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Timer

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Timer
Stack digit 9.pngStack digit 9.png
1 Second Timer.png 3 Second Timer.png 5 Second Timer.png


1 Second Timer (placed).gif 3 Second Timer (placed).gif 5 Second Timer (placed).gif
Statistics
Type MechanismFurniture
Placeable Yes
Dimensions 1 wide ˣ 1 high
Use time 14 (Very Fast)
Rarity Rarity Level: 0
Buy 50 Copper Coin Mobile only.png3DS logo.svg
Sell 10 Copper Coin
Internal Item ID: 583-585
Internal Tile ID: 144
Activated (top) and deactivated (bottom) timers.

A Timer is a triggering mechanism that continually activates other mechanisms at regular intervals. They are toggled on and off by right-clicking.

To function, a timer must be placed on the ground or a platform. One cannot be placed on a wall.

Timers can also be activated and deactivated using other mechanism activation items. For example, a Switch on the same path of Wires will toggle a Timer on and off. Multiple Timers on the same circuit will also repeatedly toggle each other on and off.


Variants[edit | edit source]

1 Second Timer
1 Second Timer inventory icon
1 Second Timer placed graphic
Statistics
Type Furniture
Tooltip Activates every second
Internal Item ID: 583
3 Second Timer
3 Second Timer inventory icon
3 Second Timer placed graphic
Statistics
Type Furniture
Tooltip Activates every 3 seconds
Internal Item ID: 584
5 Second Timer
5 Second Timer inventory icon
5 Second Timer placed graphic
Statistics
Type Furniture
Tooltip Activates every 5 seconds
Internal Item ID: 585

Crafting[edit | edit source]

Recipes[edit | edit source]

Result IngredientsCrafting Station
1 Second Timer.png
1 Second Timer 
Gold Watch.png Platinum Watch.pngGold Watch or Platinum Watch Iron Anvil.png Iron Anvil /
Lead Anvil.png Lead Anvil
Wire.pngWire
3 Second Timer.png
3 Second Timer 
Silver Watch.png Tungsten Watch.pngSilver Watch or Tungsten Watch
Wire.pngWire
5 Second Timer.png
5 Second Timer 
Copper Watch.png Tin Watch.pngCopper Watch or Tin Watch
Wire.pngWire

Notes[edit | edit source]

  • If a timer A activates another timer B with the same duration, B will trigger before A (thereby deactivating A before it can trigger again).
  • Exiting a world and re-entering it resets all Timers to their inactive state.
  • The Crab Engine and Bird Engine methods can be used to produce a similar effect at faster intervals.
  • The Timer must be placed above another block. It also does not block any creatures from passing through it, so do not use it as part of your wall holding in 1-block-tall creatures such as slimes.
  • On the Mobile only.png Mobile and 3DS logo.svg version, Timers are bought from the Mechanic instead of being crafted, due to the fact that there's no watches in these versions.

History[edit | edit source]

  • 1.3.0.1: Sprites updated.
  • Unknown Mobile Version: Due to removal of watches, no longer craftable.
  • 1.1: Introduced.
Wiring
 
Tools Wire • Wrenches • Wire Cutter • Desktop only.png Multicolor Wrench • Desktop only.png The Grand Design • Desktop only.png Actuation Rod
Accessories Desktop only.png Mechanical Lens • Desktop only.png Presserator
Triggers Lever • Switch • Pressure Plates • Timers • Desktop only.png Detonators • Desktop only.png Trapped Chests • Desktop only.png Gem Locks
Devices Active/Inactive Stone Block • Actuator • Desktop only.png Announcement Box • Pumps • Teleporter • Functional Statues • Light sources • Desktop only.pngConsole only.pngMobile only.pngGemspark Blocks
Traps Dart • Super Dart • Spear • Spiky Ball • Flame • Explosives • Desktop only.png Geyser
Furniture: Iron Anvil.png Crafting Stations • Candle.png Light Sources • Chest.png Storage Items • Pure Water Fountain.png Other Items