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Coins are Terraria's main unit of currency. They are primarily used for NPC transactions, though other players may also accept them as payment in multiplayer. Coins can also be used as ammunition for the Coin Gun. There are currently 4 types of coins: Copper Coins, Silver Coins, Gold Coins, and Platinum Coins.

CopperCoin.gif SilverCoin.gif GoldCoin.gif PlatinumCoin.gif
Copper Coin.pngSilver Coin.pngGold Coin.pngPlatinum Coin.png
Copper Coin (old).pngSilver Coin (old).pngGold Coin (old).pngPlatinum Coin (old).pngPlatinum Coin (mobile).png
Type Ammunition
Placeable Yes
Use time 14 (Very Fast)
Max stack 100
999 for Platinum
Rarity Rarity Level: 0
Internal Item ID: 71-74
For money making strategies, see Guide:Making money.

Coins can be obtained by killing enemies, interacting with NPCs, or finding them in multiple forms of loot. Despite coins appearing as the materials "Copper", "Silver", "Gold", or "Platinum", they are unrelated to their respective ore types and cannot be crafted from them.

The coin value an enemy drops upon death is calculated from fixed values in the game code, with some random variation.

Coin Types
Copper Coin Copper Coin
Silver Coin Silver Coin = 100 Copper Coin
Gold Coin Gold Coin = 100 Silver Coin
Platinum Coin Platinum Coin = 100 Gold Coin


    Desktop/Console-Only Content: This section's information applies only to the desktop, and console versions of Terraria.
  • Coins can be "crafted" by hand, which combines or splits them into other denominations. Each coin is worth 100 of its lesser denomination (Copper -> Silver -> Gold -> Platinum).
  • When picked up, Coins are automatically combined into their higher denomination, if possible. For example, if the player picks 100 Silver Coins, they'll end up with one Gold Coin in their inventory instead. Similarly, a player holding 96 silver coins picking up another 15 will give them a gold coin and 11 silver coins.
  • However, Coins do not auto-combine when manually transferred into a Piggy Bank or other storage item; if there is no room in the bank or chest, some will be left in the player's hand or coin slots. stacks of 100 Coins should then be manually crafted into the next denomination. (See also the warning below regarding Deposit All.)

Drops Upon DeathEdit

  • Upon a player's death in Softcore Mode (the default mode), half of all of the stacks of coins in a player's inventory are dropped, rounded up to the nearest whole coin. For example, if the player possesses 1 Gold Coin in one stack, it will be dropped. If it is instead 10 coins, 5 will be dropped.
  • Upon player death in Mediumcore or Hardcore Mode, all coins are dropped, regardless of how the player died.
  • Being killed by a player-wielded weapon will not cause the player to drop any coins in Softcore Mode, even if recently damaged by an enemy.
  • Forms of accidental death, such as Fall Damage or Chaos State, will cause coins to drop.
  • Dying from the player's own projectile after having it reflected back by an enemy (such as a Selenian) will also result in coins being dropped.
  •   In Expert mode, enemies can pick up coins dropped by enemies or players. Coins are often lost permanently on death, as enemies who pick up dead players' coins will often despawn once off-screen. Enemies holding dropped coins emit a sparkle effect based on the color of the best coin they're holding.
  •   In Expert Mode, Softcore players drop 75% of their coins upon death instead of 50%.


A pile of Copper Coins

Inside the player's inventory, coins have their own special slots, although it is possible to move them into normal inventory slots.

  • In the early game, before receiving the piggy bank, it may be inevitable to store your coins in a chest. However, quick stack does not place coins in chests. Deposit All does place coins, but if the chest is already full when you press Deposit All, higher denominations may be destroyed if a stack for that coin doesn't exist.


  •     Coins have their damage values (from a Coin Gun) listed, and are listed as ammo.
  • Purchasing every NPC item requires:
  •   Coins will make a clink sound when picked up.
  •   Coin Portals have a rare chance to be opened by pots.
      A player standing next to a coin portal in the underworld.
  •   Coins may be spent in NPC transactions directly from the player's Piggy Bank or Safe.


  • As of the update, Copper, Silver, and Gold coins are now the only items that can have a max stack of 100.
  •   Coin Portals often spawn in the Underworld due to the large amount of pots.
  • Due to the transaction properties of portable storage, the maximum amount of money that a player can be considered to be able to spend at one time is exactly 173,826 Platinum (40 stacks in Piggy Bank (or Money Trough ) + 40 in Safe + 40 in Defender's Forge  + 54 in Inventory, with each stack containing 999 Platinum Coins).
  • Coins can be sold on the  Wii U and Xbox editions. Doing so will do nothing, however.
  •    Coins have a sell price equal to the amount in their stack, but, unsurprisingly, cannot be sold (on the  Mobile version, Platinum Coins will sometimes show a higher sell price, but this is most likely due to bugs).
    •  Coins have no listed sell price.Verify


    • New sound effect when coins are picked up.
    • New texture and animation for all coins.
  • Fixed bug that caused coins to deal damage when swung.
  • 1.2.4: Coins now can be placed.
    • Platinum Coins are now stackable to 999.
    • Fixed bug where coins would disappear during Quick Stack.
    • Fixed an exploit where you could duplicate coins with Quick Stack.
  • 1.2.3:
    • Piggy Bank and Safe now correctly combine coins when Quick Stacking.
    • Fixed bug where merchant would not spawn if you own over 21k platinum.
    • You can no longer sell money.
    • Fixed a bug that would cause coins to disappear instead of converting into the next highest currency.
    • Holding coins when dying will now correctly drop those as well.
    • Coins will now auto stack when close to each other.
  • 1.2:
    • Sometimes Quick Stack does not stack correctly and coins are lost.
    • Coins cannot be sold to NPCs anymore.
    • Coins can be dropped by putting slush or silt into a extractinator.
    • You can no longer craft items or money by placing items in the trash.
  • 1.1.1:
    • Coins held on the cursor will correctly be dropped on death.
    • Fixed an issue that caused stacked coins to go missing from chests during multiplayer.
  • 1.0.6: Sparkle and light amplification added.
  Ore •   Bar •   Brick •   Brick Wall •   Plating •   Plating Wall •   Coin •   Chandelier

  Pickaxe •   Axe •   Hammer •   Shortsword •   Broadsword •   Bow •   Amethyst Staff •   Armor •   Watch
  Ore •   Bar •   Brick •   Brick Wall •   Coin •   Chandelier

  Pickaxe •   Axe •   Hammer •   Shortsword •   Broadsword •   Bow •   Sapphire Staff •   Armor •   Watch
  Ore •   Bar •   Brick •   Brick Wall •   Coin •   Dust •   Carp •   Crate •   Chair •   Table •   Bed •   Dresser •   Sofa •   Throne •   Chest (   Golden)

  Bookcase •   Clock •   Piano •   Door •   Toilet •   Bathtub •   Chandelier (   Golden) •   Candelabra (   Golden) •   Candle (   Golden) •   Lamp •   Lantern •   Sink

  Pickaxe •   Axe •   Hammer •   Fishing Rod •   Shortsword •   Broadsword •   Bow •   Ruby Staff •   Armor •   Crown •   Watch •   Flask •   Bullet •   Key
  Ore •   Bar •   Brick •   Brick Wall •   Coin •   Throne •   Chandelier •   Candelabra •   Candle

  Pickaxe •   Axe •   Hammer •   Shortsword •   Broadsword •   Bow •   Diamond Staff •   Armor •   Crown •   Watch
Consumables:   Potions (   Buff Potions) •   Thrown Weapons

  Ammunition •   Seeds •   Materials (   Drops •   Ores •   Bars) •   Other