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Timers

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Timers
  • 1 Second Timer.png 3 Second Timer.png 5 Second Timer.png 1 2 Second Timer.png 1 4 Second Timer.png
    1 Second Timer (placed).gif 3 Second Timer (placed).gif 5 Second Timer (placed).gif 1 2 Second Timer (placed).gif 1 4 Second Timer (placed).gif
Stack digit 1.png
Statistics
Type
PlaceableYes (1 wide × 1 high)
Rarity0*Rarity level: 0
Buy50*50 3DS version
Sell10*10
Timers.png
Deactivated (top) and activated (bottom) timers.

A Timer is a triggering mechanism that continually activates other mechanisms at regular intervals. Timers are toggled on and off by pressing the Open / Activate button on them.

Timers need to be placed in order to function. They require either a block or a platform beneath them.

Timers can also be activated and deactivated using other mechanism activation items. For example, a Switch on the same path of wires will toggle a timer on and off. Multiple timers on the same circuit will also repeatedly toggle each other on and off.

1, 3, and 5 Second Timers are crafted (except on 3DS version3DS, where they are bought from the Mechanic), while 1/2 and 1/4 Second TimersDesktop version are bought from the Mechanic.

Variants[edit | edit source]

1 Second Timer
  • 1 Second Timer item sprite
  • 1 Second Timer placed
Auto-use
Stack digit 9.pngStack digit 9.png
Statistics
Type
PlaceableYes (1 wide × 1 high)
Use time15 (Very fast)
TooltipActivates every second
Rarity0*Rarity level: 0
Buy50*50 3DS version
Sell10*10
Research1 required
3 Second Timer
  • 3 Second Timer item sprite
  • 3 Second Timer placed
Auto-use
Stack digit 9.pngStack digit 9.png
Statistics
Type
PlaceableYes (1 wide × 1 high)
Use time15 (Very fast)
TooltipActivates every 3 seconds
Rarity0*Rarity level: 0
Buy50*50 3DS version
Sell10*10
Research1 required
5 Second Timer
  • 5 Second Timer item sprite
  • 5 Second Timer placed
Auto-use
Stack digit 9.pngStack digit 9.png
Statistics
Type
PlaceableYes (1 wide × 1 high)
Use time15 (Very fast)
TooltipActivates every 5 seconds
Rarity0*Rarity level: 0
Buy50*50 3DS version
Sell10*10
Research1 required
1/2 Second Timer
  • 1/2 Second Timer item sprite
  • 1/2 Second Timer placed
Auto-use
Stack digit 9.pngStack digit 9.png
Statistics
Type
PlaceableYes (1 wide × 1 high)
Use time15 (Very fast)
TooltipActivates every half of a second
Rarity0*Rarity level: 0
Buy20000*2
Sell4000*40
Research1 required
1/4 Second Timer
  • 1/4 Second Timer item sprite
  • 1/4 Second Timer placed
Auto-use
Stack digit 9.pngStack digit 9.png
Statistics
Type
PlaceableYes (1 wide × 1 high)
Use time15 (Very fast)
TooltipActivates every fourth of a second
Rarity0*Rarity level: 0
Buy20000*2
Sell4000*40
Research1 required


Crafting[edit | edit source]

Recipes[edit | edit source]

Notes[edit | edit source]

  • If a timer A activates another timer B with the same duration, B will trigger before A (thereby deactivating A before it can trigger again).
    • This allows timers to be chained in sequence into a "timer cascade", to provide a long delay before activating a circuit. Normally, only the last timer in the chain will continue repeating; a timer cascade can be made to repeat their combined delay (and prevent the last timer from continuing) by having the last timer in the chain reactivate the first one.
  • Exiting a world and re-entering it resets all Timers to their inactive state.
  • The Crab Engine and Bird Engine methods can be used to produce a similar effect at faster intervals.
  • Timers are considered background objects when placed, so they do not block any creatures from passing through them.
  • On the 3DS version 3DS version, timers are bought from the Mechanic instead of being crafted, due to the fact that watches are unobtainable in this version.

History[edit | edit source]

  • Mobile 1.3.0.7:
    • No longer sold by the Mechanic.
    • Re-added crafting recipes.