Timers

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Timers
  • 1 Second Timer.png 3 Second Timer.png 5 Second Timer.png
    1 Second Timer (placed).gif 3 Second Timer (placed).gif 5 Second Timer (placed).gif
Statistics
TypeMechanismFurniture
ConsumableYes
Buy50 Copper Coin Mobile Version3DS version
Sell10 Copper Coin
Activated (top) and deactivated (bottom) timers.

A Timer is a triggering mechanism that continually activates other mechanisms at regular intervals. They are toggled on and off by right-clicking.

To function, a timer must be placed on the ground or a platform. One cannot be placed on a wall.

Timers can also be activated and deactivated using other mechanism activation items. For example, a Switch on the same path of Wires will toggle a Timer on and off. Multiple Timers on the same circuit will also repeatedly toggle each other on and off.


Variants[edit | edit source]

1 Second Timer
  • 1 Second Timer item sprite
  • 1 Second Timer placed
Auto-use
Stack digit 9.pngStack digit 9.png
Statistics
TypeFurnitureMechanism
PlaceableYes 1 wide × 1 high
Use time15 Very Fast
TooltipActivates every second
RarityRarity level: 0
Buy50*50 Copper Coin.png
Sell10*10 Copper Coin.png
3 Second Timer
  • 3 Second Timer item sprite
  • 3 Second Timer placed
Auto-use
Stack digit 9.pngStack digit 9.png
Statistics
TypeFurnitureMechanism
PlaceableYes 1 wide × 1 high
Use time15 Very Fast
TooltipActivates every 3 seconds
RarityRarity level: 0
Buy50*50 Copper Coin.png
Sell10*10 Copper Coin.png
5 Second Timer
  • 5 Second Timer item sprite
  • 5 Second Timer placed
Auto-use
Stack digit 9.pngStack digit 9.png
Statistics
TypeFurnitureMechanism
PlaceableYes 1 wide × 1 high
Use time15 Very Fast
TooltipActivates every 5 seconds
RarityRarity level: 0
Buy50*50 Copper Coin.png
Sell10*10 Copper Coin.png

Crafting[edit | edit source]

Recipes[edit | edit source]

ResultIngredientsCrafting station
1 Second Timer1 Second Timer
Iron AnvilIron Anvil
or
Lead AnvilLead Anvil
3 Second Timer3 Second Timer
5 Second Timer5 Second Timer
total: 6 row(s)

Notes[edit | edit source]

  • If a timer A activates another timer B with the same duration, B will trigger before A (thereby deactivating A before it can trigger again).
  • Exiting a world and re-entering it resets all Timers to their inactive state.
  • The Crab Engine and Bird Engine methods can be used to produce a similar effect at faster intervals.
  • The Timer must be placed above another block. It also does not block any creatures from passing through it, so do not use it as part of your wall holding in 1-block-tall creatures such as slimes.
  • On the Mobile version Mobile version and 3DS version 3DS version, Timers are bought from the Mechanic instead of being crafted, due to the fact that watches are unobtainable in these versions.

History[edit | edit source]

  • Mobile-Release: Introduced.
  • Unknown Version: Due to removal of watches, no longer craftable.