Hallow can now counteract each other.
- Hardmode Crimson, Corruption, and Hallow spread is now slowed after killing Plantera instead of any mechanical boss.Verify
- Mobile 1.1.5536: Introduced.