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Bone Serpent
Bone SerpentOld-gen console version and Nintendo 3DS version
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeWorm AI
Max Life250 / 500
KB Resist100%
BannerBone Serpent BannerBone Serpent Banner
Immune toConfusedPoisonedAcid VenomOn Fire!Cursed InfernoShadowflame
Drops
Coins12

Bone Serpents are burrowing worm-like enemies that spawn in The Underworld. They are immune to lava as well as the Poisoned, On Fire!, and Cursed Inferno debuffs. Bone Serpents consist of 14-20 segments in total.

Segments

Bone SerpentBone Serpent Head
Bone Serpent Head
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeWorm AI
Damage36/72/108
Max Life300/600/900
Defense12
KB Resist100%
BannerBone Serpent BannerBone Serpent Banner
Immune toOn Fire!ConfusedPoisonedHellfire
Drops
Coins1230
Bone SerpentBone Serpent Body
Bone Serpent Body
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeWorm AI
Damage20/40/60
Max Life250 / 500
Defense18
KB Resist100%
BannerBone Serpent BannerBone Serpent Banner
Immune toOn Fire!ConfusedPoisonedHellfire
Drops
Coins1230
Bone SerpentBone Serpent Tail
Bone Serpent Tail
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeWorm AI
Damage16/32/48
Max Life250 / 500
Defense18
KB Resist100%
BannerBone Serpent BannerBone Serpent Banner
Immune toOn Fire!ConfusedPoisonedHellfire
Drops
Coins1230

Notes

  • Bone Serpents are not restricted to The Underworld, and can follow the player out.

Tips

  • As with most worms, weapons that can hit multiple segments at once are effective. Some effective weapons are the Vilethorn, flails and the Crimson Rod.

Trivia

  • According to the Bestiary, Bone Serpents are undead remnants of serpentine obsidian dragons which once ruled the Underworld.

History

  • Desktop 1.1: All segments now share a life counter, instead of individual life counters for all segments. Previously Head, Body and Tail had 120, 150 and 200 health, respectively.
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