Thrown Water refers to a set of three consumable weapons that each convert a small area into a biome (Hallow, Corruption or Crimson for Holy Water, Unholy Water and Blood Water respectively) when thrown. This conversion affects a roughly circular area with a radius of four blocks from the center. Enemies within this radius are also damaged slightly; this damage is flat and cannot be modified by any buffs or equipment.
Holy Water is only available in Hardmode. It is possible for Corruption or Crimson Deserts to be generated naturally with the world, making the other two throwable waters available from the beginning of the game, however these biomes will not spread onto Sand until Hardmode begins, therefore worlds generated without Corruption/Crimson Deserts will not have Ebonsand/Crimsand until then.
Console version, Mobile version, and 3DS version[edit | edit source]
- The damage type of Thrown Water is unique and does not belong to any category. It is not affected by buffs, accessories, or any other factors.
- The effects of Thrown Water can be reversed with Thrown Powder.
- For creating large areas of Hallow, Corruption or Crimson, a Clentaminator may be a better choice. It fires a stream of solution with a range of about 60 blocks.
- Updated sprites for Holy and Unholy Water.
- Holy Water's crafting recipe changed from 5x Pixie Dust and 1x Bottled Water to 10x Bottled Water and 2x Pixie Dust.
- Unholy Water's crafting recipe now requires 10 Bottled Water, and produces 10 Unholy Water at a time.
- Blood Water introduced
- 1.2: Stack limit increased from 250 to 999.
- 1.1: Holy and Unholy Waters introduced.