The Meatball

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The Meatball
  • The Meatball item spriteold The Meatball item sprite
Stack digit 1.png
Statistics
Type
Damage34 Desktop and Mobile versions / 16 Console VersionOld-gen console version3DS version (Melee)
Knockback5.5 (Average)
Critical chance4%
Use time45 (Very slow)
Velocity12
Rarity01*Rarity level: 1
Sell54
Research1 required
Projectile created
  • The Meatball
    The Meatball
Desktop and Mobile versions The Meatball in use.
Console Version The Meatball in use.

The Meatball is a flail crafted using Crimtane Bars and Tissue Samples. It is the equivalent of the Corruption's Ball O' Hurt (which is not crafted, but obtained by smashing a Shadow Orb).

Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount.

Crafting[edit | edit source]

Recipes[edit | edit source]

ResultIngredientsCrafting station
The MeatballThe MeatballIron AnvilIron Anvil
or
Lead AnvilLead Anvil
total: 1 row(s)

Tips[edit | edit source]

  • Console VersionOld-gen console version3DS version Despite having similar stats to its Corruption counterpart, the Ball O' Hurt, it is relatively less useful since it cannot be used on the Brain of Cthulhu itself, unlike the Ball O' Hurt which is a viable option for the Eater of Worlds before starting to fall off.

Trivia[edit | edit source]

  • The Meatball is one of the three craftable flails in the game, the other two being the Flaming Mace and Dao of Pow.
  • The Meatball's name is a reference to the real food made of meat and to how the Crimson is flesh/meat-themed.
  • Desktop versionConsole versionMobile version3DS version Modifier prefixes are added in front of the "The" in its name, which can result in a grammatically incorrect name such as "Keen The Meatball". It shares this trait with all other items that can obtain modifiers and whose names begin with "The". This error is not present in the Old-gen console version Old-gen console version.

History[edit | edit source]

  • Desktop 1.4.0.1:
    • Damage increased from 16 to 34.
    • Functionality of flails reworked.
    • Item and projectile sprites updated.