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Wooden Spike

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Wooden Spike
  • Wooden Spike item spriteold Wooden Spike item sprite
  • Wooden Spike placed
Auto-use
Stack digit 9.pngStack digit 9.pngStack digit 9.png
Statistics
Type
PlaceableYes (1 wide × 1 high)
Use time15 (Very fast)
Rarity0*Rarity level: 0
Research100 required

Wooden Spikes are a type of trap block that damage players who come in contact with it. They are the upgrade of regular, metal Spikes, and, despite their name and appearance suggesting that they are made of a weaker material, they deal more damage than the metal variant; players that touch Wooden Spikes take 60 Console VersionOld-gen console versionMobile Version3DS Version / 80 Desktop Version damage. Found in the Jungle Temple, they can be broken with any drill or pickaxe (Console VersionMobile Version like other types of traps), unlike the Lihzahrd Bricks found around them, which require a Picksaw or stronger mining tool to break. This is the only way to obtain them, as they are not craftable.

Notes[edit | edit source]

  • The Lihzahrd Altar can spawn on top of Wooden Spikes.
  • Wooden Spikes turn bright red when the Dangersense buff is active.
  • Wooden Spikes will deal damage to a player if any part of the player is in contact with them.
  • Just like Spikes, Wooden Spikes only damage players, and as such are unsuitable for base defense outside of PvP.
  • Wooden Spikes deal the same base amount of damage in all modes. Since defense is more efficient in Expert and Master Mode, the player will almost always receive less damage from Wooden Spikes than in Normal Mode.
  • Wooden Spikes are valid walls for NPC housing.
  • Spikes do not damage enemy NPCs.
  • The Bleeding debuff that Wooden Spikes inflict on the Desktop version Desktop version can be negated by equipping an Adhesive Bandage or any of its upgrades.

See also[edit | edit source]

History[edit | edit source]

  • Desktop 1.4.0.1: Damage increased from 60 to 80, and now inflicts the Bleeding debuff.
  • Desktop 1.3.0.5: Spike damage is kept separate from other damage when factoring immunity, preventing abuse of invincibility frames.