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Within Terraria's code are several NPCs that went unused. These NPCS do not spawn naturally

Unspawnable NPCs[]

Unspawnable
Unspawnable
The character(s) described on this page will not spawn without hacks.

These NPCs are functional, but do not appear at any time during regular gameplay. They can only only be spawned in by use of a mod or with third-party server commands.

NPC Notes
White Cultist Archer White Cultist Archer
Internal NPC ID: 380
Appears to be a Blue Cultist Archer, but with clothes resembling the Solar Cultist costume.


Trivia:

Unused NPCs[]

These NPCs are in the game but are not implemented, they do not function. The enemies below cannot be spawned, even with mods.. Various files or ID names may be present in the code.

NPC Notes
None2 None2
Internal NPC ID: 76
Not in use. Has an image similar to the old sprite of a Wandering Eye.
Exploding Snowman Exploding Snowman
Internal NPC ID: 146
Even though it is not used, it was resprited in Desktop 1.3.5.
Mini Flow Invader Mini Flow Invader
Internal NPC ID: 408
Graphically identical to projectile ID 539, the projectile fired by Flow Invaders.
DD2AttackerTest
Internal NPC ID: 547
Was likely used by the developers to test something relating to the Old One's Army event.

Unused Mud projectile[]

This projectile exists in Terraria's files, it can only be spawned in by using mods or with third-party server commands. Various files or ID names may be present in code.

It is a leftover asset from version 1.0.5, when Mud Blocks had a chance to fall, similarly to Sand Blocks and Silt Blocks.

Projectile Notes
Mud Ball Mud Ball
Internal Projectile ID: 39
Looks like recolored Dirt Ball.

See also[]

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