Worm AI

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This article is about the AI type. For the critter, see Worm.

Worm AI is an AI type followed mostly by long enemies with multiple segments.

Behavior[edit | edit source]

  • Can pass through all solid blocks.
  • Not affected by liquids.
  • Do not suffer from knockback.
  • Drop loot from the head segments (except The Destroyer, who drops loot from the closest segment to the player/Mobile Versiondrops loot on the player).

Notes[edit | edit source]

  • Worm type creatures have a variable number of body segments. For example, a Devourer has 8-12 body segments, and a Giant Worm has 4-6 body segments.
  • Worm type creatures always produce a specific sound (besides leeches which, when released from the Wall of Flesh, make no noise) when digging near your location, so in most cases you can not only tell when, but even where will it emerge next - and aim and/or dodge accordingly. The speed of the sound gets faster as the creature gets closer, which can also help.
  • Weapons that appear to go through blocks, like spears, hurt worms when going through blocks. This does not happen with most enemies.
  • Worms can dig through liquids as though they were solids.
  • Any weapon with piercing is highly effective against worms.
  • If you use Autopause at the exact moment when a worm is killed, it is possible to see negative numbers when the cursor is hovered over it. This is because, since all segments share the same health, damaging all of them at the same time can lead to the game not realizing that the worm's health is below 0 until after you unpause.

History[edit | edit source]

  • Desktop 1.1:
    • All segments now share a life counter, instead of individual life counters for all segments. (Except for the Eater of worlds)