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Water

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Some Water in a Forest.
Animated water.gif

Water is an abundant liquid. It is found in nearly any biome in pools of various sizes, and forms the large Oceans on either side of a map. It is less abundant in Deserts, and absent in The Underworld (where it evaporates if made to flow there). Water is only found above a certain depth, beneath which Lava pools tend to appear instead. It flows more freely than Lava and Honey. Each biome has its own unique water color, which can be changed using the Water Fountains sold by the Witch Doctor Desktop VersionConsole Version once he spawns in your world, or Old-gen console versionMobile Version3DS Version after Plantera is defeated.

Candles, Torches, and Flaming Arrows do not emit light underwater, but Glowsticks and some other light sources do. Most torches are knocked free when water touches them.

Upon submersion, a player's breath meter will display, indicating their remaining breathing time before drowning damage will be incurred. The point where a player is considered submerged for purposes of the breath meter is one pixel above the eyes.

If the player's feet are in at least one tile of water, movement is hindered noticeably. Certain accessories or potions can boost player movement through liquids, enable swimming, or even allow walking along its surface. Players cannot swim by default. Projectiles move slower through water than air.

In Expert mode, entering water in a Snow Biome will give the player the Chilled debuff, which slows the player's movement speed.

A body of water will also break the player's fall upon impact and negate any fall damage. If the player has any water walking buff active, this will also negate fall damage by landing on the waters surface.

Crafting[edit | edit source]

An example of water (together with lava and honey) placed to be used as a crafting station. Notice the Crystal Ball above them.
Water (crafting station).png
Mobile VersionThe water crafting station icon.

Like Lava and Honey, water can be used as a minor crafting station. It works just like those two; in order to use it the player only has to stand nearby. Creation of items from a body of water does not lower the water level at all. A sink may be used in place of a water fluid tile, and similarly offers unlimited water to recipes.

Used to craft[edit | edit source]

WaterWater
or
SinkSinkDesktop VersionConsole Version
ResultIngredients
Bottled WaterBottled Water
Mud BlockMud Block
total: 2 row(s)
Sky MillSky MillDesktop VersionConsole VersionOld-gen console versionMobile Version and WaterWater
or
SinkSinkDesktop VersionConsole Version
ResultIngredients
Rain CloudRain Cloud
(Desktop version)
total: 1 row(s)

Water can also be used to make the following items, though not as a crafting station:

Item When combined with
ObsidianObsidian LavaLava
Honey BlockHoney Block HoneyHoney

Contents[edit | edit source]

Characters
During a Blood Moon:
During Hardmode:
Unique Drops

Items interacting with water[edit | edit source]

Notes[edit | edit source]

  • Underground pools of water may sometimes be spotted via the glowing Jellyfish that spawn there.
  • The game occasionally has difficulty leveling out large volumes of liquid that flowed into a new space. Exiting and reloading the world, or relocating the liquid elsewhere, can sometimes remedy the problem.

History[edit | edit source]

  • Desktop 1.3.4: Water is now dynamic and has a setting to be more or less dynamic.
  • Desktop 1.2.3:
    • Sped up the Water moving code a bit. 5-10%.
    • Fixed a bug where moving very large quantities of water could leave some water floating.
    • Fixed issue where you cannot jump while in reverse gravity in water.
    • Running underwater no longer causes flashes of the Suffocation debuff.
  • Desktop 1.2:
    • When water touches a half block, it will create a waterfall. Water can also change colors depending what biome it is in, or if it's a Blood Moon.
  • Desktop 1.1: Water is in a secondary 'layer' behind the placed blocks, therefore can no longer be removed by placing blocks on it. "Blocked" liquids disappear only after restart of world.