Within Terraria's code are several NPCs that went unused. These NPCS do not spawn naturally
Unspawnable NPCs[]
These NPCs are functional, but do not appear at any time during regular gameplay. They can only only be spawned in by use of a mod or with third-party server commands.
NPC | Notes | |
---|---|---|
White Cultist Archer Internal NPC ID: 380
|
Appears to be a Blue Cultist Archer, but with clothes resembling the Solar Cultist costume. | |
Trivia:
- The Jungle Mimic used to be unspawnable but as of 1.4.2.3 it spawns naturally in the Hardmode Underground Jungle on the Celebrationmk10 seed.
Unused NPCs[]
These NPCs are in the game but are not implemented, they do not function. The enemies below cannot be spawned, even with mods.. Various files or ID names may be present in the code.
NPC | Notes | |
---|---|---|
None2 Internal NPC ID: 76
|
Not in use. Has an image similar to the old sprite of a Wandering Eye. | |
Exploding Snowman Internal NPC ID: 146
|
Even though it is not used, it was resprited in Desktop 1.3.5. | |
Mini Flow Invader Internal NPC ID: 408
|
Graphically identical to projectile ID 539, the projectile fired by Flow Invaders | |
DD2AttackerTest Internal NPC ID: 547
|
Was likely used by the developers to test something relating to the Old One's Army |
Unused Mud projectile[]
This projectile exists in Terraria's files, it can only be spawned in by using mods or with third-party server commands. Various files or ID names may be present in code.
It is a leftover asset from version 1.0.5, when Mud Blocks had a chance to fall, similarly to Sand Blocks and Silt Blocks.
Projectile | Notes | |
---|---|---|
Mud Ball Internal Projectile ID: 39
|
Looks like recolored Dirt Ball. |
See also[]
- Unobtainable items
- Dazed
, One uninflictable debuff.