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Naturally generated
Naturally generated
The content described on this page is only generated naturally and cannot be crafted or collected.
Demon Altar
  • Demon Altar item spriteold Demon Altar item sprite
Stack digit 1
Statistics
  • Hammer icon 80% (only in Hardmode)
Type
Placeable✔️
RarityRarity level: 0
Crimson Altar
  • Crimson Altar item spriteold Crimson Altar item sprite
Stack digit 1
Statistics
  • Hammer icon 80% (only in Hardmode)
Type
Placeable✔️
RarityRarity level: 0
File:Demonaltars.jpg

Four Demon Altars.

File:Crimson Altar in Snow Biome.png

A Crimson Altar in the Snow biome.

Chaotic World

A world after smashing a large number of Crimson Altars leaving the Crimson and Hallow to spread.

This article is about the crafting station. For the altar located in the Jungle Temple, see Lihzahrd Altar.

Demon Altars and Crimson Altars are naturally-occurring crafting stations found mainly in and around Chasms in The Corruption or The Crimson, and less frequently underground. They are used to craft boss-summoning items and the Night's Edge. Altars emit some light, making them easy to spot. They cannot be freed, picked up, placed, or crafted. After a world enters Hardmode, they can be destroyed with Hardmode-tier hammers, but attempting to hit them with a hammer before Hardmode or a hammer with less than 80% hammer power causes the player to lose half their health, while leaving the Altar unaffected.

Hardmode

After the Wall of Flesh has been defeated in a world, Altars can be destroyed with the Pwnhammer or any superior hammer. If a player attempts to destroy the Altar with a lesser hammer, or in a world in which the Wall of Flesh is not yet defeated, the Altar will be unaffected and the player will lose half their current health, as stated above. Each destroyed Altar will spawn a Wraith and causes one type of Hardmode ore to appear in the world, with the appropriate message displaying in the player's chat: "Your world has been blessed with (ore)!"

  1. First Altar: Cobalt Ore or Palladium Ore, chosen randomly.
  2. Second Altar: Mythril Ore or Orichalcum Ore, chosen randomly.
  3. Third Altar: Adamantite Ore or Titanium Ore, chosen randomly.

Players will be able to find these new ores scattered across the Underground layer to near-Underworld levels, with them replacing any blocks created during world generation. They will spawn at random locations in varying quantity, in places explored and unexplored alike.

  • Which ores are generated is not determined until an Altar is smashed. For example, it is not determined if the world has Cobalt or Palladium until the first Altar has been smashed. The same goes for Mythril/Orichalcum with the second Altar, and Adamantite/Titanium for the third.
  • Subsequent Altars destroyed will begin the cycle again, though the fourth to sixth Altars will drop half as much ore as the first ones, the seventh to ninth will drop only one third of the ore of the first ones, and so forth. This "multiplier" can be calculated with the formula 1/(ceiling(n/3)) where n is the number of Altars destroyed. So, destroying the 19th Altar would yield one-seventh of Cobalt/Palladium Ore compared to the first Altar. Destroying 12 altars will roughly double the ore provided by the first three; tripling that original allotment would require destroying 33 altars (if you can find that many).
  • Altars are needed for crafting certain items; destroying every Altar in a world is not recommended.
  • Destroying more Altars will never spawn Hardmode ore types beyond the three that were randomly assigned to your world during the initial round of destroyed Altars. A world with Palladium Ore deposits will never spawn Cobalt Ore deposits, or vice versa.
  • No matter how many Altars are destroyed, ore rarity remains set with Cobalt/Palladium being the most common, followed by Mythril/Orichalcum, then Adamantite/Titanium as the rarest.
  • Each time an Altar is destroyed, one or two Wraiths spawn, regardless of the time of day. When destroying multiple Altars in rapid succession, the resulting Wraith swarm may become difficult to deal with.
  • Each time an Altar is destroyed, there is a 66% chance that a single random stone block in the Caverns layer will be converted to Ebonstone/Crimstone or Pearlstone, facilitating the spread of underground Hallow or Corruption/Crimson. No block other than stone can be converted.
  • Additionally, smashing an Altar will start spawning mechanical bosses (until it's defeated, each has a 10% chance of spawning each night), and random Pirate Invasions (if all the criteria are met).

Crafting

Used to craft

Demon AltarDemon Altar or Crimson AltarCrimson Altar
ResultIngredients
Nintendo 3DS version only:
AbeeminationAbeemination
Ancient Hallowed GreavesAncient Hallowed Greaves
Ancient Hallowed HeadgearAncient Hallowed Headgear
Ancient Hallowed HelmetAncient Hallowed Helmet
Ancient Hallowed HoodAncient Hallowed Hood
Ancient Hallowed MaskAncient Hallowed Mask
Ancient Hallowed Plate MailAncient Hallowed Plate Mail
Old-gen console versionWindows Phone versionNintendo 3DS version only:
Bloody SpineBloody Spine
PC versionConsole versionMobile versiontModLoader versiontModLoader 1 only:
Bloody SpineBloody Spine
Deer ThingDeer Thing
Old-gen console versionWindows Phone versionNintendo 3DS versiontModLoader 1 only:
Night's EdgeNight's Edge
PC versionConsole versionMobile versiontModLoader version only:
Night's EdgeNight's Edge
Old-gen console versionWindows Phone versionNintendo 3DS version only:
Slime CrownSlime Crown
PC versionConsole versionMobile versiontModLoader versiontModLoader 1 only:
Slime CrownSlime Crown
Suspicious Looking EyeSuspicious Looking Eye
Void BagVoid Bag
Void VaultVoid Vault
Worm FoodWorm Food

Hardmode Ore locations

Achievement

Achievement Begone, Evil!
Begone, Evil! • Smash a demon or crimson altar with a powerful, holy hammer.
Smash a demon or crimson altar, using the Pwnhammer.
Category: Explorer Explorer

Notes

  • Altars cannot be collected as items.
  • Cobalt/Palladium is roughly twice as common as Adamantite/Titanium, with Mythril/Orichalcum halfway between.
  • Altars can be destroyed through other phenomena, such as being spawned on top of Sand, or being struck by a meteorite landing. An altar destroyed by natural causes will spawn ores normally, assuming hardmode has begun. Prior to hardmode however, an altar being destroyed in this way will have no effect.
  • Altars encountered outside of the Corruption/Crimson on a given map will always be found at a depth of around 8 feet above. This can be seen at the Ocean floor, where altars can sometimes be found.
  • Altars emit a faint glow, making them somewhat easier to find in unlit areas.

Tips

  • It is not uncommon to find an Altar relatively close to the world spawn point. Wherever the player has set up their base, it is recommended to begin searching near 0 depth, and upon finding an Altar, build a room around it so the player can craft in relative peace.
  • Players about to enter Hardmode may benefit by mining paths to several known Altars beforehand, as navigating Hardmode Corruption/Crimson is dangerous at first.
  • Stacked Altars will bless the world with two ores when destroyed.
  • It is not strictly necessary to smash an altar; all ores obtained by doing so can also be obtained by fishing up crates, allowing access to all ores and their counterparts in one world.

Trivia

  • The difficulty that new players often face in identifying and determining the nature of Demon Altars, often resulting in forum posts asking about "purple spiky things", has become a notable social phenomenon in the Terraria community. A title message references this with the text Terraria: What's that purple spiked thing?
  • In some rare cases an altar can spawn atop another altar. Hammering it in Pre Hardmode will deal damage and cause both altars to break.
  • Altars can spawn on sand. Breaking the sand beneath it will break it, but ores will spawn only in Hardmode.
  • In some rare cases an altar can spawn on top of a Crystal Heart. Both lower quarters of the heart can be collected as two separate items, but the top half stays unbroken under the altar. The remaining half still exhibits its normal animation after the bottom half is broken.
  • A wraith is defined as a spirit seen shortly before or after one's death; their appearances when an altar is broken may imply that altars are indeed living creatures.

History

  • Desktop 1.2.3.1: Fixed the problem with altars/pots/chests spawning in bugged conditions.
  • Desktop 1.2.3:
    • Fixed Demon Altar mining death having no message.
    • Crimson Altar hover text now appears on the map.
  • Desktop 1.2: Worlds which have the Crimson instead of the Corruption will have Demon Altars replaced with Crimson Altars.
  • Desktop 1.1:
    • When smashed with a Pwnhammer during Hardmode, a vein of Hardmode Ore will generate in the world.
    • Now has a chance to summon a few Wraiths and create an additional Underground Corruption or Hallow spreading point somewhere in the world when smashed.
  • Console 1.02: Worlds which have the Crimson instead of the Corruption will have Demon Altars replaced with Crimson Altars.
  • Mobile 1.2.6508: Worlds which have the Crimson instead of the Corruption will have Demon Altars replaced with Crimson Altars.
  • Mobile 1.1.5536:
    • When smashed with a Pwnhammer during Hardmode, a vein of Hardmode Ore will be generated in the world.
    • Now has a chance to summon a few Wraiths and create an additional Underground Corruption or Hallow spreading point somewhere in the world when smashed.
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