Unholy Trident

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Unholy Trident
  • Unholy Trident item sprite
Autofire
Stack digit 1.png
Statistics
Type
Damage88 Desktop version / 73 Console VersionMobile version / 63 Old-gen console version3DS version (Magic)
Knockback6.5 (Strong)
Mana19 Desktop, Console, and Mobile versions / 14 Old-gen console version3DS version
Critical chance4%
Use time17 (Very fast)
Velocity13
TooltipSummons the Devil's trident
Rarity06*Rarity level: 6
Sell10
Research1 required
Projectile created
  • Unholy Trident (friendly)
    Unholy Trident (friendly)

The Unholy Trident is a Hardmode magic weapon that fires fast magic tridents and has a fast fire rate, but a high mana cost. The projectiles pierce up to 2 enemies, and dissipate upon impacting a third. It has a 3.33% (1/30) chance to be dropped by Red Devils in The Underworld after defeating any Mechanical Boss.

Its best modifier is Mythical.

Notes[edit | edit source]

  • Enemies can also be damaged by the weapon itself as if it were a melee weapon.

Trivia[edit | edit source]

  • The Unholy Trident is considered by some to be the Hardmode version of the Book of Skulls, because of the high damage and mana cost, also being dropped by one of the most dangerous enemies in Hardmode.
    • After the balance changes in 1.4.0.1, the fire rate increase has made the Unholy Trident more like a Hardmode decendant of the Gem Staves, or a slower firing, harder hitting version of the Laser Rifle.
The Unholy Trident in action. Notice how it pierces up to two enemies, dissipating upon impacting a third.

History[edit | edit source]

  • Desktop 1.4.1:
    • Damage increased from 73 to 88.
    • Applies a 10% damage penalty to the next hit for each enemy a projectile pierces.
  • Desktop 1.4.0.1:
    • Use time decreased from 22 to 17.
    • Mana cost decreased from 25 to 19.
  • Desktop 1.3.0.1:
    • Damage increased from 67 to 73.
    • Mana usage increased from 14 to 25.
    • Use time decreased from 29 to 21.
    • Rarity decreased from 07*Rarity level: 7 to 06*Rarity level: 6.
  • Desktop 1.2.3:
    • Damage increased from 65 to 67.
    • Use time decreased from 39 to 29.