- This article is about the AI type. For the critter, see Worm.
Behavior[edit | edit source]
- Can pass through all solid blocks.
- Unaffected by liquids.
- Immune to knockback.
- Drop loot from the head segments (except The Destroyer, who drops loot from the closest segment to the player / on the player).
Notes[edit | edit source]
- Worm type creatures have a variable number of body segments. For example, a Devourer has 8-12 body segments, and a Giant Worm has 4-6 body segments.
- Worm type creatures always produce a specific sound when digging near your location (besides Leeches which make no noise when released from the Wall of Flesh), so in most cases you can not only tell when, but even where will it emerge next – and aim and/or dodge accordingly. The speed of the sound gets faster as the creature gets closer, which can also help.
- Weapons that appear to go through blocks, like spears, hurt worms when going through blocks. This does not happen with most other enemies.
- Worms can dig through liquids as though they were solids.
- If you use Autopause at the exact moment a worm is killed, it is possible to see negative numbers when the cursor is hovered over it. This is because, since all segments share the same health, damaging all of them at the same time can lead to the game not realizing that the worm's health is below 0 until after you resume.
Tips[edit | edit source]
- Weapons that are capable of piercing enemies, like Flying Dragon, Rainbow Gun, or Death Sickle, are exceptionally effective against all types of worms.
Trivia[edit | edit source]
- It is the only AI that is used by both non-boss enemies and bosses (Eater of Worlds and The Destroyer).
History[edit | edit source]
- Desktop 1.1:
- All segments now share a life counter, instead of individual life counters for all segments – except for the Eater of Worlds.
- Desktop-Release: Introduced.
- Console-Release: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.