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See also: Guide:Liquids
Some Water in a Forest.

Water is an abundant liquid. It is found in nearly any biome in pools of various sizes, and forms the large Oceans on either side of a map. It is less abundant in Deserts, and absent in The Underworld (where it disappears if made to flow there). Water flows more freely than Lava and Honey. Each biome has its own unique water color (these colors can be changed, with the Water Fountains sold by the Witch Doctor once he spawns in your world Desktop Version , or after Plantera is defeated Console VersionMobile only.png3DS logo.svg). Water is only found above a certain depth, beneath which Lava pools tend to appear instead.

Candles, Torches, and Flaming Arrows do not emit light underwater, but Glowsticks and some other light sources do. Most torches are knocked free when water touches them.

Upon submersion, a player's breath meter will display, indicating their remaining breathing time before drowning damage will be incurred. The point where a player is considered submerged for purposes of the breath meter is one pixel above the eyes.

If the player's feet are in at least one tile of water, movement is hindered noticeably. Certain accessories or potions can boost player movement through liquids, enable swimming, or even allow walking along its surface. Players cannot swim by default.

In Expert Mode, entering water in Snow Biome will give the player chilled debuff, which slows the player even more.

Crafting[edit | edit source]

An example of water (together with lava and honey) placed to be used as a crafting station. Notice the Crystal Ball above them.

Like Lava and Honey, water can be used as a minor crafting station. It works just like those two; in order to use it the player only has to stand nearby. Creation of items from a body of water does not lower the water level at all. A sink may be used in place of a water fluid tile, and similarly offers unlimited water to recipes.

Used to craft[edit | edit source]


Water or Sink

Result Ingredients
Bottled Water.png Bottle.pngBottle
Mud Block.png Dirt Block.pngDirt Block

Water + Crystal Ball

Result Ingredients
Water Candle.png Candle.pngCandle
Water Candle.png Platinum Candle.pngPlatinum Candle
Waterfall Block.png Glass.pngGlass
Magic Water Dropper.png Empty Dropper.pngEmpty Dropper

Water can also be used to make the following items, though not as a crafting station:

Item When combined with
Obsidian.png Obsidian Lava.png Lava
Honey Block.png Honey Block Honey.png Honey

Contents[edit | edit source]

Characters Unique Drops
Normal Enemies:
Goldfish.png Goldfish
Piranha.png Piranha
Blue Jellyfish.png Blue Jellyfish

In the Ocean:

Crab.png Crab
Pink Jellyfish.png Pink Jellyfish
Sea Snail.png Sea Snail
Squid.png Squid
Shark.png Shark
Orca.png Orca Console VersionMobile only.png3DS logo.svg
During a Blood Moon:
Corrupt Goldfish.png Corrupt Goldfish
Crimtane Goldfish.png Crimtane Goldfish Desktop Version

During Hardmode:

Blood Feeder.png Blood Feeder
Angler Fish.png Angler Fish
Green Jellyfish.png Green Jellyfish
Blood Jelly.png Blood Jelly
Fungo Fish.png Fungo Fish
Arapaima.png Arapaima
From Goldfish:
Goldfish.png Goldfish Console Version / Mobile only.png

From Piranhas:

Hook.png Hook (crafting material)

From Sharks:

Shark Fin.png Shark Fin

From Sea Snails:

Purple Mucos.png Purple Mucos Desktop VersionConsole VersionMobile only.png

From Squids:

Black Ink.png Black Ink Desktop VersionConsole VersionMobile only.png

From Jellyfish:

Glowstick.png Glowstick

From Green Jellyfish:

Megaphone.png Megaphone

Items interacting with water[edit | edit source]

Notes[edit | edit source]

  • Underground pools of water may sometimes be spotted via the glowing Jellyfish that spawn there.
  • The game occasionally has difficulty leveling out large volumes of liquid that flowed into a new space. Exiting and reloading the world, or relocating the liquid elsewhere, can sometimes remedy the problem.

History[edit | edit source]

  • 1.3.4: Water is now dynamic and has a setting to be more or less dynamic.
  • In Expert Mode, water in a snow biome gives the player chilled debuff.
  • 1.2.4: Actuated tiles no longer remove the water over them on world load.
  • 1.2.3:
    • Sped up the Water moving code a bit. 5-10%.
    • Fixed a bug where moving very large quantities of water could leave some water floating.
    • Fixed issue where you cannot jump while in reverse gravity in water.
    • Running underwater no longer causes flashes of the Suffocation debuff.
  • 1.2:
    • When water touches a half block, it will create a waterfall. Water can also change colors depending what biome it is in, or if it's a Blood Moon.
  • 1.1: Water is in a secondary 'layer' behind the placed blocks, therefore can no longer be removed by placing blocks on it. "Blocked" liquids disappear only after restart of world.
Liquids: Water.png Water • Lava.png Lava • Honey.png Honey
Liquid Blocks: Waterfall Block.png Waterfall Block Desktop VersionConsole VersionMobile only.png • Lavafall Block.png Lavafall Block Desktop VersionConsole VersionMobile only.png • Honeyfall Block.png Honeyfall Block Desktop Version
Liquid Block Walls: Waterfall Wall.png Waterfall Wall Desktop VersionConsole VersionMobile only.png • Lavafall Wall.png Lavafall Wall Desktop VersionConsole VersionMobile only.png • Honeyfall Wall.png Honeyfall Wall Desktop Version
Items Made Near Water: Bottled Water.png Bottled Water • Mud Block.png Mud • Water Candle.png Water Candle (Desktop Version) • Magic Water Dropper.png Magic Water Dropper Desktop Version
Items Made Near Lava: Magic Lava Dropper.png Magic Lava Dropper Desktop Version
Items Made Near Honey: Bottled Honey.png Bottled Honey • Honey Block.png Honey Block (3DS logo.svg) • Magic Honey Dropper.png Magic Honey Dropper Desktop Version
Combinations: Obsidian.png Obsidian (Water.png Water + Lava.png Lava)  • Honey Block.png Honey Block (Water.png Water + Honey.png Honey) • Crispy Honey Block.png Crispy Honey Block (Lava.png Lava + Honey.png Honey)