This page lists various entries that for one reason or another are not accessible during normal Terraria gameplay. Inaccessible entries are categorized as Unobtainable, Unimplemented, or Removed.
- Unobtainable refers to fully functional (or partially functional) features which for some reason are unavailable during normal gameplay. They are only accessible through game modification software like inventory editors and tools like Terraria Tweaker, the latter which prevents automatic in-game removal of unobtainable items. Features may also be labeled as unobtainable due to being only partially obtainable - for example, Leaf Blocks can be found, interracted with, and even created during normal gameplay, but cannot be placed in the inventory without using inventory editors. Another example is Moss which naturally spawn in all game versions, but exists as obtainable Moss Blocks only on the Desktop version.
- Unimplemented refers to features that are only partially present in the game files. Due to incomplete coding, being replaced by another feature (such as another item), or forced deletion, they cannot be accessed in-game, even with software like inventory editors.
- Removed refers to features that have been completely removed from the game for various reasons, ranging from copyright liability to former-exclusivity. There is no longer any data related to them present in the game's files, and their Data IDs are typically replaced by something else.
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List of unobtainable, unimplemented, and removed features[edit | edit source]
|See Achievements#Trivia for more info.
- Pumpkin Smasher
- Independence Day
- Behind The Mask
- Hex Education
- In Singleplayer, if you pinch your fingers together, but keep touching the screen, the game doesn't auto-pause and the enemies still move. You can watch how they act with the surrounding terrain and identify what AI type they are.
- Yourself, other players and all NPCs will appear as that person's head, with the exception of the Old Man which will appear as a "enemy circle".
- Bosses appear as a large skull icon, except for the Eater of Worlds which appears as lots of monster circles. The Destroyer is a lot of enemy circles with a skull for the head.
- Worm-type monsters appear as lots of medium "enemy circles" in a line, due to each body segment being classified as a new enemy.
- Tapping on a player/NPC's head icon will display their name.
- If you or someone else is attacked with the minimap open, the unmapped spots on the screen will flash red.
Day and night cycle
- Short, dynamic nights in pre-Hardmode. In order to accommodate the shorter play times that mobile game sessions tend to entail, day and night last for shorter overall periods, and boss or event fights can cause the day or night period to extend in order to offer players more time to complete them. However once Hardmode begins, the day and night cycle will progress at the same speed as in other versions. Pre-Hardmode daytime is 15 minutes whereas nighttime is 9 minutes.
- Power-Up items (Heart, Star, their derivatives, Mana Cloak stars, and Nebula armor boosters) all appear during normal gameplay, but cannot be added to the player's inventory without inventory editors. However, unlike items like Leaf Block, which well could have been a storable item, there would be little point in storable power-ups as their purpose is to provide spontaneous benefits. In this sense, power-ups are not unobtainable items.
- Desktop 1.3.1: Multi-section enemies such as Worms now properly function with banner drops.
- Desktop 1.2:
- Added Red's, Cenx's, Crowno's, Will's, Jim's, Aaron's, and D-Town's developer sets, all unobtainable at the time.
- Added Icemourne, Scythe, and Soul Scythe, all unobtainable.
- Added S.D.M.G., White Tuxedo, and Gravity Globe, unobtainable at the time.